Searched refs:BaseRenderNodeAnimator (Results 1 - 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/
H A DAnimatorManager.h30 class BaseRenderNodeAnimator;
41 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
42 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
48 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator);
71 std::vector< sp<BaseRenderNodeAnimator> > mNewAnimators;
72 std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
H A DAnimator.cpp31 * BaseRenderNodeAnimator
34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) function in class:android::uirenderer::BaseRenderNodeAnimator
50 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
53 void BaseRenderNodeAnimator::checkMutable() {
59 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
64 void BaseRenderNodeAnimator::setStartValue(float value) {
69 void BaseRenderNodeAnimator::doSetStartValue(float value) {
75 void BaseRenderNodeAnimator
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H A DPropertyValuesAnimatorSet.h46 class ANDROID_API PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {
66 void onFinished(BaseRenderNodeAnimator* animator);
77 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
H A DPropertyValuesAnimatorSet.cpp36 : BaseRenderNodeAnimator(1.0f) {
42 void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) {
81 BaseRenderNodeAnimator::start();
87 BaseRenderNodeAnimator::reverse();
140 void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) {
H A DAnimatorManager.cpp30 static void detach(sp<BaseRenderNodeAnimator>& animator) {
44 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
59 void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
91 void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
101 bool operator() (sp<BaseRenderNodeAnimator>& animator) {
154 static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) {
173 void operator() (sp<BaseRenderNodeAnimator>& animator) {
H A DAnimator.h33 class BaseRenderNodeAnimator;
42 ANDROID_API virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0;
47 class BaseRenderNodeAnimator : public VirtualLightRefBase { class in namespace:android::uirenderer
48 PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);
117 BaseRenderNodeAnimator(float finalValue);
118 virtual ~BaseRenderNodeAnimator();
168 class RenderPropertyAnimator : public BaseRenderNodeAnimator {
208 class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {
222 class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {
242 class RevealAnimator : public BaseRenderNodeAnimator {
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H A DAnimationContext.h32 class BaseRenderNodeAnimator;
99 ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener);
H A DRenderNode.h202 ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
203 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
206 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
H A DAnimationContext.cpp80 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator,
H A DRenderNode.cpp240 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
244 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
/frameworks/base/core/jni/
H A Dandroid_view_RenderNodeAnimator.cpp50 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) {
74 virtual void onAnimationFinished(BaseRenderNodeAnimator*) {
111 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue);
119 BaseRenderNodeAnimator* animator = new CanvasPropertyPrimitiveAnimator(canvasProperty, finalValue);
129 BaseRenderNodeAnimator* animator = new CanvasPropertyPaintAnimator(
137 BaseRenderNodeAnimator* animator = new RevealAnimator(centerX, centerY, startRadius, endRadius);
143 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr);
149 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPt
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H A Dandroid_graphics_drawable_AnimatedVectorDrawable.cpp61 virtual void onAnimationFinished(BaseRenderNodeAnimator*) {
H A Dandroid_view_ThreadedRenderer.cpp100 OnFinishedEvent(BaseRenderNodeAnimator* animator, AnimationListener* listener)
102 sp<BaseRenderNodeAnimator> animator;
226 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) {

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