Searched refs:glUniform4fv (Results 1 - 25 of 58) sorted by relevance

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/external/autotest/client/deps/glbench/src/
H A Dtrianglesetuptest.cc69 glUniform4fv(color_uniform, 1, orange);
86 glUniform4fv(color_uniform, 1, cyan);
H A Dglinterfacetest.cc48 glUniform4fv(color_uniform, 1, white);
H A Dmain.h44 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \
84 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \
H A Dwindowmanagertest.cc146 glUniform4fv(display_color, 1, white);
148 glUniform4fv(display_color, 1, blue);
H A Dfillratetest.cc98 glUniform4fv(color_uniform, 1, red);
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Dimportgl.c82 IMPORT_FUNC_GL(glUniform4fv);
H A Dimportgl.h93 FNDEF(void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v));
140 #define glUniform4fv FNPTR(glUniform4fv) macro
H A Ddemo.c684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient);
685 glUniform4fv(sShaderLit.light_0_diffuse, 1, light0Diffuse);
686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse);
687 glUniform4fv(sShaderLit.light_2_diffuse, 1, light2Diffuse);
688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular);
/external/deqp/framework/egl/
H A DegluStaticES20Library.inl130 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
H A DegluStaticES30Library.inl217 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
/external/mesa3d/src/mapi/es2api/
H A DABI-check225 glUniform4fv
/external/deqp/modules/gles2/functional/
H A Des2fNegativeShaderApiTests.cpp580 glUniform4fv(-1, 1, &data[0]);
608 glUniform4fv(vUnif, 1, &data[0]);
614 glUniform4fv(fUnif, 1, &data[0]);
641 glUniform4fv(-2, 1, &data[0]);
651 glUniform4fv(-1, 1, &data[0]);
679 glUniform4fv(vUnif, 2, &data[0]);
H A Des2fDepthRangeTests.cpp365 glUniform4fv(colorLoc, 1, color.getPtr());
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl130 gl->uniform4fv = &glUniform4fv;
H A DglwInitES30Direct.inl217 gl->uniform4fv = &glUniform4fv;
H A DglwInitES31Direct.inl279 gl->uniform4fv = &glUniform4fv;
H A DglwInitES32Direct.inl323 gl->uniform4fv = &glUniform4fv;
/external/skia/src/gpu/gl/android/
H A DGrGLCreateNativeInterface_android.cpp179 } else if (0 == strcmp("glUniform4fv", name)) {
180 return (GrGLFuncPtr) glUniform4fv;
/external/deqp/modules/gles3/functional/
H A Des3fNegativeShaderApiTests.cpp860 glUniform4fv(-1, 1, &data[0]);
891 glUniform4fv(vec4_v, 1, &data[0]);
897 glUniform4fv(ivec4_f, 1, &data[0]);
899 glUniform4fv(uvec4_f, 1, &data[0]);
928 glUniform4fv(-2, 1, &data[0]);
938 glUniform4fv(-1, 1, &data[0]);
968 glUniform4fv(vec4_v, 2, &data[0]);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp1090 ctx.glUniform4fv(-1, 1, &data[0]);
1122 ctx.glUniform4fv(vec4_v, 1, &data[0]);
1128 ctx.glUniform4fv(ivec4_f, 1, &data[0]);
1130 ctx.glUniform4fv(uvec4_f, 1, &data[0]);
1160 ctx.glUniform4fv(-2, 1, &data[0]);
1170 ctx.glUniform4fv(-1, 1, &data[0]);
1201 ctx.glUniform4fv(vec4_v, 2, &data[0]);
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp384 case 4: glUniform4fv(location, 1, (float*)value.value().getValuePtr()); break;
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTPFXParserAPI.cpp862 glUniform4fv(nLocation, 1, psDefaultValue->pfData);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.hpp176 void glUniform4fv (int location, int count, const float* v);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.hpp198 void (*glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); member in class:LibGLESv2exports
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);

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