/external/autotest/client/deps/glbench/src/ |
H A D | trianglesetuptest.cc | 69 glUniform4fv(color_uniform, 1, orange); 86 glUniform4fv(color_uniform, 1, cyan);
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H A D | glinterfacetest.cc | 48 glUniform4fv(color_uniform, 1, white);
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H A D | main.h | 44 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \ 84 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \
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H A D | windowmanagertest.cc | 146 glUniform4fv(display_color, 1, white); 148 glUniform4fv(display_color, 1, blue);
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H A D | fillratetest.cc | 98 glUniform4fv(color_uniform, 1, red);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
H A D | importgl.c | 82 IMPORT_FUNC_GL(glUniform4fv);
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H A D | importgl.h | 93 FNDEF(void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v)); 140 #define glUniform4fv FNPTR(glUniform4fv) macro
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H A D | demo.c | 684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient); 685 glUniform4fv(sShaderLit.light_0_diffuse, 1, light0Diffuse); 686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse); 687 glUniform4fv(sShaderLit.light_2_diffuse, 1, light2Diffuse); 688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular);
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/external/deqp/framework/egl/ |
H A D | egluStaticES20Library.inl | 130 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
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H A D | egluStaticES30Library.inl | 217 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
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/external/mesa3d/src/mapi/es2api/ |
H A D | ABI-check | 225 glUniform4fv
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/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeShaderApiTests.cpp | 580 glUniform4fv(-1, 1, &data[0]); 608 glUniform4fv(vUnif, 1, &data[0]); 614 glUniform4fv(fUnif, 1, &data[0]); 641 glUniform4fv(-2, 1, &data[0]); 651 glUniform4fv(-1, 1, &data[0]); 679 glUniform4fv(vUnif, 2, &data[0]);
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H A D | es2fDepthRangeTests.cpp | 365 glUniform4fv(colorLoc, 1, color.getPtr());
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 130 gl->uniform4fv = &glUniform4fv;
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H A D | glwInitES30Direct.inl | 217 gl->uniform4fv = &glUniform4fv;
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H A D | glwInitES31Direct.inl | 279 gl->uniform4fv = &glUniform4fv;
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H A D | glwInitES32Direct.inl | 323 gl->uniform4fv = &glUniform4fv;
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/external/skia/src/gpu/gl/android/ |
H A D | GrGLCreateNativeInterface_android.cpp | 179 } else if (0 == strcmp("glUniform4fv", name)) { 180 return (GrGLFuncPtr) glUniform4fv;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeShaderApiTests.cpp | 860 glUniform4fv(-1, 1, &data[0]); 891 glUniform4fv(vec4_v, 1, &data[0]); 897 glUniform4fv(ivec4_f, 1, &data[0]); 899 glUniform4fv(uvec4_f, 1, &data[0]); 928 glUniform4fv(-2, 1, &data[0]); 938 glUniform4fv(-1, 1, &data[0]); 968 glUniform4fv(vec4_v, 2, &data[0]);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 1090 ctx.glUniform4fv(-1, 1, &data[0]); 1122 ctx.glUniform4fv(vec4_v, 1, &data[0]); 1128 ctx.glUniform4fv(ivec4_f, 1, &data[0]); 1130 ctx.glUniform4fv(uvec4_f, 1, &data[0]); 1160 ctx.glUniform4fv(-2, 1, &data[0]); 1170 ctx.glUniform4fv(-1, 1, &data[0]); 1201 ctx.glUniform4fv(vec4_v, 2, &data[0]);
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/external/deqp/modules/glshared/ |
H A D | glsRandomShaderCase.cpp | 384 case 4: glUniform4fv(location, 1, (float*)value.value().getValuePtr()); break;
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTPFXParserAPI.cpp | 862 glUniform4fv(nLocation, 1, psDefaultValue->pfData);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.hpp | 176 void glUniform4fv (int location, int count, const float* v);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.hpp | 198 void (*glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); member in class:LibGLESv2exports
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
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