Searched refs:GLuint (Results 1 - 25 of 29) sorted by relevance

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/development/ndk/sources/android/ndk_helper/
H A Dshader.h55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
68 bool CompileShader( GLuint *shader,
83 bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName );
97 bool CompileShader( GLuint *shader,
110 bool LinkProgram( const GLuint prog );
120 bool ValidateProgram( const GLuint prog );
H A Dgl3stub.c175 GLuint start,
176 GLuint end,
230 GL_APICALL void (* GL_APIENTRY glGenQueries)( GLsizei n, GLuint* ids );
231 GL_APICALL void (* GL_APIENTRY glDeleteQueries)( GLsizei n, const GLuint* ids );
232 GL_APICALL GLboolean (* GL_APIENTRY glIsQuery)( GLuint id );
233 GL_APICALL void (* GL_APIENTRY glBeginQuery)( GLenum target, GLuint id );
236 GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv)( GLuint id,
238 GLuint* params );
285 GLuint texture,
295 GL_APICALL void (* GL_APIENTRY glBindVertexArray)( GLuint arra
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H A Dgl3stub.h393 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
399 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
400 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
401 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
402 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
405 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
417 extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
420 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint arra
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H A Dshader.cpp28 bool shader::CompileShader( GLuint *shader,
79 bool shader::CompileShader( GLuint *shader,
115 bool shader::CompileShader( GLuint *shader,
127 bool shader::CompileShader( GLuint *shader,
142 bool shader::LinkProgram( const GLuint prog )
170 bool shader::ValidateProgram( const GLuint prog )
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
H A DFrameBuffer.h19 GLuint GetTextureName() const;
20 GLuint GetFrameBufferName() const;
29 GLuint mFrameBufferName;
30 GLuint mTextureName;
H A DRenderer.h26 void SetInputTextureName(GLuint textureName);
34 GLuint loadShader(GLenum shaderType, const char* pSource);
35 GLuint createProgram(const char*, const char* );
48 GLuint mGlProgram;
49 GLuint mInputTextureName;
H A DWarpRenderer.h31 GLuint mTexHandle; // Handle to s_texture.
32 GLuint mTexCoordHandle; // Handle to a_texCoord.
33 GLuint mTriangleVerticesHandle; // Handle to vPosition.
H A DFrameBuffer.cpp25 if (mFrameBufferName == (GLuint)-1) {
80 GLuint FrameBuffer::GetTextureName() const {
84 GLuint FrameBuffer::GetFrameBufferName() const {
H A DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
78 GLuint program = glCreateProgram();
212 void Renderer::SetInputTextureName(GLuint textureName)
H A DYVURenderer.cpp47 GLuint glProgram;
/development/ndk/platforms/android-17/samples/Teapot/jni/
H A DTeapotRenderer.h61 GLuint program_;
62 GLuint light0_;
63 GLuint material_diffuse_;
64 GLuint material_ambient_;
65 GLuint material_specular_;
67 GLuint matrix_projection_;
68 GLuint matrix_view_;
82 GLuint ibo_;
83 GLuint vbo_;
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
H A DMoreTeapotsRenderer.h61 GLuint program_;
62 GLuint light0_;
63 GLuint material_diffuse_;
64 GLuint material_ambient_;
65 GLuint material_specular_;
67 GLuint matrix_projection_;
68 GLuint matrix_view_;
81 GLuint ibo_;
82 GLuint vbo_;
83 GLuint ubo
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H A DMoreTeapotsRenderer.cpp156 GLuint bindingPoint = 1;
157 GLuint blockIndex;
169 glGetActiveUniformsiv( shader_param_.program_, iNumIndices, (GLuint*) i,
383 GLuint program;
384 GLuint vertShader, fragShader;
468 GLuint program;
469 GLuint vertShader, fragShader;
/development/ndk/platforms/android-5/include/GLES2/
H A Dgl2ext.h440 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
441 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
443 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
444 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
494 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
501 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
533 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
534 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
535 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
536 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint arra
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H A Dgl2.h32 typedef unsigned int GLuint; typedef
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
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/development/ndk/platforms/android-18/include/GLES3/
H A Dgl3.h54 typedef unsigned int GLuint; typedef
808 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
809 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
810 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
811 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
812 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
813 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
827 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shade
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/development/ndk/platforms/android-18/samples/gles3jni/jni/
H A Dgl3stub.c241 GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
247 GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
248 GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
249 GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
250 GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
253 GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
265 GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
268 GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint arra
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H A Dgl3stub.h383 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
389 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
390 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
391 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
392 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
395 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
407 extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
410 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint arra
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H A Dgles3jni.h68 extern GLuint createShader(GLenum shaderType, const char* src);
69 extern GLuint createProgram(const char* vtxSrc, const char* fragSrc);
H A DRendererES3.cpp66 GLuint mProgram;
67 GLuint mVB[VB_COUNT];
68 GLuint mVBState;
H A DRendererES2.cpp54 GLuint mProgram;
55 GLuint mVB;
H A Dgles3jni.cpp41 GLuint createShader(GLenum shaderType, const char* src) {
42 GLuint shader = glCreateShader(shaderType);
72 GLuint createProgram(const char* vtxSrc, const char* fragSrc) {
73 GLuint vtxShader = 0;
74 GLuint fragShader = 0;
75 GLuint program = 0;
/development/ndk/platforms/android-4/include/GLES/
H A Dglext.h616 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
617 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
618 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
619 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
622 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
623 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
624 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
625 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
627 GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
628 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint textur
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H A Dgl.h28 typedef unsigned int GLuint; typedef
635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mas
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/
H A Dgl_code.cpp57 GLuint loadShader(GLenum shaderType, const char* pSource) {
58 GLuint shader = glCreateShader(shaderType);
83 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
94 GLuint program = glCreateProgram();
121 GLuint gProgram;
122 GLuint gvPositionHandle;

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