Searched refs:GLuint (Results 1 - 25 of 137) sorted by relevance

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/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES31.spec1 void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
7 void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )
8 GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name )
9 void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )
10 void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint inde
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H A DGLES30.spec2 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
3 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )
13 void glGenQueries ( GLsizei n, GLuint *ids )
14 void glDeleteQueries ( GLsizei n, const GLuint *ids )
15 GLboolean glIsQuery ( GLuint id )
16 void glBeginQuery ( GLenum target, GLuint id )
19 void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *param
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H A DGLES31Ext.spec2 void glDebugMessageControlKHR ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
3 void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
5 GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
6 void glPushDebugGroupKHR ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
8 void glObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
9 void glGetObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
15 void glCopyImageSubDataEXT ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstNam
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H A DGLES32.spec2 void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
3 void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
4 void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
6 GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
7 void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
9 void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
10 void glGetObjectLabel ( GLenum identifier, GLuint nam
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H A DGLES20.spec2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgra
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/frameworks/base/libs/hwui/renderstate/
H A DMeshState.h67 void bindMeshBuffer(GLuint buffer);
74 void genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, const void* data, GLenum usage);
75 void updateMeshBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
76 void deleteMeshBuffer(GLuint);
106 void bindIndicesBuffer(const GLuint buffer);
112 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; }
113 GLuint getQuadListIBO() { return mQuadListIndices; }
117 GLuint mUnitQuadBuffer;
119 GLuint mCurrentBuffer;
120 GLuint mCurrentIndicesBuffe
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H A DTextureState.h41 void activateTexture(GLuint textureUnit);
51 * bindTexture(GLenum, GLuint).
53 void bindTexture(GLuint texture);
58 * bindTexture(GLuint).
60 void bindTexture(GLenum target, GLuint texture);
67 void deleteTexture(GLuint texture);
78 void unbindTexture(GLuint texture);
88 GLuint mTextureUnit;
91 GLuint mBoundTextures[kTextureUnitsCount];
H A DPixelBufferState.h27 bool bind(GLuint buffer);
31 GLuint mCurrentPixelBuffer;
/frameworks/base/libs/hwui/
H A DFboCache.h45 GLuint get();
54 bool put(GLuint fbo);
72 SortedVector<GLuint> mCache;
H A DFboCache.cpp55 const GLuint fbo = mCache.itemAt(i);
61 GLuint FboCache::get() {
62 GLuint fbo;
72 bool FboCache::put(GLuint fbo) {
H A DImage.h48 GLuint getTexture() const {
60 GLuint mTexture;
/frameworks/native/libs/gui/tests/
H A DTextureRenderer.h30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
36 GLuint mTexName;
38 GLuint mPgm;
/frameworks/av/cmds/screenrecord/
H A DProgram.h56 status_t blit(GLuint texName, const float* texMatrix,
61 status_t drawTriangles(GLuint texName, const float* texMatrix,
71 status_t beforeDraw(GLuint texName, const float* texMatrix,
76 status_t createProgram(GLuint* outPgm, const char* vertexShader,
79 GLuint* outShader);
80 static status_t linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm);
83 GLuint mProgram;
/frameworks/native/opengl/include/GLES2/
H A Dgl2ext.h91 typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
133 typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
134 typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
136 typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
137 typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
139 typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
140 typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
145 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *id
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/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglBindVertexBuffer.cpp1 /* void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) */
10 (GLuint)bindingindex,
11 (GLuint)buffer,
H A DglGetStringi.cpp1 /* const GLubyte * glGetStringi ( GLenum name, GLuint index ) */
5 const GLubyte* _chars = glGetStringi((GLenum)name, (GLuint)index);
/frameworks/base/libs/hwui/debug/
H A DNullGlesDriver.cpp32 static void nullglGenCommon(GLsizei n, GLuint *buffers) {
33 static GLuint nextId = 0;
40 void NullGlesDriver::glGenBuffers_(GLsizei n, GLuint *buffers) {
44 void NullGlesDriver::glGenFramebuffers_(GLsizei n, GLuint *framebuffers) {
48 void NullGlesDriver::glGenRenderbuffers_(GLsizei n, GLuint *renderbuffers) {
52 void NullGlesDriver::glGenTextures_(GLsizei n, GLuint *textures) {
56 GLuint NullGlesDriver::glCreateProgram_(void) {
57 static GLuint nextProgram = 0;
61 GLuint NullGlesDriver::glCreateShader_(GLenum type) {
62 static GLuint nextShade
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H A DMockGlesDriver.h29 MOCK_METHOD2(glBindBuffer_, void(GLenum target, GLuint buffer));
31 MOCK_METHOD2(glGenBuffers_, void(GLsizei n, GLuint *buffers));
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h49 GLuint getAttrib(const char* name) const;
59 GLuint buildShader(const char* source, GLenum type);
66 GLuint mProgram;
67 GLuint mVertexShader;
68 GLuint mFragmentShader;
/frameworks/native/opengl/include/GLES3/
H A Dgl31.h74 typedef unsigned int GLuint; typedef
386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
387 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
388 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
389 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
390 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
391 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shade
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H A Dgl32.h74 typedef unsigned int GLuint; typedef
386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
387 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
388 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
389 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
390 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
391 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shade
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/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_buffer_interface.h30 virtual GLuint GetTextureId() const = 0;
46 virtual GLuint GetTextureTarget() const = 0;
54 virtual GLuint GetFboId() const = 0;
H A Dvertex_frame.h49 GLuint GetVboId() const {
68 GLuint vbo_;
/frameworks/native/opengl/libagl/
H A DTokenManager.h40 status_t getToken(GLsizei n, GLuint *tokens);
41 void recycleTokens(GLsizei n, const GLuint *tokens);
42 bool isTokenValid(GLuint token) const;
H A DTokenManager.cpp35 status_t TokenManager::getToken(GLsizei n, GLuint *tokens)
43 void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens)
47 const GLuint token = *tokens++;
54 bool TokenManager::isTokenValid(GLuint token) const

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