History log of /external/swiftshader/src/Main/FrameBufferOzone.hpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
241f789c783201a64127b7f28fea89db18c2609c 31-Dec-2015 Nicolas Capens <capn@google.com> Refactor FrameBuffer blit/flip source.

Pass a surface to the blit/flip functions, instead of a raw pointer.
This puts the FrameBuffer in control of locking and unlocking.

Change-Id: I55335b3beef8d7083aae7687bd25392964261bde
Reviewed-on: https://swiftshader-review.googlesource.com/4482
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/Main/FrameBufferOzone.hpp
64ed0d75e58d5b6b12bdb30ae6b83a878a4142a6 08-Aug-2017 Alexis Hetu <sugoi@google.com> Skeleton for Ozone FrameBuffer implementation

This cl simply makes the code compile on Ozone. It does not implement
the FrameBufferOzone class, but provides a skeleton for it, which can
be implemented by people on the ChromeOS team.

Change-Id: Ib77e20b00e8208d992c80f47b5ba55e00254c812
Reviewed-on: https://swiftshader-review.googlesource.com/11348
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/Main/FrameBufferOzone.hpp