/external/skia/bench/ |
H A D | SkLinearBitmapPipelineBench.cpp | 213 ctx->shadeSpan(3, 6, buffer4b, count);
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/external/skia/experimental/SkPerlinNoiseShader2/ |
H A D | SkPerlinNoiseShader2.cpp | 590 void SkPerlinNoiseShader2::PerlinNoiseShaderContext::shadeSpan(
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H A D | SkPerlinNoiseShader2.h | 91 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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/external/skia/gm/ |
H A D | SkLinearBitmapPipelineGM.cpp | 82 ctx->shadeSpan(0, y, pmdst.writable_addr32(0, y), ir.width());
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/external/skia/include/core/ |
H A D | SkShader.h | 86 shadeSpan(). 153 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 194 * Similar to shadeSpan, but only returns the alpha-channel for a span. 195 * The default implementation calls shadeSpan() and then extracts the alpha
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/external/skia/include/effects/ |
H A D | SkPerlinNoiseShader.h | 70 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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/external/skia/src/core/ |
H A D | SkBitmapProcShader.cpp | 57 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { 124 // To implement the old shadeSpan entry-point, we need to efficiently convert our native 134 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
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H A D | SkBlitter.cpp | 622 void shadeSpan(int x, int y, SkPMColor span[], int count) override { 624 fProxyContext->shadeSpan(x, y, span, count); 963 void shadeSpan(int x, int y, SkPMColor colors[], int count) override {
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H A D | SkBlitter_A8.cpp | 257 shaderContext->shadeSpan(x, y, span, width); 300 shaderContext->shadeSpan(x, y, span, count); 335 shaderContext->shadeSpan(x, y, span, width);
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H A D | SkBlitter_ARGB32.cpp | 377 fShaderContext->shadeSpan(x, y, device, width); 380 fShaderContext->shadeSpan(x, y, span, width); 401 shaderContext->shadeSpan(x, y, device, width); 408 shaderContext->shadeSpan(x, y, span, width); 439 shaderContext->shadeSpan(x, y, device, width); 448 shaderContext->shadeSpan(x, y, span, width); 456 shaderContext->shadeSpan(x, y, span, width); 480 shaderContext->shadeSpan(x, y, span, count); 506 shaderContext->shadeSpan(x, y, device, count); 508 shaderContext->shadeSpan( [all...] |
H A D | SkBlitter_RGB16.cpp | 705 fShaderContext->shadeSpan(x, y, fBuffer, width); 718 shaderContext->shadeSpan(x, y, buffer, width); 726 shaderContext->shadeSpan(x, y, buffer, width); 772 shaderContext->shadeSpan(x, y, span, nonZeroCount); 821 fShaderContext->shadeSpan(x, y, span, width); 852 shaderContext->shadeSpan(x, y, span, nonZeroCount);
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H A D | SkColorFilterShader.cpp | 74 void SkColorFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], function in class:SkColorFilterShader::FilterShaderContext 78 fShaderContext->shadeSpan(x, y, result, count);
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H A D | SkColorFilterShader.h | 31 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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H A D | SkColorShader.cpp | 66 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) { function in class:SkColorShader::ColorShaderContext 184 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], int count) { function in class:SkColor4Shader::Color4Context
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H A D | SkColorShader.h | 35 void shadeSpan(int x, int y, SkPMColor span[], int count) override; 92 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
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H A D | SkComposeShader.cpp | 120 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { function in class:SkComposeShader::ComposeShaderContext 138 shaderContextA->shadeSpan(x, y, result, n); 139 shaderContextB->shadeSpan(x, y, tmp, n); 163 shaderContextA->shadeSpan(x, y, result, n); 164 shaderContextB->shadeSpan(x, y, tmp, n);
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H A D | SkComposeShader.h | 48 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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H A D | SkDraw.cpp | 1701 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; 1792 void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { function in class:SkTriColorShader::TriColorShaderContext 1936 ctx->shadeSpan(SkScalarFloorToInt(sample.x()), SkScalarFloorToInt(sample.y()), &pmColor, 1);
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H A D | SkLightingShader.cpp | 67 void shadeSpan(int x, int y, SkPMColor[], int count) override; 340 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, function in class:SkLightingShaderImpl::LightingShaderContext 355 fDiffuseContext->shadeSpan(x, y, diffuse, n);
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H A D | SkNormalMapSource.cpp | 178 fMapContext->shadeSpan(x, y, tmpNormalColors, n);
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H A D | SkPictureShader.cpp | 296 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { function in class:SkPictureShader::PictureShaderContext 298 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
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H A D | SkPictureShader.h | 61 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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H A D | SkRadialShadowMapShader.cpp | 47 void shadeSpan(int x, int y, SkPMColor[], int count) override; 325 void SkRadialShadowMapShaderImpl::ShadowMapRadialShaderContext::shadeSpan function in class:SkRadialShadowMapShaderImpl::ShadowMapRadialShaderContext
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H A D | SkShader.cpp | 122 this->shadeSpan(x, y, tmp, n); 149 this->shadeSpan(x, y, colors, kTempColorCount); 169 this->shadeSpan(x, y, colors, count); 184 this->shadeSpan(x, y, colors, n);
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H A D | SkShadowShader.cpp | 53 void shadeSpan(int x, int y, SkPMColor[], int count) override; 735 void SkShadowShaderImpl::ShadowShaderContext::shadeSpan(int x, int y, 745 fDiffuseContext->shadeSpan(x, y, diffuse, n); 746 fPovDepthContext->shadeSpan(x, y, povDepth, n);
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