/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
H A D | DocumentaryFilter.java | 25 import android.filterfw.core.ShaderProgram; 99 ShaderProgram shaderProgram = new ShaderProgram(context, mDocumentaryShader);
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H A D | DrawRectFilter.java | 26 import android.filterfw.core.ShaderProgram; 60 private ShaderProgram mProgram; 82 mProgram = new ShaderProgram(context, mVertexShader, mFixedColorFragmentShader);
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H A D | DuotoneFilter.java | 25 import android.filterfw.core.ShaderProgram; 74 ShaderProgram shaderProgram = new ShaderProgram(context, mDuotoneShader);
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H A D | FillLightFilter.java | 25 import android.filterfw.core.ShaderProgram; 79 ShaderProgram shaderProgram = new ShaderProgram(context, mFillLightShader);
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H A D | FisheyeFilter.java | 26 import android.filterfw.core.ShaderProgram; 88 ShaderProgram shaderProgram = new ShaderProgram(context, mFisheyeShader);
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H A D | FixedRotationFilter.java | 25 import android.filterfw.core.ShaderProgram; 40 private ShaderProgram mProgram = null; 69 mProgram = ShaderProgram.createIdentity(context);
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H A D | ImageSlicer.java | 26 import android.filterfw.core.ShaderProgram; 105 mProgram = ShaderProgram.createIdentity(context); 116 ((ShaderProgram) mProgram).setSourceRect(x0, y0,
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H A D | LomoishFilter.java | 25 import android.filterfw.core.ShaderProgram; 139 ShaderProgram shaderProgram = new ShaderProgram(context, mLomoishShader);
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H A D | ResizeFilter.java | 28 import android.filterfw.core.ShaderProgram; 77 ShaderProgram prog = ShaderProgram.createIdentity(context);
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H A D | SharpenFilter.java | 25 import android.filterfw.core.ShaderProgram; 86 ShaderProgram shaderProgram = new ShaderProgram(context, mSharpenShader);
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H A D | VignetteFilter.java | 25 import android.filterfw.core.ShaderProgram; 80 ShaderProgram shaderProgram = new ShaderProgram(context, mVignetteShader);
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H A D | GrainFilter.java | 25 import android.filterfw.core.ShaderProgram; 110 ShaderProgram shaderProgram = new ShaderProgram(context, mNoiseShader); 114 shaderProgram = new ShaderProgram(context, mGrainShader);
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H A D | RotateFilter.java | 26 import android.filterfw.core.ShaderProgram; 64 ShaderProgram shaderProgram = ShaderProgram.createIdentity(context); 149 ((ShaderProgram) mProgram).setTargetRegion(quad);
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H A D | StraightenFilter.java | 26 import android.filterfw.core.ShaderProgram; 66 ShaderProgram shaderProgram = ShaderProgram.createIdentity(context); 147 ((ShaderProgram) mProgram).setSourceRegion(quad);
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H A D | RedEyeFilter.java | 25 import android.filterfw.core.ShaderProgram; 98 ShaderProgram shaderProgram = new ShaderProgram(context, mRedEyeShader);
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H A D | ToPackedGrayFilter.java | 27 import android.filterfw.core.ShaderProgram; 112 mProgram = new ShaderProgram(context, mColorToPackedGrayShader);
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H A D | AutoFixFilter.java | 25 import android.filterfw.core.ShaderProgram; 176 ShaderProgram shaderProgram = new ShaderProgram(context, mAutoFixShader);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_frame.h | 30 class ShaderProgram; 34 // it is strongly recommended to use ShaderProgram objects for any kind of 180 ShaderProgram* GetIdentity() const;
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H A D | shader_program.h | 42 // A ShaderProgram is a Program object that holds a GLSL shader implementation. 46 // By default a ShaderProgram provides its own vertex shader. However, a custom 67 class ShaderProgram { class in namespace:android::filterfw 77 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The 80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader); 85 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The 88 ShaderProgram(GLEnv* gl_env, 93 ~ShaderProgram(); 123 static ShaderProgram* CreateIdentity(GLEnv* env);
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H A D | gl_frame.cpp | 218 ShaderProgram* GLFrame::GetIdentity() const { 219 ShaderProgram* stored_shader = gl_env_->ShaderWithKey(kIdentityShaderKey); 221 stored_shader = ShaderProgram::CreateIdentity(gl_env_);
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videoproc/ |
H A D | BackDropperFilter.java | 27 import android.filterfw.core.ShaderProgram; 467 private ShaderProgram mBgDistProgram; 468 private ShaderProgram mBgMaskProgram; 469 private ShaderProgram mBgSubtractProgram; 470 private ShaderProgram mBgUpdateMeanProgram; 471 private ShaderProgram mBgUpdateVarianceProgram; 472 private ShaderProgram mCopyOutProgram; 473 private ShaderProgram mAutomaticWhiteBalanceProgram; 474 private ShaderProgram mMaskVerifyProgram; 475 private ShaderProgram copyShaderProgra [all...] |
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/ |
H A D | SurfaceTargetFilter.java | 29 import android.filterfw.core.ShaderProgram; 71 private ShaderProgram mProgram; 120 mProgram = ShaderProgram.createIdentity(context);
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H A D | SurfaceRenderFilter.java | 30 import android.filterfw.core.ShaderProgram; 65 private ShaderProgram mProgram; 112 mProgram = ShaderProgram.createIdentity(context);
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/ |
H A D | SurfaceTextureSource.java | 27 import android.filterfw.core.ShaderProgram; 104 private ShaderProgram mFrameExtractor; 165 mFrameExtractor = new ShaderProgram(context, mRenderShader);
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H A D | SurfaceTextureTarget.java | 29 import android.filterfw.core.ShaderProgram; 88 private ShaderProgram mProgram; 136 mProgram = ShaderProgram.createIdentity(context); 323 ((ShaderProgram) mProgram).setSourceRegion(mSourceQuad); 327 ((ShaderProgram) mProgram).setTargetRegion(mTargetQuad);
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