/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 30 mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST), 37 mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
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H A D | Dither.cpp | 37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | LayerCache.cpp | 118 layer->setFilter(GL_NEAREST);
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H A D | LayerRenderer.cpp | 307 layer->setFilter(GL_NEAREST, false, true); 422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 423 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | TextureCache.cpp | 280 texture->setFilter(GL_NEAREST);
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H A D | OpenGLRenderer.cpp | 53 #define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST) 1118 layer->setFilter(GL_NEAREST); 1149 layer->setFilter(GL_NEAREST, true); 1233 layer->setFilter(GL_NEAREST); 2081 texture->setFilter(GL_NEAREST, true); 2111 texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true); 2372 texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true); 3109 layer->setFilter(GL_NEAREST); 3440 texture->setFilter(GL_NEAREST, true);
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/frameworks/native/opengl/tests/linetex/ |
H A D | linetex.cpp | 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES20RenderEngine.cpp | 56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 125 GLenum filter = GL_NEAREST; 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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H A D | GLES11RenderEngine.cpp | 52 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 53 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 154 GLenum filter = GL_NEAREST;
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.cpp | 170 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; 197 const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
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/frameworks/native/opengl/tests/finish/ |
H A D | finish.cpp | 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 157 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); 167 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/opengl/tests/gl_yuvtex/ |
H A D | gl_yuvtex.cpp | 144 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 146 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 388 GL_NEAREST, //RS_SAMPLER_NEAREST, 397 GL_NEAREST, //RS_SAMPLER_NEAREST, 503 GL_TEXTURE_MIN_FILTER, GL_NEAREST); 505 GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 148 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 149 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES10Header.java-if | 132 public static final int GL_NEAREST = 0x2600;
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H A D | GLES20Header.java-if | 202 public static final int GL_NEAREST = 0x2600;
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | CameraStreamer.java | 615 clientTex.setParameter(GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); 616 clientTex.setParameter(GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); 701 texture.setParameter(GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); 702 texture.setParameter(GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 202 GLES20.GL_NEAREST);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 297 GLES20.GL_NEAREST);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 561 GLES20.GL_NEAREST);
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