Searched refs:reset (Results 326 - 350 of 841) sorted by path

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/frameworks/base/libs/hwui/
H A DSkiaCanvas.cpp72 void SkiaCanvas::reset(SkCanvas* skiaCanvas) { function in class:android::SkiaCanvas
75 mCanvasOwned.reset();
77 mSaveStack.reset(nullptr);
98 mSaveStack.reset(nullptr);
271 mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8));
H A DSkiaCanvas.h55 LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
159 void reset(SkCanvas* skiaCanvas);
H A DSkiaCanvasProxy.cpp269 storage.reset(new uint16_t[byteLength]);
357 pointStorage.reset(new SkPoint[glyphs.count]);
H A DTexture.cpp312 mConnector.reset();
334 mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
391 mConnector.reset();
H A DVectorDrawable.cpp54 tempStagingPath->reset();
59 mSkPath.reset();
86 outPath->reset();
310 outMatrix->reset();
/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp133 reset();
136 void CacheTexture::reset() { function in class:android::uirenderer::CacheTexture
148 // reset, then create a new remainder space to start again
149 reset();
H A DCacheTexture.h79 void reset();
88 // Returns true if glPixelStorei(GL_UNPACK_ROW_LENGTH) must be reset
/frameworks/base/libs/hwui/hwui/
H A DBitmap.cpp337 mColorTable.reset(SkSafeRef(ctable));
H A DTypeface.cpp136 result->fFontCollection.reset(new minikin::FontCollection(families));
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaDisplayList.cpp40 reset();
80 //The purpose of next block of code is to reset projected display list if there are no
101 void SkiaDisplayList::reset() { function in class:android::uirenderer::skiapipeline::SkiaDisplayList
104 mDisplayList.reset();
H A DSkiaDisplayList.h49 mDisplayList.reset();
57 void reset();
88 * Attempts to reset and reuse this DisplayList.
130 recorder->reset(&mDisplayList, bounds);
H A DSkiaOpenGLReadback.cpp46 grContext.reset(GrContext::Create(GrBackend::kOpenGL_GrBackend,
115 image.reset();
H A DSkiaPipeline.cpp139 // update the transform in window of the layer to reset its origin wrt light source
196 recorder.reset(new SkPictureRecorder());
H A DSkiaRecordingCanvas.cpp43 mDisplayList.reset(new SkiaDisplayList());
47 SkiaCanvas::reset(&mRecorder);
/frameworks/base/libs/hwui/renderstate/
H A DScissor.cpp96 void Scissor::reset() { function in class:android::uirenderer::Scissor
103 reset();
H A DScissor.h33 void reset();
H A DTextureState.cpp74 mShadowLutTexture.reset(new Texture(caches));
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp623 mRenderThread.jankTracker().reset();
697 // mFrameNumber is reset to -1 when the surface changes or we swap buffers
H A DCanvasContext.h175 mFrameMetricsReporter.reset(new FrameMetricsReporter());
185 mFrameMetricsReporter.reset(nullptr);
H A DRenderThread.h103 void setGrContext(GrContext* cxt) { mGrContext.reset(cxt); }
H A DVulkanManager.cpp49 mBackendContext.reset();
57 mBackendContext.reset(GrVkBackendContext::Create(&mPresentQueueIndex, canPresent));
686 surface->mBackbuffer.reset();
/frameworks/base/libs/hwui/tests/macrobench/
H A Dmain.cpp136 gBenchmarkReporter.reset(new benchmark::ConsoleReporter());
138 gBenchmarkReporter.reset(new benchmark::JSONReporter());
140 gBenchmarkReporter.reset(new benchmark::CSVReporter());
311 gBenchmarkReporter.reset(new benchmark::ConsoleReporter());
/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp100 path.reset();
/frameworks/base/libs/hwui/tests/unit/
H A DBitmapTests.cpp40 bitmap.reset();
H A DRenderNodeDrawableTests.cpp49 canvas.reset(&skLiteDL, SkIRect::MakeWH(1, 1));
245 expectedMatrix.reset();

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