Searched refs:frustum (Results 1 - 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/common/
H A DMatrixStack.hpp43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar);
H A DMatrixStack.cpp124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) function in class:sw::MatrixStack
138 Matrix frustum(2 * n / (r - l), 0, A, 0,
143 stack[this->top] *= frustum;
/external/skia/gm/
H A Dlightingshader.cpp26 SkBitmap frustum; local
27 frustum.allocN32Pixels(texSize, texSize);
29 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
30 return frustum;
H A Dlightingshader2.cpp17 SkBitmap frustum; local
18 frustum.allocN32Pixels(texSize, texSize);
20 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
21 return frustum;
/external/vulkan-validation-layers/libs/glm/gtc/
H A Dmatrix_transform.hpp157 /// Creates a frustum matrix.
168 GLM_FUNC_DECL detail::tmat4x4<T, P> frustum(
176 /// Creates a matrix for a symetric perspective-view frustum.
208 /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.
219 /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
282 /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h524 void frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
H A DContext.cpp3240 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) function in class:es1::Context
3242 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar);
H A DlibGLES_CM.cpp1739 context->frustum(left, right, bottom, top, zNear, zFar);
/external/autotest/client/deps/webgl_mpd/src/resources/
H A DJ3DIMath.js73 void frustum(in float left, in float right, // multiply the matrix by the passed frustum values on the right
638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far)
675 this.frustum(left, right, bottom, top, zNear, zFar);
/external/swiftshader/src/OpenGL/libGL/
H A DContext.h694 void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
H A DContext.cpp3136 void Context::frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) function in class:gl::Context
3143 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar);
H A DlibGL.cpp6197 context->frustum(left, right, bottom, top, zNear, zFar);

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