Searched refs:screenDirty (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaOpenGLPipeline.h32 bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
39 bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
H A DSkiaVulkanPipeline.h33 bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
40 bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
H A DSkiaOpenGLPipeline.cpp59 bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, argument
108 const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
118 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
107 swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) argument
H A DSkiaVulkanPipeline.cpp65 bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, argument
100 const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
99 swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) argument
/frameworks/base/libs/hwui/renderthread/
H A DIRenderPipeline.h53 virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
60 virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
H A DOpenGLPipeline.h36 bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
43 bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
H A DEglManager.h56 bool swapBuffers(const Frame& frame, const SkRect& screenDirty);
H A DOpenGLPipeline.cpp58 bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, argument
102 bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, argument
113 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
H A DEglManager.cpp332 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) { argument
340 frame.map(screenDirty, rects);
342 screenDirty.isEmpty() ? 0 : 1);

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