/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 114 if (vertexShader == 0) { 125 GLES20.glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 65 if (!vertexShader) { 76 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 65 if (!vertexShader) { 76 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 67 if (!vertexShader) { 78 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 188 if (vertexShader == 0) { 199 GLES20.glAttachShader(program, vertexShader); 200 checkGlError("glAttachShader vertexShader");
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument 65 allocate(mGLEnvironment, vertexShader, fragmentShader); 252 String vertexShader, 251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 254 if (vertexShader == 0) { 264 GLES20.glAttachShader(program, vertexShader);
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.h | 70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);
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H A D | NativeWindowRenderer.cpp | 249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { 254 glAttachShader(program, vertexShader); 248 createProgram( GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) argument
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 282 if (vertexShader == 0) return 0; 288 glAttachShader(program, vertexShader); 302 glDeleteShader(vertexShader);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 401 if (vertexShader == 0) { 411 GLES20.glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 120 if (!vertexShader) { 131 glAttachShader(program, vertexShader);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 551 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 552 if (vertexShader == 0) return 0; 558 glAttachShader(program, vertexShader); 572 glDeleteShader(vertexShader);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 616 if (vertexShader == 0) { 626 GLES20.glAttachShader(program, vertexShader);
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/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 458 String8 vertexShader = generateVertexShader(description); local 461 return new Program(description, vertexShader.string(), fragmentShader.string());
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 238 GLuint vertexShader, fragmentShader; local 241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 257 glAttachShader(program, vertexShader); 280 glDeleteShader(vertexShader);
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 330 GLuint vertexShader, fragmentShader; local 334 &vertexShader)); 345 glAttachShader(program, vertexShader); 368 glDeleteShader(vertexShader);
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