Searched refs:SkScalarFloorToScalar (Results 1 - 19 of 19) sorted by relevance

/external/skia/src/gpu/ops/
H A DGrNonAAStrokeRectOp.cpp90 bounds.set(SkScalarFloorToScalar(bounds.fLeft),
91 SkScalarFloorToScalar(bounds.fTop),
92 SkScalarFloorToScalar(bounds.fRight),
93 SkScalarFloorToScalar(bounds.fBottom));
H A DGrSmallPathRenderer.cpp186 translate = SkVector::Make(SkScalarFloorToScalar(translateX),
187 SkScalarFloorToScalar(translateY));
296 SkScalar log = SkScalarFloorToScalar(SkScalarLog2(SkScalarInvert(maxScale)));
405 SkScalar dx = SkScalarFloorToScalar(scaledBounds.fLeft);
406 SkScalar dy = SkScalarFloorToScalar(scaledBounds.fTop);
520 SkScalar dx = SkScalarFloorToScalar(shapeDevBounds.fLeft);
521 SkScalar dy = SkScalarFloorToScalar(shapeDevBounds.fTop);
H A DGrDashOp.cpp132 SkScalar numFullIntervals = SkScalarFloorToScalar(temp);
135 *endingInt = *endingInt - SkScalarFloorToScalar(temp) * srcIntervalLen;
/external/skia/src/gpu/
H A DGrClip.h115 return SkRect::MakeLTRB(SkScalarFloorToScalar(bounds.fLeft + kBoundsTolerance),
116 SkScalarFloorToScalar(bounds.fTop + kBoundsTolerance),
/external/skia/gm/
H A Dmixedtextblobs.cpp144 canvas->translate(SkScalarFloorToScalar(bounds.width() + SkIntToScalar(25)),
145 -(x * SkScalarFloorToScalar(bounds.height() +
148 canvas->translate(0, SkScalarFloorToScalar(bounds.height() + SkIntToScalar(25)));
/external/skia/src/core/
H A DSkLinearBitmapPipeline_tile.h149 return std::min(x - SkScalarFloorToScalar(x / base) * base, cap);
278 if (SkScalarFloorToScalar(x) != 0.0f) {
289 SkASSERT(SkScalarFloorToScalar(span.startX()) == 0.0f);
398 SkScalar mod = bias - SkScalarFloorToScalar(div) * 2.0f * fYMax;
H A DSkBitmapScaler.cpp143 destSubsetLo = SkScalarFloorToScalar(destSubsetLo);
150 float srcBegin = SkTMax(0.f, SkScalarFloorToScalar(srcPixel - srcSupport));
H A DSkPictureShader.cpp199 scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale),
200 SkScalarFloorToScalar(scaledSize.height() * downScale));
H A DSkColor.cpp85 SkScalar w = SkScalarFloorToScalar(hx);
H A DSkRasterClip.cpp359 return x - SkScalarFloorToScalar(x) < domain;
H A DSkClipStack.cpp429 fFiniteBound.set(SkScalarFloorToScalar(fFiniteBound.fLeft+0.45f),
/external/skia/bench/
H A DGameBench.cpp177 fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]);
178 fSaved[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1]);
/external/skia/src/effects/gradients/
H A DSk4fGradientBase.cpp423 return SkTMin(t - SkScalarFloorToScalar(t), fLargestIntervalValue);
427 return SkTMin(t - SkScalarFloorToScalar(t / 2) * 2, fLargestIntervalValue);
/external/skia/tests/
H A DSkLinearBitmapPipelineTest.cpp137 fPoints->push_back({SkScalarFloorToScalar(X(pt)), SkScalarFloorToScalar(Y(pt))});
H A DClipStackTest.cpp998 rect.setXYWH(SkScalarFloorToScalar(xy.fX),
999 SkScalarFloorToScalar(xy.fY),
1344 sx = SkScalarFloorToScalar(sx * alignedRect.width()) / alignedRect.width();
1346 sy = SkScalarFloorToScalar(sy * alignedRect.height()) / alignedRect.height();
/external/skia/include/core/
H A DSkScalar.h29 #define SkScalarFloorToScalar(x) sk_float_floor(x) macro
H A DSkRect.h838 * SkScalarFloorToScalar of top and left, and the SkScalarCeilToScalar of right and bottom.
843 dst->set(SkScalarFloorToScalar(fLeft),
844 SkScalarFloorToScalar(fTop),
/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.cpp265 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
277 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;
514 SkScalar px = x - SkScalarFloorToScalar(x);
515 SkScalar py = y - SkScalarFloorToScalar(y);
516 SkScalar pz = z - SkScalarFloorToScalar(z);
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp209 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth;
221 SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight;

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