Searched refs:shaderSource (Results 1 - 25 of 49) sorted by relevance

12

/external/deqp/modules/glshared/
H A DglsShaderLibrary.hpp45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
H A DglsShaderLibrary.cpp1439 vector<tcu::TestNode*> ShaderLibrary::parseShader (const char* shaderSource) argument
1442 vector<tcu::TestNode*> nodes = parser.parse(shaderSource);
/external/deqp/modules/gles2/functional/
H A Des2fShaderReturnTests.cpp83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) argument
98 m_vertShaderSource = shaderSource;
108 m_fragShaderSource = shaderSource;
H A Des2fShaderDiscardTests.cpp61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) argument
79 m_fragShaderSource = shaderSource;
H A Des2fShaderApiTests.cpp369 const char* shaderSource = getSimpleShaderSource(m_shaderType); local
374 glShaderSource(shaderObject, 1, &shaderSource, 0);
/external/deqp/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) argument
87 m_vertShaderSource = shaderSource;
99 m_fragShaderSource = shaderSource;
H A Des3fShaderDiscardTests.cpp55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) argument
73 m_fragShaderSource = shaderSource;
/external/deqp/framework/opengl/
H A DgluShaderProgram.hpp296 ProgramSources& operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_back(shaderSource.source); return *this; } argument
H A DgluES3PlusWrapperContext.cpp350 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) function in namespace:glu::es3plus
363 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL);
367 context->gl.shaderSource(shader, count, strings, length);
427 dst->shaderSource = shaderSource;
H A DgluES3PlusWrapperFuncs.inl102 dst->shaderSource = src.shaderSource;
H A DgluShaderProgram.cpp62 gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
H A DglwInitES20.inl102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
H A DglwInitES30Direct.inl102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
H A DglwFunctions.inl143 glShaderSourceFunc shaderSource;
H A DglwInitES30.inl102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
H A DglwInitES31.inl102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
H A DteglPreservingSwapTests.cpp152 m_gl.shaderSource(vtxShader, 1, &vertexShaderSource, DE_NULL);
153 m_gl.shaderSource(fragShader, 1, &fragmentShaderSource, DE_NULL);
H A DteglGLES2SharedRenderingPerfTests.cpp341 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL);
343 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
364 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL);
366 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
H A DteglNativeColorMappingTests.cpp118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
H A DteglNativeCoordMappingTests.cpp118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
/external/chromium_org/mojo/apps/js/
H A Dmain.js196 gl.shaderSource(vertexShader, VERTEX_SHADER_SOURCE);
200 gl.shaderSource(fragmentShader, FRAGMENT_SHADER_SOURCE);
/external/chromium_org/content/shell/renderer/test_runner/
H A DTestPlugin.cpp546 m_context->shaderSource(shader, source.data());
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
H A DMockWebGraphicsContext3D.h185 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } function in class:blink::MockWebGraphicsContext3D

Completed in 1965 milliseconds

12