Searched refs:_LinkedShaders (Results 1 - 25 of 56) sorted by relevance
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | shader_query.cpp | 97 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 102 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; 156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) 159 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; 189 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 193 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; 215 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 219 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; 320 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) 323 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMEN [all...] |
H A D | state.c | 131 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { 137 gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); 159 gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); 161 gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); 171 && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { 174 gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program)); 185 && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { 188 gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program));
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H A D | shaderobj.c | 353 if (shProg->_LinkedShaders[sh] != NULL) { 354 ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]); 355 shProg->_LinkedShaders[sh] = NULL;
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H A D | shaderapi.c | 821 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) 823 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); 824 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) 826 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id); 827 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) 829 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id); 864 || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { 873 || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) { 882 || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
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H A D | uniform_query.cpp | 435 if (shProg->_LinkedShaders[i] == NULL) 438 const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program; 781 struct gl_shader *const sh = shProg->_LinkedShaders[i];
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/external/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 97 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 102 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; 156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) 159 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; 189 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 193 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; 215 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { 219 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; 320 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) 323 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMEN [all...] |
H A D | state.c | 131 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { 137 gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); 159 gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); 161 gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); 171 && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { 174 gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program)); 185 && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) { 188 gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program));
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H A D | shaderobj.c | 353 if (shProg->_LinkedShaders[sh] != NULL) { 354 ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]); 355 shProg->_LinkedShaders[sh] = NULL;
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H A D | shaderapi.c | 821 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) 823 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); 824 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) 826 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id); 827 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) 829 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id); 864 || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { 873 || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) { 882 || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
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H A D | uniform_query.cpp | 435 if (shProg->_LinkedShaders[i] == NULL) 438 const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program; 781 struct gl_shader *const sh = shProg->_LinkedShaders[i];
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | linker.cpp | 580 return cross_validate_globals(prog, prog->_LinkedShaders, 593 if (prog->_LinkedShaders[i]) 594 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks; 598 struct gl_shader *sh = prog->_LinkedShaders[i]; 1159 if (prog->_LinkedShaders[i] == NULL) 1162 foreach_list(node, prog->_LinkedShaders[i]->ir) { 1180 if (prog->_LinkedShaders[j] == NULL) 1183 foreach_list(node2, prog->_LinkedShaders[j]->ir) { 1279 gl_shader *const sh = prog->_LinkedShaders[target_index]; 2261 if (prog->_LinkedShaders[MESA_SHADER_FRAGMEN [all...] |
H A D | link_uniforms.cpp | 544 if (prog->_LinkedShaders[i] == NULL) 547 if (!link_update_uniform_buffer_variables(prog->_LinkedShaders[i])) 560 if (prog->_LinkedShaders[i] == NULL) 567 foreach_list(node, prog->_LinkedShaders[i]->ir) { 581 prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers; 582 prog->_LinkedShaders[i]->num_uniform_components = 605 if (prog->_LinkedShaders[i] == NULL) 612 foreach_list(node, prog->_LinkedShaders[i]->ir) { 623 parcel.set_and_process(prog, prog->_LinkedShaders[i], var); 626 prog->_LinkedShaders[ [all...] |
H A D | link_uniform_initializers.cpp | 161 struct gl_shader *shader = prog->_LinkedShaders[i];
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H A D | main.cpp | 283 ralloc_free(whole_program->_LinkedShaders[i]);
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/external/mesa3d/src/glsl/ |
H A D | linker.cpp | 580 return cross_validate_globals(prog, prog->_LinkedShaders, 593 if (prog->_LinkedShaders[i]) 594 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks; 598 struct gl_shader *sh = prog->_LinkedShaders[i]; 1159 if (prog->_LinkedShaders[i] == NULL) 1162 foreach_list(node, prog->_LinkedShaders[i]->ir) { 1180 if (prog->_LinkedShaders[j] == NULL) 1183 foreach_list(node2, prog->_LinkedShaders[j]->ir) { 1279 gl_shader *const sh = prog->_LinkedShaders[target_index]; 2261 if (prog->_LinkedShaders[MESA_SHADER_FRAGMEN [all...] |
H A D | link_uniforms.cpp | 544 if (prog->_LinkedShaders[i] == NULL) 547 if (!link_update_uniform_buffer_variables(prog->_LinkedShaders[i])) 560 if (prog->_LinkedShaders[i] == NULL) 567 foreach_list(node, prog->_LinkedShaders[i]->ir) { 581 prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers; 582 prog->_LinkedShaders[i]->num_uniform_components = 605 if (prog->_LinkedShaders[i] == NULL) 612 foreach_list(node, prog->_LinkedShaders[i]->ir) { 623 parcel.set_and_process(prog, prog->_LinkedShaders[i], var); 626 prog->_LinkedShaders[ [all...] |
H A D | link_uniform_initializers.cpp | 161 struct gl_shader *shader = prog->_LinkedShaders[i];
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | brw_vs.c | 255 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) { 257 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks); 466 if (!prog->_LinkedShaders[MESA_SHADER_VERTEX]) 470 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
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H A D | brw_shader.cpp | 86 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { 88 (struct brw_shader *)shProg->_LinkedShaders[stage];
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H A D | brw_vs_surface_state.c | 124 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
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H A D | brw_program.c | 148 && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
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H A D | brw_wm_state.c | 174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_vs.c | 255 prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks) { 257 SURF_INDEX_VS_UBO(prog->_LinkedShaders[MESA_SHADER_VERTEX]->NumUniformBlocks); 466 if (!prog->_LinkedShaders[MESA_SHADER_VERTEX]) 470 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
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H A D | brw_shader.cpp | 86 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { 88 (struct brw_shader *)shProg->_LinkedShaders[stage];
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H A D | brw_vs_surface_state.c | 124 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
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