/external/deqp/modules/glshared/ |
H A D | glsShaderLibrary.hpp | 45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
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H A D | glsShaderLibrary.cpp | 1439 vector<tcu::TestNode*> ShaderLibrary::parseShader (const char* shaderSource) argument 1442 vector<tcu::TestNode*> nodes = parser.parse(shaderSource);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderReturnTests.cpp | 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) argument 98 m_vertShaderSource = shaderSource; 108 m_fragShaderSource = shaderSource;
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H A D | es2fShaderDiscardTests.cpp | 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) argument 79 m_fragShaderSource = shaderSource;
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H A D | es2fShaderApiTests.cpp | 369 const char* shaderSource = getSimpleShaderSource(m_shaderType); local 374 glShaderSource(shaderObject, 1, &shaderSource, 0);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderReturnTests.cpp | 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) argument 87 m_vertShaderSource = shaderSource; 99 m_fragShaderSource = shaderSource;
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H A D | es3fShaderDiscardTests.cpp | 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); 68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) argument 73 m_fragShaderSource = shaderSource;
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/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.hpp | 296 ProgramSources& operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; } argument
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H A D | gluES3PlusWrapperContext.cpp | 350 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) function in namespace:glu::es3plus 363 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); 367 context->gl.shaderSource(shader, count, strings, length); 427 dst->shaderSource = shaderSource;
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H A D | gluES3PlusWrapperFuncs.inl | 102 dst->shaderSource = src.shaderSource;
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H A D | gluShaderProgram.cpp | 62 gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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H A D | glwInitES20.inl | 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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H A D | glwInitES30Direct.inl | 102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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H A D | glwFunctions.inl | 143 glShaderSourceFunc shaderSource;
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H A D | glwInitES30.inl | 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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H A D | glwInitES31.inl | 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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H A D | teglPreservingSwapTests.cpp | 152 m_gl.shaderSource(vtxShader, 1, &vertexShaderSource, DE_NULL); 153 m_gl.shaderSource(fragShader, 1, &fragmentShaderSource, DE_NULL);
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H A D | teglGLES2SharedRenderingPerfTests.cpp | 341 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL); 343 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); 364 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL); 366 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
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H A D | teglNativeColorMappingTests.cpp | 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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H A D | teglNativeCoordMappingTests.cpp | 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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/external/chromium_org/mojo/apps/js/ |
H A D | main.js | 196 gl.shaderSource(vertexShader, VERTEX_SHADER_SOURCE); 200 gl.shaderSource(fragmentShader, FRAGMENT_SHADER_SOURCE);
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/external/chromium_org/content/shell/renderer/test_runner/ |
H A D | TestPlugin.cpp | 546 m_context->shaderSource(shader, source.data());
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
H A D | MockWebGraphicsContext3D.h | 185 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } function in class:blink::MockWebGraphicsContext3D
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