Searched defs:texCoord (Results 1 - 25 of 28) sorted by path

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/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp204 vector<float> texCoord; local
239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
241 m_renderer.renderQuad(0, &texCoord[0], refParams);
243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
252 m_renderer.renderQuad(0, &texCoord[0], refParams);
254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
281 m_renderer.renderQuad(0, &texCoord[0], refParams);
283 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local
294 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
481 vector<float> texCoord; local
509 sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local
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H A Des2aTextureMipmapTests.cpp62 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
263 vector<float> texCoord; local
332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
345 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
540 vector<float> texCoord; local
597 computeQuadTexCoordCube(texCoord, cubeFace);
613 m_renderer.renderQuad(0, &texCoord[
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/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp499 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; local
503 op << "(u_sampler, " << texCoord; local
H A Des2fTextureCompletenessTests.cpp154 vector<float> texCoord; local
160 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
165 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D);
207 vector<float> texCoord; local
217 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face);
221 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE);
H A Des2fTextureFilteringTests.cpp271 vector<float> texCoord; local
285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
294 m_renderer.renderQuad(0, &texCoord[0], refParams);
312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
569 vector<float> texCoord; local
571 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
577 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
598 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
H A Des2fTextureFormatTests.cpp144 vector<float> texCoord; local
158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
186 m_renderer.renderQuad(0, &texCoord[0], renderParams);
191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
320 vector<float> texCoord; local
334 computeQuadTexCoordCube(texCoord, face);
354 m_renderer.renderQuad(0, &texCoord[0], renderParams);
359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
454 vector<float> texCoord; local
456 computeQuadTexCoord2D(texCoord, tc
481 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local
566 vector<float> texCoord; local
593 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
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H A Des2fTextureMipmapTests.cpp63 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
65 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
262 vector<float> texCoord; local
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
377 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
378 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
390 refTexture, &texCoord[0], sampleParams); local
396 m_texture->getRefTexture(), &texCoord[
595 vector<float> texCoord; local
822 vector<float> texCoord; local
957 vector<float> texCoord; local
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H A Des2fTextureSizeTests.cpp129 vector<float> texCoord; local
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local
272 vector<float> texCoord; local
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
H A Des2fTextureWrapTests.cpp170 vector<float> texCoord; local
194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f));
196 m_renderer.renderQuad(0, &texCoord[0], refParams);
200 m_texture->getRefTexture(), &texCoord[0], refParams); local
207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
209 m_renderer.renderQuad(0, &texCoord[0], refParams);
213 m_texture->getRefTexture(), &texCoord[0], refParams); local
H A Des2fVertexTextureTests.cpp304 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y(); local
307 m_texCoords.push_back(texCoord);
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp195 vector<float> texCoord; local
230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
232 m_renderer.renderQuad(0, &texCoord[0], refParams);
234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
243 m_renderer.renderQuad(0, &texCoord[0], refParams);
245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
272 m_renderer.renderQuad(0, &texCoord[0], refParams);
274 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local
285 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
491 vector<float> texCoord; local
519 sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local
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H A Des3aTextureMipmapTests.cpp59 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
255 vector<float> texCoord; local
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
529 vector<float> texCoord; local
586 computeQuadTexCoordCube(texCoord, cubeFace);
602 m_renderer.renderQuad(0, &texCoord[
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/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp916 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; local
929 op << texCoord; local
H A Des3fTextureFilteringTests.cpp271 vector<float> texCoord; local
285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
294 m_renderer.renderQuad(0, &texCoord[0], refParams);
312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
596 vector<float> texCoord; local
598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
604 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
636 &texCoord[
835 tcu::Vec3 texCoord[4]; local
1075 tcu::Vec3 texCoord[4]; local
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H A Des3fTextureFormatTests.cpp161 vector<float> texCoord; local
175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
203 m_renderer.renderQuad(0, &texCoord[0], renderParams);
208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
351 vector<float> texCoord; local
365 computeQuadTexCoordCube(texCoord, face);
385 m_renderer.renderQuad(0, &texCoord[0], renderParams);
390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
513 vector<float> texCoord; local
522 computeQuadTexCoord2DArray(texCoord, layerNd
547 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
665 vector<float> texCoord; local
700 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
812 vector<float> texCoord; local
843 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
963 vector<float> texCoord; local
996 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
1082 vector<float> texCoord; local
1109 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local
1194 vector<float> texCoord; local
1221 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
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H A Des3fTextureMipmapTests.cpp112 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
114 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
306 vector<float> texCoord; local
369 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
370 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
382 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
421 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
422 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
434 refTexture, &texCoord[0], sampleParams); local
440 m_texture->getRefTexture(), &texCoord[
634 vector<float> texCoord; local
861 vector<float> texCoord; local
995 vector<float> texCoord; local
1267 vector<float> texCoord; local
1380 refTexture, &texCoord[0], sampleParams); local
1505 vector<float> texCoord; local
1582 refTexture, &texCoord[0], sampleParams); local
1818 vector<float> texCoord; local
2138 vector<float> texCoord; local
2214 refTexture, &texCoord[0], sampleParams); local
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H A Des3fTextureShadowTests.cpp99 const float* texCoord,
124 sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); local
125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
131 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
331 vector<float> texCoord; local
347 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
358 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
375 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
386 &texCoord[
96 verifyTexCompareResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const TextureType& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
637 vector<float> texCoord; local
891 const float texCoord[] = local
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H A Des3fTextureSizeTests.cpp129 vector<float> texCoord; local
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local
272 vector<float> texCoord; local
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
H A Des3fTextureSwizzleTests.cpp152 vector<float> texCoord; local
161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
188 m_renderer.renderQuad(0, &texCoord[0], renderParams);
196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams); local
H A Des3fTextureWrapTests.cpp301 vector<float> texCoord; local
326 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight);
327 m_renderer.renderQuad(0, &texCoord[0], refParams);
349 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
H A Des3fVertexTextureTests.cpp354 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y(); local
357 m_texCoords.push_back(texCoord);
/external/deqp/modules/gles31/functional/
H A Des31fCopyImageTests.cpp901 vector<float> texCoord; local
911 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
917 renderer.renderQuad(0, &texCoord[0], renderParams);
922 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); local
1067 vector<float> texCoord; local
1069 computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2));
1075 renderer.renderQuad(0, &texCoord[0], renderParams);
1080 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); local
1180 vector<float> texCoord; local
1182 computeQuadTexCoordCube(texCoord, gl
1193 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); local
1348 vector<float> texCoord; local
1361 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); local
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H A Des31fGeometryShaderTests.cpp1286 const tcu::Vec2 texCoord = tcu::Vec2(1.0f / 8.0f + primitiveNdx / 4.0f, 0.5f); local
1287 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f);
1378 " highp vec2 texCoord = vec2(1.0 / 8.0 + primitiveNdx / 4.0, 0.5);\n"
1379 " highp vec4 texColor = texture(u_sampler, texCoord);\n"
H A Des31fStencilTexturingTests.cpp229 const float texCoord[] = local
239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0])
294 const float texCoord[] = local
304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0])
329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height) argument
363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord)
671 vector<float> texCoord; local
689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f));
706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight);
731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[
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H A Des31fTextureFilteringTests.cpp72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) argument
74 const size_t numVerts = texCoord.size() / 4;
76 DE_ASSERT(texCoord.size() % 4 == 0);
82 const float u = texCoord[coordNdx + 0];
83 const float v = texCoord[coordNdx + 1];
84 const float w = texCoord[coordNdx + 2];
85 const float q = texCoord[coordNdx + 3];
357 vector<float> texCoord; local
359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange);
365 logCubeArrayTexCoords(log, texCoord);
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