Searched refs:GL_RGBA_INTEGER (Results 1 - 25 of 30) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fReadPixelsTests.cpp241 if (m_format == GL_RGBA_INTEGER)
292 else if (m_format == GL_RGBA_INTEGER)
382 // \note GL_RGBA_INTEGER uses always renderbuffers that are never multisampled. Otherwise default framebuffer is used.
383 if (m_format != GL_RGBA_INTEGER && m_context.getRenderTarget().getNumSamples() > 1)
431 group->addChild(new ReadPixelsTest(m_context, "rgba_int_1", "", false, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_INT));
432 group->addChild(new ReadPixelsTest(m_context, "rgba_int_2", "", false, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_INT));
433 group->addChild(new ReadPixelsTest(m_context, "rgba_int_4", "", false, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_INT));
434 group->addChild(new ReadPixelsTest(m_context, "rgba_int_8", "", false, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_INT));
436 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_1", "", false, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT));
437 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_2", "", false, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_IN
[all...]
H A Des3fPixelBufferObjectTests.cpp497 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_INT);
498 readPixelsFormat = GL_RGBA_INTEGER;
504 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_UNSIGNED_INT);
505 readPixelsFormat = GL_RGBA_INTEGER;
H A Des3fNegativeBufferApiTests.cpp254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
261 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
411 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
455 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1131 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1137 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1146 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1155 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
H A Des3fShaderPrecisionTests.cpp402 gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
621 gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_INT, &pixels[0]);
814 gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
H A Des3fNegativeTextureApiTests.cpp1075 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
1375 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
2005 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
2167 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
2791 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16);
2880 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4);
H A Des3fIntegerStateQueryTests.cpp2488 GL_RGBA, GL_RGBA_INTEGER, GL_RGB, GL_RGB_INTEGER,
/external/chromium_org/third_party/angle/src/libGLESv2/
H A Dformatutils.cpp59 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> );
60 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> );
61 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> );
62 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> );
63 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> );
64 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> );
65 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> );
396 map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
419 map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
420 map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYT
[all...]
H A DvalidationES3.cpp68 InsertES3FormatCombo(&set, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE );
69 InsertES3FormatCombo(&set, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE );
70 InsertES3FormatCombo(&set, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT );
71 InsertES3FormatCombo(&set, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT );
72 InsertES3FormatCombo(&set, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT );
73 InsertES3FormatCombo(&set, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT );
74 InsertES3FormatCombo(&set, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV );
727 set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER));
730 set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER));
732 set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER));
[all...]
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp519 !(format == GL_RGBA_INTEGER && type == GL_INT) &&
520 !(format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT) &&
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp254 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
261 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
413 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
458 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1157 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1163 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1172 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1181 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
H A Des31fNegativeTextureApiTests.cpp1083 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
1390 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
2033 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
2201 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
2851 ctx.glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16);
2941 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4);
H A Des31fBasicComputeShaderTests.cpp1181 // \note In ES3 we have to use GL_RGBA_INTEGER
1183 gl.readPixels(0, 0, m_imageSize[0], m_imageSize[1], GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
1308 // \note In ES3 we have to use GL_RGBA_INTEGER
1310 gl.readPixels(0, 0, m_imageSize[0], m_imageSize[1], GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
H A Des31fShaderImageLoadStoreTests.cpp772 glLog.glReadPixels(originX, originY, dst.getWidth(), dst.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]);
782 glLog.glReadPixels(originX, originY, dst.getWidth(), dst.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DBlit11.cpp977 add2DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DUI, "Blit11 2D RGBA UI pixel shader" ));
978 add2DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DI, "Blit11 2D RGBA I pixel shader" ));
994 add3DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DUI, "Blit11 3D UI RGBA pixel shader" ));
995 add3DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader" ));
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dtexstorage.c277 case GL_RGBA_INTEGER:
H A Dglformats.c869 return GL_RGBA_INTEGER;
H A Dpack.c3067 case GL_RGBA_INTEGER:
/external/mesa3d/src/mesa/main/
H A Dtexstorage.c277 case GL_RGBA_INTEGER:
H A Dglformats.c869 return GL_RGBA_INTEGER;
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp78 case TextureFormat::RGBA: format = isInt ? GL_RGBA_INTEGER : GL_RGBA; break;
329 case GL_RGBA_INTEGER: return TextureFormat(TextureFormat::RGBA, mapGLChannelType(dataType, false));
H A DgluStrUtil.inl758 case GL_RGBA_INTEGER: return "GL_RGBA_INTEGER";
/external/chromium_org/third_party/angle/include/GLES3/
H A Dgl3.h621 #define GL_RGBA_INTEGER 0x8D99 macro
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c388 return GL_RGBA_INTEGER;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c388 return GL_RGBA_INTEGER;
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl598 #define GL_RGBA_INTEGER 0x8D99

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