Searched defs:opaque (Results 1 - 24 of 24) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES10RenderEngine.cpp31 bool premultipliedAlpha, bool opaque, int alpha) {
33 // This path doesn't properly handle opaque layers that have non-opaque
50 if (alpha < 0xFF || !opaque) {
30 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
H A DDescription.cpp56 void Description::setOpaque(bool opaque) { argument
57 if (opaque != mOpaque) {
58 mOpaque = opaque;
H A DGLES11RenderEngine.cpp117 bool premultipliedAlpha, bool opaque, int alpha) {
125 // Av = !opaque ? As*alpha : As
127 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
132 // Av = opaque ? 1.0 : As
135 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
161 if (alpha < 0xFF || !opaque) {
116 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
H A DGLES20RenderEngine.cpp127 bool premultipliedAlpha, bool opaque, int alpha) {
130 mState.setOpaque(opaque);
133 if (alpha < 0xFF || !opaque) {
126 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { argument
30 mOpaque = opaque;
/frameworks/base/libs/hwui/
H A DStatefulBaseRenderer.h46 virtual status_t prepare(bool opaque) { argument
47 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
H A DLayerRenderer.cpp48 bool opaque) {
68 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
71 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument
82 return OpenGLRenderer::clear(left, top, right, bottom, opaque);
47 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
H A DTessellationCache.cpp165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
170 , opaque(opaque)
194 bool opaque; member in class:android::uirenderer::ShadowTask
287 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
378 bool opaque, const SkPath* casterPerimeter,
383 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque,
395 bool opaque, const SkPath* casterPerimeter,
401 precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
377 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
394 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument
H A DDisplayListRenderer.cpp64 float right, float bottom, bool opaque) {
73 mDirtyClip = opaque;
63 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
H A DRenderProperties.h80 bool setOpaque(bool opaque) { argument
81 return RP_SET(mOpaque, opaque);
84 bool opaque() const { function in class:android::uirenderer::LayerProperties
115 return !opaque() || alpha() < 255;
128 // Whether or not that Layer's content is opaque, doesn't include alpha
H A DOpenGLRenderer.cpp188 float right, float bottom, bool opaque) {
191 mOpaque = opaque;
221 float right, float bottom, bool opaque) {
223 setupFrameState(left, top, right, bottom, opaque);
253 status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument
254 if (!opaque) {
273 void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) { argument
282 startTiling(*clip, getViewportHeight(), opaque, expand);
286 void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) { argument
298 opaque);
187 setupFrameState(float left, float top, float right, float bottom, bool opaque) argument
220 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
[all...]
/frameworks/ex/framesequence/src/android/support/rastermill/
H A DFrameSequence.java51 boolean opaque, int frameCount, int defaultLoopCount) {
55 mOpaque = opaque;
50 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
/frameworks/native/cmds/flatland/
H A DComposers.cpp143 Composer* opaque() { function in namespace:android
/frameworks/base/core/java/android/net/http/
H A DRequestHandle.java243 String opaque) {
246 username, password, realm, nonce, QOP, algorithm, opaque);
302 String opaque) {
323 if (opaque != null) {
324 response += ", opaque=" + doubleQuote(opaque);
236 setupDigestAuthResponse(boolean isProxy, String username, String password, String realm, String nonce, String QOP, String algorithm, String opaque) argument
296 computeDigestAuthResponse(String username, String password, String realm, String nonce, String QOP, String algorithm, String opaque) argument
/frameworks/base/core/java/android/view/
H A DHardwareRenderer.java416 abstract void setOpaque(boolean opaque); argument
H A DTextureView.java194 * Indicates whether the content of this TextureView is opaque. The
195 * content is assumed to be opaque by default.
197 * @param opaque True if the content of this TextureView is opaque,
200 public void setOpaque(boolean opaque) { argument
201 if (opaque != mOpaque) {
202 mOpaque = opaque;
457 * situations, make sure this texture view is not marked opaque.</p>
H A DWindowManagerGlobal.java540 public void changeCanvasOpacity(IBinder token, boolean opaque) { argument
547 mRoots.get(i).changeCanvasOpacity(opaque);
H A DThreadedRenderer.java205 // If the surface has insets, it can't be opaque.
221 void setOpaque(boolean opaque) { argument
222 nSetOpaque(mNativeProxy, opaque && !mHasInsets);
504 private static native void nSetOpaque(long nativeProxy, boolean opaque); argument
H A DGLES20Canvas.java203 private static native int nPrepare(long renderer, boolean opaque); argument
205 boolean opaque);
204 nPrepareDirty(long renderer, int left, int top, int right, int bottom, boolean opaque) argument
H A DViewRootImpl.java6425 void changeCanvasOpacity(boolean opaque) { argument
6426 Log.d(TAG, "changeCanvasOpacity: opaque=" + opaque);
6428 mAttachInfo.mHardwareRenderer.setOpaque(opaque);
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp137 void CanvasContext::setOpaque(bool opaque) { argument
138 mOpaque = opaque;
H A DRenderProxy.cpp190 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { argument
191 args->context->setOpaque(args->opaque);
195 void RenderProxy::setOpaque(bool opaque) { argument
198 args->opaque = opaque;
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp293 jlong proxyPtr, jboolean opaque) {
295 proxy->setOpaque(opaque);
292 android_view_ThreadedRenderer_setOpaque(JNIEnv* env, jobject clazz, jlong proxyPtr, jboolean opaque) argument
H A Dandroid_view_GLES20Canvas.cpp115 jlong rendererPtr, jboolean opaque) {
117 return renderer->prepare(opaque);
122 jboolean opaque) {
124 return renderer->prepareDirty(left, top, right, bottom, opaque);
114 android_view_GLES20Canvas_prepare(JNIEnv* env, jobject clazz, jlong rendererPtr, jboolean opaque) argument
120 android_view_GLES20Canvas_prepareDirty(JNIEnv* env, jobject clazz, jlong rendererPtr, jint left, jint top, jint right, jint bottom, jboolean opaque) argument

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