Searched defs:vertexShader (Results 1 - 14 of 14) sorted by relevance

/frameworks/native/cmds/flatland/
H A DGLHelper.h33 const char* vertexShader[MAX_SHADER_LINES]; member in struct:android::ShaderDesc
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, argument
117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs);
/frameworks/native/libs/gui/tests/
H A DGLTest.cpp295 GLuint vertexShader, fragmentShader; local
299 &vertexShader));
310 glAttachShader(program, vertexShader);
333 glDeleteShader(vertexShader);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp108 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
109 if (!vertexShader) {
120 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
67 if (!vertexShader) {
78 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
120 if (!vertexShader) {
131 glAttachShader(program, vertexShader);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp235 GLuint vertexShader, fragmentShader; local
238 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
254 glAttachShader(program, vertexShader);
277 glDeleteShader(vertexShader);
/frameworks/base/libs/hwui/
H A DProgramCache.cpp546 String8 vertexShader = generateVertexShader(description); local
549 return new Program(description, vertexShader.string(), fragmentShader.string());
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
252 String vertexShader,
251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java229 public ImageShader(String vertexShader, String fragmentShader) { argument
230 mProgram = createProgram(vertexShader, fragmentShader);
238 public static ImageShader createIdentity(String vertexShader) { argument
239 return new ImageShader(vertexShader, mIdentityShader);
705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
706 if (vertexShader == 0) {
718 GLES20.glAttachShader(program, vertexShader);
733 GLES20.glDeleteShader(vertexShader);
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { argument
311 GLES20.glAttachShader(program, vertexShader);

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