/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 120 _M_VARIANT $v2 167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 173 _M_TRY1 $v2
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 120 _M_VARIANT $v2 170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 176 _M_TRY1 $v2
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/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 466 float v2 = float(y + 1) / op.meshHeight; local 478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 479 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 482 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
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H A D | FontRenderer.cpp | 504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/native/opengl/libagl/ |
H A D | array.cpp | 659 vertex_t *v, *v0, *v1, *v2; 683 v2 = v++; 684 const uint32_t cc = v0->flags & v1->flags & v2->flags; 686 c->prims.renderTriangle(c, v0, v1, v2); 687 swap(((winding^=1) ? v1 : v0), v2); 872 vertex_t* v2; local 883 v2 = fetch_vertex(c, read_index(type, indices)); 884 const uint32_t cc = v0->flags & v1->flags & v2->flags; 886 c->prims.renderTriangle(c, v0, v1, v2); 889 consumed = v2; 919 vertex_t* const v2 = fetch_vertex(c, *p++); local 933 vertex_t* const v2 = fetch_vertex(c, *p++); local [all...] |
H A D | primitives.cpp | 40 vertex_t* v0, vertex_t* v1, vertex_t* v2); 45 vertex_t* v0, vertex_t* v1, vertex_t* v2); 48 vertex_t* v0, vertex_t* v1, vertex_t* v2); 51 vertex_t* v0, vertex_t* v1, vertex_t* v2); 54 vertex_t* v0, vertex_t* v1, vertex_t* v2); 57 vertex_t* v0, vertex_t* v1, vertex_t* v2); 60 vertex_t* v0, vertex_t* v1, vertex_t* v2); 63 vertex_t* v0, vertex_t* v1, vertex_t* v2); 74 vertex_t* v0, vertex_t* v1, vertex_t* v2) 88 if(!(v2 73 lightTriangleDarkSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 96 lightTriangleDarkFlat(ogles_context_t* c, vertex_t* , vertex_t* , vertex_t* v2) argument 109 lightTriangleSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 120 lightTriangleFlat(ogles_context_t* c, vertex_t* , vertex_t* , vertex_t* v2) argument 159 lightTriangleDarkSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 167 lightTriangleDarkFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 177 lightTriangleSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 185 lightTriangleFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 236 initTriangle( vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) argument 390 fetch_texcoord_impl(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 435 fetch_texcoord(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 574 primitive_clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 614 triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 631 lerp_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 715 lerp_texcoords(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 759 lerp_texcoords_w(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 850 clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument [all...] |
/frameworks/native/opengl/tests/angeles/ |
H A D | demo.c | 169 static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2) argument 171 dest->x = v1->x - v2->x; 172 dest->y = v1->y - v2->y; 173 dest->z = v1->z - v2->z; 244 VECTOR3 v1, v2, n; local 259 vector3Sub(&v2, &pd, &pa); 264 * v2.x v2.y v2.z | v2 [all...] |
/frameworks/rs/ |
H A D | rsFont.cpp | 101 float v2 = glyph->mBitmapMaxV; local 106 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, 107 nPenX + width, nPenY, 0, u2, v2, 666 float u2, float v2, 696 (*currentPos++) = v2; 663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/base/core/jni/ |
H A D | android_util_Process.cpp | 596 static int pid_compare(const void* v1, const void* v2) argument 598 //ALOGI("Compare %" PRId32 " vs %" PRId32 "\n", *((const jint*)v1), *((const jint*)v2)); 599 return *((const jint*)v1) - *((const jint*)v2);
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H A D | android_opengl_GLES31.cpp | 1301 /* void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) */ 1304 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) { 1310 (GLint)v2 1314 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */ 1317 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { 1323 (GLint)v2, 1351 /* void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) */ 1354 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) { 1360 (GLuint)v2 1364 /* void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuin 1303 android_glProgramUniform3i__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument 1316 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument 1353 android_glProgramUniform3ui__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument 1366 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument 1403 android_glProgramUniform3f__IIFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2) argument 1416 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument [all...] |
H A D | android_opengl_GLES30.cpp | 3041 /* void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) */ 3044 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) { 3049 (GLuint)v2 3053 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */ 3056 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) { 3061 (GLuint)v2, 3043 android_glUniform3ui__IIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) argument 3055 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
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/frameworks/minikin/libs/minikin/ |
H A D | Layout.cpp | 334 const uint16_t v2 = chars[(*iter)++]; local 335 // test whether v2 in (0xdc00..0xdfff), trail surrogate 336 if ((v2 & 0xfc00) == 0xdc00) { 339 return (((hb_codepoint_t)v) << 10) + v2 - delta;
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/frameworks/native/services/inputflinger/ |
H A D | EventHub.cpp | 73 static inline int max(int v1, int v2) argument 75 return (v1 > v2) ? v1 : v2;
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/frameworks/rs/driver/runtime/ |
H A D | rs_cl.c | 13 extern float __attribute__((overloadable)) fmin(float v, float v2); 14 extern float2 __attribute__((overloadable)) fmin(float2 v, float v2); 15 extern float3 __attribute__((overloadable)) fmin(float3 v, float v2); 16 extern float4 __attribute__((overloadable)) fmin(float4 v, float v2); 18 extern float __attribute__((overloadable)) fmax(float v, float v2); 19 extern float2 __attribute__((overloadable)) fmax(float2 v, float v2); 20 extern float3 __attribute__((overloadable)) fmax(float3 v, float v2); 21 extern float4 __attribute__((overloadable)) fmax(float4 v, float v2); 72 extern float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2) { \ 74 r.x = fnc(v1.x, v2 383 atan2(float v1, float v2) argument 418 copysign(float v1, float v2) argument 484 fdim(float v1, float v2) argument 496 fma(float v1, float v2, float v3) argument 504 fmod(float v1, float v2) argument 525 frexp(float v1, int* v2) argument 531 hypot(float v1, float v2) argument 543 ldexp(float v1, int v2) argument 604 modf(float v1, float *v2) argument 617 nextafter(float v1, float v2) argument 627 pow(float v1, float v2) argument 659 remainder(float v1, float v2) argument 665 remquo(float v1, float v2, int *v3) argument 1364 float2 v2 = {native_log2(v.x), native_log2(v.y)}; local 1368 float3 v2 = {native_log2(v.x), native_log2(v.y), native_log2(v.z)}; local 1372 float4 v2 = {native_log2(v.x), native_log2(v.y), native_log2(v.z), native_log2(v.w)}; local 1404 float v2 = native_log2(v); local 1409 float2 v2 = native_log2(v); local 1414 float3 v2 = native_log2(v); local 1419 float4 v2 = native_log2(v); local 1424 min(double v1, double v2) argument 1428 min(double2 v1, double2 v2) argument 1435 min(double3 v1, double3 v2) argument 1443 min(double4 v1, double4 v2) argument 1452 min(long v1, long v2) argument 1455 min(long2 v1, long2 v2) argument 1461 min(long3 v1, long3 v2) argument 1468 min(long4 v1, long4 v2) argument 1477 min(ulong v1, ulong v2) argument 1480 min(ulong2 v1, ulong2 v2) argument 1486 min(ulong3 v1, ulong3 v2) argument 1493 min(ulong4 v1, ulong4 v2) argument 1502 max(double v1, double v2) argument 1506 max(double2 v1, double2 v2) argument 1513 max(double3 v1, double3 v2) argument 1521 max(double4 v1, double4 v2) argument 1530 max(long v1, long v2) argument 1533 max(long2 v1, long2 v2) argument 1539 max(long3 v1, long3 v2) argument 1546 max(long4 v1, long4 v2) argument 1555 max(ulong v1, ulong v2) argument 1558 max(ulong2 v1, ulong2 v2) argument 1564 max(ulong3 v1, ulong3 v2) argument 1571 max(ulong4 v1, ulong4 v2) argument 1643 native_distance(float v1, float v2) argument 1644 native_distance(float2 v1, float2 v2) argument 1645 native_distance(float3 v1, float3 v2) argument 1646 native_distance(float4 v1, float4 v2) argument 1653 native_divide(float v1, float v2) argument 1654 native_divide(float2 v1, float2 v2) argument 1655 native_divide(float3 v1, float3 v2) argument 1656 native_divide(float4 v1, float4 v2) argument [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES31.java | 424 // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) 431 int v2 434 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) 441 int v2, 462 // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) 469 int v2 472 // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 479 int v2, 500 // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) 507 float v2 436 glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 ) argument 474 glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 ) argument 512 glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 ) argument [all...] |
H A D | GLES30.java | 1107 // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) 1113 int v2 1116 // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 1122 int v2, 1118 glUniform4ui( int location, int v0, int v1, int v2, int v3 ) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 854 float x2, float y2, float z2, float u2, float v2, 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 1036 float x2, float y2, float z2, float u2, float v2, 1040 x2, y2, z2, u2, v2, 853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/data-binding/prebuilds/1.0-rc0/ |
H A D | databinding-studio-bundle.jar | META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ... |