Searched refs:GL_REPEAT (Results 1 - 25 of 26) sorted by relevance

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/frameworks/base/libs/hwui/
H A DDither.cpp40 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
H A DProgramCache.cpp774 case GL_REPEAT:
786 case GL_REPEAT:
H A DProgram.h291 case GL_REPEAT:
H A DSkiaShader.cpp37 GL_REPEAT, // == SkShader::kRepeat_Mode
/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp48 wraps = GL_REPEAT;
49 wrapt = GL_REPEAT;
H A Dtexture.cpp643 if ((param == GL_REPEAT) ||
651 if ((param == GL_REPEAT) ||
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp54 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
55 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
H A DGLES20RenderEngine.cpp58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java182 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
199 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp150 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
151 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
484 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
485 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/frameworks/native/cmds/flatland/
H A DGLHelper.cpp450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
451 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if177 public static final int GL_REPEAT = 0x2901;
H A DGLES20Header.java-if254 public static final int GL_REPEAT = 0x2901;
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java177 public static final int GL_REPEAT = 0x2901; field in class:GLES10
H A DGLES20.java254 public static final int GL_REPEAT = 0x2901; field in class:GLES20
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java175 int GL_REPEAT = 0x2901; field in interface:GL10
/frameworks/native/opengl/include/GLES/
H A Dgl.h485 #define GL_REPEAT 0x2901 macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h374 #define GL_REPEAT 0x2901 macro
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h439 #define GL_REPEAT 0x2901 macro
/frameworks/rs/driver/
H A DrsdShader.cpp391 GL_REPEAT, //RS_SAMPLER_WRAP,
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp440 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
441 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h398 #define GL_REPEAT 0x2901 macro

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