Searched defs:v2 (Results 26 - 43 of 43) sorted by relevance

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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
H A DarmCOMM_s.h115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
120 _M_VARIANT $v2
167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
173 _M_TRY1 $v2
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
H A DarmCOMM_s.h115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
120 _M_VARIANT $v2
170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
176 _M_TRY1 $v2
/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.cpp466 float v2 = float(y + 1) / op.meshHeight; local
478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
479 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
482 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
H A DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
511 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/native/opengl/libagl/
H A Darray.cpp659 vertex_t *v, *v0, *v1, *v2;
683 v2 = v++;
684 const uint32_t cc = v0->flags & v1->flags & v2->flags;
686 c->prims.renderTriangle(c, v0, v1, v2);
687 swap(((winding^=1) ? v1 : v0), v2);
872 vertex_t* v2; local
883 v2 = fetch_vertex(c, read_index(type, indices));
884 const uint32_t cc = v0->flags & v1->flags & v2->flags;
886 c->prims.renderTriangle(c, v0, v1, v2);
889 consumed = v2;
919 vertex_t* const v2 = fetch_vertex(c, *p++); local
933 vertex_t* const v2 = fetch_vertex(c, *p++); local
[all...]
H A Dprimitives.cpp40 vertex_t* v0, vertex_t* v1, vertex_t* v2);
45 vertex_t* v0, vertex_t* v1, vertex_t* v2);
48 vertex_t* v0, vertex_t* v1, vertex_t* v2);
51 vertex_t* v0, vertex_t* v1, vertex_t* v2);
54 vertex_t* v0, vertex_t* v1, vertex_t* v2);
57 vertex_t* v0, vertex_t* v1, vertex_t* v2);
60 vertex_t* v0, vertex_t* v1, vertex_t* v2);
63 vertex_t* v0, vertex_t* v1, vertex_t* v2);
74 vertex_t* v0, vertex_t* v1, vertex_t* v2)
88 if(!(v2
73 lightTriangleDarkSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
96 lightTriangleDarkFlat(ogles_context_t* c, vertex_t* , vertex_t* , vertex_t* v2) argument
109 lightTriangleSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
120 lightTriangleFlat(ogles_context_t* c, vertex_t* , vertex_t* , vertex_t* v2) argument
159 lightTriangleDarkSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
167 lightTriangleDarkFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
177 lightTriangleSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
185 lightTriangleFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
236 initTriangle( vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) argument
390 fetch_texcoord_impl(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
435 fetch_texcoord(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
574 primitive_clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
614 triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
631 lerp_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
715 lerp_texcoords(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
759 lerp_texcoords_w(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
850 clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
[all...]
/frameworks/native/opengl/tests/angeles/
H A Ddemo.c169 static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2) argument
171 dest->x = v1->x - v2->x;
172 dest->y = v1->y - v2->y;
173 dest->z = v1->z - v2->z;
244 VECTOR3 v1, v2, n; local
259 vector3Sub(&v2, &pd, &pa);
264 * v2.x v2.y v2.z | v2
[all...]
/frameworks/rs/
H A DrsFont.cpp101 float v2 = glyph->mBitmapMaxV; local
106 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
107 nPenX + width, nPenY, 0, u2, v2,
666 float u2, float v2,
696 (*currentPos++) = v2;
663 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/base/core/jni/
H A Dandroid_util_Process.cpp596 static int pid_compare(const void* v1, const void* v2) argument
598 //ALOGI("Compare %" PRId32 " vs %" PRId32 "\n", *((const jint*)v1), *((const jint*)v2));
599 return *((const jint*)v1) - *((const jint*)v2);
H A Dandroid_opengl_GLES31.cpp1301 /* void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) */
1304 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) {
1310 (GLint)v2
1314 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */
1317 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) {
1323 (GLint)v2,
1351 /* void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) */
1354 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) {
1360 (GLuint)v2
1364 /* void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuin
1303 android_glProgramUniform3i__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument
1316 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1353 android_glProgramUniform3ui__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument
1366 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1403 android_glProgramUniform3f__IIFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2) argument
1416 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument
[all...]
H A Dandroid_opengl_GLES30.cpp3041 /* void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) */
3044 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) {
3049 (GLuint)v2
3053 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */
3056 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) {
3061 (GLuint)v2,
3043 android_glUniform3ui__IIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) argument
3055 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
/frameworks/minikin/libs/minikin/
H A DLayout.cpp334 const uint16_t v2 = chars[(*iter)++]; local
335 // test whether v2 in (0xdc00..0xdfff), trail surrogate
336 if ((v2 & 0xfc00) == 0xdc00) {
339 return (((hb_codepoint_t)v) << 10) + v2 - delta;
/frameworks/native/services/inputflinger/
H A DEventHub.cpp73 static inline int max(int v1, int v2) argument
75 return (v1 > v2) ? v1 : v2;
/frameworks/rs/driver/runtime/
H A Drs_cl.c13 extern float __attribute__((overloadable)) fmin(float v, float v2);
14 extern float2 __attribute__((overloadable)) fmin(float2 v, float v2);
15 extern float3 __attribute__((overloadable)) fmin(float3 v, float v2);
16 extern float4 __attribute__((overloadable)) fmin(float4 v, float v2);
18 extern float __attribute__((overloadable)) fmax(float v, float v2);
19 extern float2 __attribute__((overloadable)) fmax(float2 v, float v2);
20 extern float3 __attribute__((overloadable)) fmax(float3 v, float v2);
21 extern float4 __attribute__((overloadable)) fmax(float4 v, float v2);
72 extern float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2) { \
74 r.x = fnc(v1.x, v2
383 atan2(float v1, float v2) argument
418 copysign(float v1, float v2) argument
484 fdim(float v1, float v2) argument
496 fma(float v1, float v2, float v3) argument
504 fmod(float v1, float v2) argument
525 frexp(float v1, int* v2) argument
531 hypot(float v1, float v2) argument
543 ldexp(float v1, int v2) argument
604 modf(float v1, float *v2) argument
617 nextafter(float v1, float v2) argument
627 pow(float v1, float v2) argument
659 remainder(float v1, float v2) argument
665 remquo(float v1, float v2, int *v3) argument
1364 float2 v2 = {native_log2(v.x), native_log2(v.y)}; local
1368 float3 v2 = {native_log2(v.x), native_log2(v.y), native_log2(v.z)}; local
1372 float4 v2 = {native_log2(v.x), native_log2(v.y), native_log2(v.z), native_log2(v.w)}; local
1404 float v2 = native_log2(v); local
1409 float2 v2 = native_log2(v); local
1414 float3 v2 = native_log2(v); local
1419 float4 v2 = native_log2(v); local
1424 min(double v1, double v2) argument
1428 min(double2 v1, double2 v2) argument
1435 min(double3 v1, double3 v2) argument
1443 min(double4 v1, double4 v2) argument
1452 min(long v1, long v2) argument
1455 min(long2 v1, long2 v2) argument
1461 min(long3 v1, long3 v2) argument
1468 min(long4 v1, long4 v2) argument
1477 min(ulong v1, ulong v2) argument
1480 min(ulong2 v1, ulong2 v2) argument
1486 min(ulong3 v1, ulong3 v2) argument
1493 min(ulong4 v1, ulong4 v2) argument
1502 max(double v1, double v2) argument
1506 max(double2 v1, double2 v2) argument
1513 max(double3 v1, double3 v2) argument
1521 max(double4 v1, double4 v2) argument
1530 max(long v1, long v2) argument
1533 max(long2 v1, long2 v2) argument
1539 max(long3 v1, long3 v2) argument
1546 max(long4 v1, long4 v2) argument
1555 max(ulong v1, ulong v2) argument
1558 max(ulong2 v1, ulong2 v2) argument
1564 max(ulong3 v1, ulong3 v2) argument
1571 max(ulong4 v1, ulong4 v2) argument
1643 native_distance(float v1, float v2) argument
1644 native_distance(float2 v1, float2 v2) argument
1645 native_distance(float3 v1, float3 v2) argument
1646 native_distance(float4 v1, float4 v2) argument
1653 native_divide(float v1, float v2) argument
1654 native_divide(float2 v1, float2 v2) argument
1655 native_divide(float3 v1, float3 v2) argument
1656 native_divide(float4 v1, float4 v2) argument
[all...]
/frameworks/base/opengl/java/android/opengl/
H A DGLES31.java424 // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
431 int v2
434 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
441 int v2,
462 // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )
469 int v2
472 // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
479 int v2,
500 // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
507 float v2
436 glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 ) argument
474 glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 ) argument
512 glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 ) argument
[all...]
H A DGLES30.java1107 // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
1113 int v2
1116 // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
1122 int v2,
1118 glUniform4ui( int location, int v0, int v1, int v2, int v3 ) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp854 float x2, float y2, float z2, float u2, float v2,
875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
1036 float x2, float y2, float z2, float u2, float v2,
1040 x2, y2, z2, u2, v2,
853 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
1035 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/data-binding/prebuilds/1.0-rc0/
H A Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ...

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