1// Copyright 2017 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_FrameBufferOzone_hpp
16#define sw_FrameBufferOzone_hpp
17
18#include "Main/FrameBuffer.hpp"
19
20namespace sw
21{
22	class FrameBufferOzone : public FrameBuffer
23	{
24	public:
25		FrameBufferOzone(intptr_t display, intptr_t window, int width, int height);
26
27		~FrameBufferOzone() override;
28
29		void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);};
30		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
31
32		void *lock() override;
33		void unlock() override;
34
35	private:
36		sw::Surface* buffer;
37	};
38}
39
40#endif   // sw_FrameBufferOzone_hpp
41