Searched refs:shadeSpan (Results 1 - 25 of 38) sorted by path

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/external/skia/bench/
H A DSkLinearBitmapPipelineBench.cpp213 ctx->shadeSpan(3, 6, buffer4b, count);
/external/skia/experimental/SkPerlinNoiseShader2/
H A DSkPerlinNoiseShader2.cpp590 void SkPerlinNoiseShader2::PerlinNoiseShaderContext::shadeSpan(
H A DSkPerlinNoiseShader2.h91 void shadeSpan(int x, int y, SkPMColor[], int count) override;
/external/skia/gm/
H A DSkLinearBitmapPipelineGM.cpp82 ctx->shadeSpan(0, y, pmdst.writable_addr32(0, y), ir.width());
/external/skia/include/core/
H A DSkShader.h86 shadeSpan().
153 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
194 * Similar to shadeSpan, but only returns the alpha-channel for a span.
195 * The default implementation calls shadeSpan() and then extracts the alpha
/external/skia/include/effects/
H A DSkPerlinNoiseShader.h70 void shadeSpan(int x, int y, SkPMColor[], int count) override;
/external/skia/src/core/
H A DSkBitmapProcShader.cpp57 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
124 // To implement the old shadeSpan entry-point, we need to efficiently convert our native
134 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
H A DSkBlitter.cpp622 void shadeSpan(int x, int y, SkPMColor span[], int count) override {
624 fProxyContext->shadeSpan(x, y, span, count);
963 void shadeSpan(int x, int y, SkPMColor colors[], int count) override {
H A DSkBlitter_A8.cpp257 shaderContext->shadeSpan(x, y, span, width);
300 shaderContext->shadeSpan(x, y, span, count);
335 shaderContext->shadeSpan(x, y, span, width);
H A DSkBlitter_ARGB32.cpp377 fShaderContext->shadeSpan(x, y, device, width);
380 fShaderContext->shadeSpan(x, y, span, width);
401 shaderContext->shadeSpan(x, y, device, width);
408 shaderContext->shadeSpan(x, y, span, width);
439 shaderContext->shadeSpan(x, y, device, width);
448 shaderContext->shadeSpan(x, y, span, width);
456 shaderContext->shadeSpan(x, y, span, width);
480 shaderContext->shadeSpan(x, y, span, count);
506 shaderContext->shadeSpan(x, y, device, count);
508 shaderContext->shadeSpan(
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H A DSkBlitter_RGB16.cpp705 fShaderContext->shadeSpan(x, y, fBuffer, width);
718 shaderContext->shadeSpan(x, y, buffer, width);
726 shaderContext->shadeSpan(x, y, buffer, width);
772 shaderContext->shadeSpan(x, y, span, nonZeroCount);
821 fShaderContext->shadeSpan(x, y, span, width);
852 shaderContext->shadeSpan(x, y, span, nonZeroCount);
H A DSkColorFilterShader.cpp74 void SkColorFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], function in class:SkColorFilterShader::FilterShaderContext
78 fShaderContext->shadeSpan(x, y, result, count);
H A DSkColorFilterShader.h31 void shadeSpan(int x, int y, SkPMColor[], int count) override;
H A DSkColorShader.cpp66 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { function in class:SkColorShader::ColorShaderContext
184 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) { function in class:SkColor4Shader::Color4Context
H A DSkColorShader.h35 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
92 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
H A DSkComposeShader.cpp120 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { function in class:SkComposeShader::ComposeShaderContext
138 shaderContextA->shadeSpan(x, y, result, n);
139 shaderContextB->shadeSpan(x, y, tmp, n);
163 shaderContextA->shadeSpan(x, y, result, n);
164 shaderContextB->shadeSpan(x, y, tmp, n);
H A DSkComposeShader.h48 void shadeSpan(int x, int y, SkPMColor[], int count) override;
H A DSkDraw.cpp1701 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
1792 void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { function in class:SkTriColorShader::TriColorShaderContext
1936 ctx->shadeSpan(SkScalarFloorToInt(sample.x()), SkScalarFloorToInt(sample.y()), &pmColor, 1);
H A DSkLightingShader.cpp67 void shadeSpan(int x, int y, SkPMColor[], int count) override;
340 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, function in class:SkLightingShaderImpl::LightingShaderContext
355 fDiffuseContext->shadeSpan(x, y, diffuse, n);
H A DSkNormalMapSource.cpp178 fMapContext->shadeSpan(x, y, tmpNormalColors, n);
H A DSkPictureShader.cpp296 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { function in class:SkPictureShader::PictureShaderContext
298 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
H A DSkPictureShader.h61 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
H A DSkRadialShadowMapShader.cpp47 void shadeSpan(int x, int y, SkPMColor[], int count) override;
325 void SkRadialShadowMapShaderImpl::ShadowMapRadialShaderContext::shadeSpan function in class:SkRadialShadowMapShaderImpl::ShadowMapRadialShaderContext
H A DSkShader.cpp122 this->shadeSpan(x, y, tmp, n);
149 this->shadeSpan(x, y, colors, kTempColorCount);
169 this->shadeSpan(x, y, colors, count);
184 this->shadeSpan(x, y, colors, n);
H A DSkShadowShader.cpp53 void shadeSpan(int x, int y, SkPMColor[], int count) override;
735 void SkShadowShaderImpl::ShadowShaderContext::shadeSpan(int x, int y,
745 fDiffuseContext->shadeSpan(x, y, diffuse, n);
746 fPovDepthContext->shadeSpan(x, y, povDepth, n);

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