/external/deqp/modules/gles3/functional/ |
H A D | es3fReadPixelsTests.cpp | 241 if (m_format == GL_RGBA_INTEGER) 292 else if (m_format == GL_RGBA_INTEGER) 382 // \note GL_RGBA_INTEGER uses always renderbuffers that are never multisampled. Otherwise default framebuffer is used. 383 if (m_format != GL_RGBA_INTEGER && m_context.getRenderTarget().getNumSamples() > 1) 431 group->addChild(new ReadPixelsTest(m_context, "rgba_int_1", "", false, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); 432 group->addChild(new ReadPixelsTest(m_context, "rgba_int_2", "", false, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); 433 group->addChild(new ReadPixelsTest(m_context, "rgba_int_4", "", false, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); 434 group->addChild(new ReadPixelsTest(m_context, "rgba_int_8", "", false, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); 436 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_1", "", false, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT)); 437 group->addChild(new ReadPixelsTest(m_context, "rgba_uint_2", "", false, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_IN [all...] |
H A D | es3fPixelBufferObjectTests.cpp | 497 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_INT); 498 readPixelsFormat = GL_RGBA_INTEGER; 504 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_UNSIGNED_INT); 505 readPixelsFormat = GL_RGBA_INTEGER;
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H A D | es3fNegativeBufferApiTests.cpp | 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 261 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 411 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 455 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1131 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1137 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1146 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1155 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
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H A D | es3fShaderPrecisionTests.cpp | 402 gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]); 621 gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_INT, &pixels[0]); 814 gl.readPixels(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
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H A D | es3fNegativeTextureApiTests.cpp | 1075 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); 1375 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); 2005 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); 2167 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); 2791 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); 2880 glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4);
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H A D | es3fIntegerStateQueryTests.cpp | 2488 GL_RGBA, GL_RGBA_INTEGER, GL_RGB, GL_RGB_INTEGER,
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | formatutils.cpp | 59 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> ); 60 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> ); 61 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> ); 62 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> ); 63 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> ); 64 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> ); 65 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> ); 396 map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); 419 map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); 420 map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYT [all...] |
H A D | validationES3.cpp | 68 InsertES3FormatCombo(&set, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE ); 69 InsertES3FormatCombo(&set, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE ); 70 InsertES3FormatCombo(&set, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT ); 71 InsertES3FormatCombo(&set, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT ); 72 InsertES3FormatCombo(&set, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT ); 73 InsertES3FormatCombo(&set, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT ); 74 InsertES3FormatCombo(&set, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV ); 727 set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER)); 730 set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER)); 732 set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER)); [all...] |
/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 519 !(format == GL_RGBA_INTEGER && type == GL_INT) && 520 !(format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT) &&
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 254 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 261 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 413 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 458 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1157 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1163 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1172 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1181 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
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H A D | es31fNegativeTextureApiTests.cpp | 1083 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); 1390 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); 2033 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); 2201 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); 2851 ctx.glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); 2941 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4);
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H A D | es31fBasicComputeShaderTests.cpp | 1181 // \note In ES3 we have to use GL_RGBA_INTEGER 1183 gl.readPixels(0, 0, m_imageSize[0], m_imageSize[1], GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]); 1308 // \note In ES3 we have to use GL_RGBA_INTEGER 1310 gl.readPixels(0, 0, m_imageSize[0], m_imageSize[1], GL_RGBA_INTEGER, GL_UNSIGNED_INT, &pixels[0]);
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H A D | es31fShaderImageLoadStoreTests.cpp | 772 glLog.glReadPixels(originX, originY, dst.getWidth(), dst.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]); 782 glLog.glReadPixels(originX, originY, dst.getWidth(), dst.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Blit11.cpp | 977 add2DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DUI, "Blit11 2D RGBA UI pixel shader" )); 978 add2DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DI, "Blit11 2D RGBA I pixel shader" )); 994 add3DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DUI, "Blit11 3D UI RGBA pixel shader" )); 995 add3DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader" ));
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | texstorage.c | 277 case GL_RGBA_INTEGER:
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H A D | glformats.c | 869 return GL_RGBA_INTEGER;
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H A D | pack.c | 3067 case GL_RGBA_INTEGER:
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/external/mesa3d/src/mesa/main/ |
H A D | texstorage.c | 277 case GL_RGBA_INTEGER:
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H A D | glformats.c | 869 return GL_RGBA_INTEGER;
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 78 case TextureFormat::RGBA: format = isInt ? GL_RGBA_INTEGER : GL_RGBA; break; 329 case GL_RGBA_INTEGER: return TextureFormat(TextureFormat::RGBA, mapGLChannelType(dataType, false));
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H A D | gluStrUtil.inl | 758 case GL_RGBA_INTEGER: return "GL_RGBA_INTEGER";
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/external/chromium_org/third_party/angle/include/GLES3/ |
H A D | gl3.h | 621 #define GL_RGBA_INTEGER 0x8D99 macro
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_cb_drawpixels.c | 388 return GL_RGBA_INTEGER;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_drawpixels.c | 388 return GL_RGBA_INTEGER;
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 598 #define GL_RGBA_INTEGER 0x8D99
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