/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetShaderInfoLog.java | 17 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, 21 int shader
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H A D | glShaderSource.java | 17 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) 20 int shader, 19 glShaderSource( int shader, String string ) argument
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H A D | glGetShaderSource.java | 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 4 int shader, 12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 15 int shader, 21 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 24 int shader 3 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument 14 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
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H A D | glGetProgramInfoLog.cpp | 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetShaderInfoLog.cpp | 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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H A D | glShaderSource.cpp | 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { 15 glShaderSource(shader, 1, strings, 0); 5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
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H A D | glGetShaderSource.cpp | 1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 4 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) { 50 (GLuint)shader, 70 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 73 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { 85 (GLuint)shader, 95 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 96 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { argument 98 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); 107 glGetShaderSource(shader, shaderLe 3 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument 72 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument [all...] |
/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 470 String8 shader(gVS_Header_Attributes); 472 shader.append(gVS_Header_Attributes_TexCoords); 476 shader.append(gVS_Header_Attributes_AAVertexShapeParameters); 478 shader.append(gVS_Header_Attributes_AALineParameters); 482 shader.append(gVS_Header_Uniforms); 484 shader.append(gVS_Header_Uniforms_TextureTransform); 487 shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); 490 shader.append(gVS_Header_Uniforms_HasBitmap); 493 shader.append(gVS_Header_Uniforms_IsPoint); 497 shader 551 shaderOp(const ProgramDescription& description, String8& shader, const int modulateOp, const char** snippets) argument 560 String8 shader; local 783 generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) argument 792 generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) argument [all...] |
H A D | ProgramCache.h | 65 void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode); 66 void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT); 68 void printLongString(const String8& shader) const;
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H A D | Program.cpp | 135 GLuint shader = glCreateShader(type); local 136 glShaderSource(shader, 1, &source, 0); 137 glCompileShader(shader); 140 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 145 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); 146 ALOGE("Error while compiling shader: %s", log); 147 glDeleteShader(shader); 151 return shader;
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/frameworks/base/core/jni/android/graphics/ |
H A D | Shader.cpp | 18 jfieldID shader; member in struct:__anon959 54 static void Shader_destructor(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader) argument 56 SkSafeUnref(shader); 67 static void Shader_setLocalMatrix(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader, argument 70 if (shader) { 72 shader->resetLocalMatrix(); 75 shader->setLocalMatrix(*matrix); 96 static SkiaShader* BitmapShader_postConstructor(JNIEnv* env, jobject o, SkShader* shader, argument 99 SkiaShader* skiaShader = new SkiaBitmapShader(bitmap, shader, 101 NULL, (shader 133 SkShader* shader = SkGradientShader::CreateLinear(pts, local 143 LinearGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, jintArray colorArray, jfloatArray posArray, int tileMode) argument 215 LinearGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument 279 SkShader* shader = SkGradientShader::CreateRadial(center, local 306 RadialGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) argument 344 RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, int color0, int color1, int tileMode) argument 384 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local 405 SweepGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, jintArray colorArray, jfloatArray posArray) argument 442 SweepGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, int color0, int color1) argument 478 ComposeShader_postCreate2(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* shaderA, SkiaShader* shaderB, SkPorterDuff::Mode porterDuffMode) argument 488 ComposeShader_postCreate1(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* shaderA, SkiaShader* shaderB, SkXfermode* mode) argument [all...] |
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 ALOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 ALOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); 97 if (shader != 0) { 98 GLES20.glShaderSource(shader, source); 99 GLES20.glCompileShader(shader); 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 105 GLES20.glDeleteShader(shader); 106 shader = 0; 109 return shader; [all...] |
/frameworks/rs/driver/ |
H A D | rsdProgramFragment.h | 25 const char* shader, size_t shaderLen,
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H A D | rsdProgramVertex.h | 24 const char* shader, size_t shaderLen,
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H A D | rsdProgram.cpp | 37 const char* shader, size_t shaderLen, 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, 74 ALOGV("Destroying vertex shader with ID %u", (uint32_t)pv); 84 const char* shader, size_t shaderLen, 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, 108 ALOGV("Destroying fragment shader with ID %u", (uint32_t)pf); 36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument 83 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 34 GLuint shader = glCreateShader(shaderType); local 35 if (shader) { 36 glShaderSource(shader, 1, &pSource, NULL); 37 glCompileShader(shader); 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 46 glGetShaderInfoLog(shader, infoLen, NULL, buf); 47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf); 50 glDeleteShader(shader); 51 shader [all...] |
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 170 int shader = GLES20.glCreateShader(shaderType); 171 if (shader != 0) { 172 GLES20.glShaderSource(shader, source); 173 GLES20.glCompileShader(shader); 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 177 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 179 GLES20.glDeleteShader(shader); 180 shader = 0; 183 return shader; [all...] |
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader [all...] |
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 236 int shader = GLES20.glCreateShader(shaderType); 237 if (shader != 0) { 238 GLES20.glShaderSource(shader, source); 239 GLES20.glCompileShader(shader); 241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 243 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 244 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 245 GLES20.glDeleteShader(shader); 246 shader = 0; 249 return shader; [all...] |
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 84 GLuint shader = glCreateShader(shaderType); local 85 if (shader) { 86 glShaderSource(shader, 1, &pSource, NULL); 87 glCompileShader(shader); 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 96 glGetShaderInfoLog(shader, infoLen, NULL, buf); 97 fprintf(stderr, "Could not compile shader %d:\n%s\n", 105 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 106 fprintf(stderr, "Could not compile shader [all...] |
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader [all...] |
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 285 GLuint shader = glCreateShader(shaderType); local 288 glShaderSource(shader, 1, &pSource, NULL); 291 glCompileShader(shader); 295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 298 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 301 glGetShaderInfoLog(shader, infoLen, NULL, buf); 305 glDeleteShader(shader); 306 shader = 0; 308 *outShader = shader;
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 383 int shader = GLES20.glCreateShader(shaderType); 384 if (shader != 0) { 385 GLES20.glShaderSource(shader, source); 386 GLES20.glCompileShader(shader); 388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 390 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 391 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 392 GLES20.glDeleteShader(shader); 393 shader = 0; 396 return shader; [all...] |