/frameworks/native/opengl/tests/EGLTest/ |
H A D | EGL_test.cpp | 39 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 44 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 52 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 69 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 76 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 79 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 82 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 119 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 143 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 150 ASSERT_EQ(EGL_SUCCESS, eglGetErro [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureMultiContextGL.h | 39 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 44 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 51 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 56 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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H A D | SurfaceTextureGLToGL_test.cpp | 38 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 89 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 115 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 158 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 160 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 166 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 173 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 185 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 203 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 205 ASSERT_EQ(EGL_SUCCESS, eglGetErro [all...] |
H A D | SurfaceTextureGLToGL.h | 40 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 45 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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H A D | SRGB_test.cpp | 244 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 248 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 262 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 271 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 276 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 281 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 377 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 408 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 437 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 440 ASSERT_EQ(EGL_SUCCESS, eglGetErro [all...] |
H A D | GLTest.cpp | 35 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 41 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 48 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 87 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 92 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 97 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 101 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 103 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 132 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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H A D | SurfaceTextureClient_test.cpp | 58 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 63 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 69 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 77 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 81 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 85 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 145 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 151 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 167 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 172 EXPECT_EQ(EGL_SUCCESS, eglGetErro [all...] |
H A D | SurfaceTextureMultiContextGL_test.cpp | 38 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 108 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 124 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 281 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 417 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 430 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 435 ASSERT_EQ(EGL_SUCCESS, eglGetError());
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/frameworks/native/opengl/libs/EGL/ |
H A D | egl_tls.cpp | 36 : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(EGL_TRUE) { 41 case EGL_SUCCESS: return "EGL_SUCCESS"; 124 return EGL_SUCCESS; 128 return EGL_SUCCESS; 131 tls->error = EGL_SUCCESS;
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/frameworks/native/opengl/tests/angeles/ |
H A D | app-linux.cpp | 77 case EGL_SUCCESS: return "SUCCESS"; 99 if(err != EGL_SUCCESS) { 117 if (error && error != EGL_SUCCESS)
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/frameworks/native/opengl/tests/lib/ |
H A D | glTestLib.cpp | 54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error 114 if (returnVal && error == EGL_SUCCESS) {
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 64 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 70 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 77 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 119 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 124 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 129 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 133 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 135 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 162 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 462 ASSERT_EQ(EGL_SUCCESS, eglGetErro [all...] |
/frameworks/native/opengl/tests/include/ |
H A D | EGLUtils.h | 57 case EGL_SUCCESS: return "EGL_SUCCESS";
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLUtils.java | 237 case EGL10.EGL_SUCCESS: 238 return "EGL_SUCCESS";
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | gl2_perf.cpp | 40 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
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/frameworks/base/libs/hwui/renderthread/ |
H A D | EglManager.cpp | 38 ERROR_CASE(EGL_SUCCESS) 267 if (CC_LIKELY(err == EGL_SUCCESS)) {
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { 267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { 267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 99 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { 270 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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/frameworks/native/opengl/tools/glgen/stubs/egl/ |
H A D | EGL14Header.java-if | 39 public static final int EGL_SUCCESS = 0x3000;
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/frameworks/base/opengl/java/javax/microedition/khronos/egl/ |
H A D | EGL10.java | 22 int EGL_SUCCESS = 0x3000; field in interface:EGL10
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_env.cpp | 316 error != EGL_SUCCESS; 329 error != EGL_SUCCESS;
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 52 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error 221 if (returnVal && error == EGL_SUCCESS) {
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 140 if (returnVal && error == EGL_SUCCESS) { 153 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
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/frameworks/native/opengl/tests/gl_yuvtex/ |
H A D | gl_yuvtex.cpp | 54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error 216 if (returnVal && error == EGL_SUCCESS) {
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