Searched refs:detachFromContext (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureMultiContextGL_test.cpp | 50 ASSERT_EQ(OK, mST->detachFromContext()); 66 ASSERT_EQ(OK, mST->detachFromContext()); 81 ASSERT_EQ(NO_INIT, mST->detachFromContext()); 92 ASSERT_EQ(OK, mST->detachFromContext()); 95 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 111 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 127 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 134 ASSERT_EQ(OK, mST->detachFromContext()); 149 ASSERT_EQ(OK, mST->detachFromContext()); 180 ASSERT_EQ(OK, mST->detachFromContext()); [all...] |
/frameworks/base/libs/hwui/ |
H A D | DeferredLayerUpdater.cpp | 120 status_t err = mSurfaceTexture->detachFromContext();
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/frameworks/native/include/gui/ |
H A D | GLConsumer.h | 68 // attached to a different context using the detachFromContext and 76 // context for the purposes of the attachToContext and detachFromContext 204 // detachFromContext detaches the GLConsumer from the calling thread's 214 status_t detachFromContext(); 218 // in the 'detached' state iff detachFromContext has successfully been 220 // detachFromContext call. Calls to attachToContext made on a 228 // current at the time of the last call to detachFromContext. 471 // It is set to false by detachFromContext, and then set to true again by
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 314 return surfaceTexture->detachFromContext();
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/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 271 // if we're detached, we just use the fence that was created in detachFromContext() 540 status_t GLConsumer::detachFromContext() { function in class:android::GLConsumer 542 ST_LOGV("detachFromContext"); 546 ST_LOGE("detachFromContext: abandoned GLConsumer"); 551 ST_LOGE("detachFromContext: GLConsumer is not attached to a " 560 ST_LOGE("detachFromContext: invalid current EGLDisplay"); 565 ST_LOGE("detachFromContext: invalid current EGLContext");
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