/frameworks/base/libs/hwui/tests/unit/ |
H A D | LeakCheckTests.cpp | 42 Caches& caches = Caches::getInstance(); local 47 BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo); 58 Caches& caches = Caches::getInstance(); local 63 BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
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H A D | GlopBuilderTests.cpp | 121 Caches& caches = Caches::getInstance(); local 127 GlopBuilder(renderState, caches, &glop)
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/frameworks/base/libs/hwui/ |
H A D | GlLayer.h | 70 Caches& caches; member in class:android::uirenderer::GlLayer
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H A D | TextDropShadowCache.cpp | 162 Caches& caches = Caches::getInstance(); local 164 texture = new ShadowTexture(caches);
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H A D | BakedOpRenderer.h | 55 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut, argument 59 , mCaches(caches) 65 Caches& caches() { return mCaches; } function in class:android::uirenderer::BakedOpRenderer
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H A D | OpenGLReadback.cpp | 116 inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, Texture& sourceTexture, argument 121 if (destWidth > caches.maxTextureSize || destHeight > caches.maxTextureSize) { 123 destHeight, caches.maxTextureSize); 128 !caches.extensions().hasRenderableFloatTextures()) { 181 caches.textureState().activateTexture(0); 182 caches.textureState().bindTexture(texture); 217 GlopBuilder(renderState, caches, &glop) 234 caches.textureState().deleteTexture(texture); 251 Caches& caches local [all...] |
H A D | SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { argument 60 caches->textureState().bindTexture(texture->target(), texture->id()); 120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, argument 169 outData->gradientTexture = caches.gradientCache.get( 183 void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data, argument 186 caches.textureState().activateTexture(data.gradientSampler); 187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 188 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler); 190 bindUniformColor(caches.program().getUniform("startColor"), data.startColor); 191 bindUniformColor(caches 199 tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::BitmapShaderData* outData) argument 251 applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) argument 284 storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 295 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 323 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 347 apply(Caches& caches, const SkiaShaderData& data, const GLsizei width, const GLsizei height) argument [all...] |
H A D | TextDropShadowCache.h | 115 explicit ShadowTexture(Caches& caches) : Texture(caches) {} argument
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H A D | Texture.cpp | 194 void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB, argument 208 *outInternalFormat = caches.rgbaInternalFormat(); 220 *outInternalFormat = caches.rgbaInternalFormat(needSRGB); 229 if (caches.extensions().getMajorGlVersion() >= 3) { 236 *outInternalFormat = caches.rgbaInternalFormat(true);
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H A D | Texture.h | 54 static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, 58 explicit Texture(Caches& caches) : GpuMemoryTracker(GpuObjectType::Texture), mCaches(caches) {} argument
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H A D | GlopBuilder.cpp | 64 GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop) argument 65 : mRenderState(renderState), mCaches(caches), mShader(nullptr), mOutGlop(outGlop) {
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H A D | PathCache.cpp | 318 PathCache::PathProcessor::PathProcessor(Caches& caches) argument 319 : TaskProcessor<sk_sp<Bitmap> >(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {}
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H A D | PathCache.h | 77 PathTexture(Caches& caches, int generation) : Texture(caches) { this->generation = generation; } argument 205 * Trimming is used for caches that support pre-caching from a worker 242 explicit PathProcessor(Caches& caches);
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H A D | TessellationCache.cpp | 136 explicit TessellationProcessor(Caches& caches) : TaskProcessor<VertexBuffer*>(&caches.tasks) {} argument 261 explicit ShadowProcessor(Caches& caches) argument 262 : TaskProcessor<TessellationCache::vertexBuffer_pair_t>(&caches.tasks) {}
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H A D | FontRenderer.cpp | 66 GlopBuilder(renderer->renderState(), renderer->caches(), &glop) 432 void checkTextureUpdateForCache(Caches& caches, std::vector<CacheTexture*>& cacheTextures, argument 439 caches.textureState().activateTexture(0); 440 caches.textureState().bindTexture(lastTextureId); 455 Caches& caches = Caches::getInstance(); local 461 checkTextureUpdateForCache(caches, mACacheTextures, resetPixelStore, lastTextureId); 462 checkTextureUpdateForCache(caches, mRGBACacheTextures, resetPixelStore, lastTextureId); 465 caches.pixelBufferState().unbind();
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H A D | FrameBuilder.cpp | 36 const LightGeometry& lightGeometry, Caches& caches) 41 , mCaches(caches) 53 Caches& caches) 58 , mCaches(caches) 35 FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight, const LightGeometry& lightGeometry, Caches& caches) argument 52 FrameBuilder(const LayerUpdateQueue& layers, const LightGeometry& lightGeometry, Caches& caches) argument
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/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 66 void TextureState::constructTexture(Caches& caches) { argument 68 mShadowLutTexture.reset(new Texture(caches));
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H A D | OffscreenBufferPool.cpp | 36 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t viewportWidth, argument 42 , texture(caches) 47 caches.textureState().activateTexture(0); 48 texture.resize(width, height, wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(),
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/frameworks/base/libs/hwui/renderthread/ |
H A D | OpenGLPipeline.cpp | 68 auto& caches = Caches::getInstance(); local 69 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches); 76 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut, 84 caches.clearGarbage(); 85 caches.pathCache.trim(); 86 caches.tessellationCache.trim(); 89 caches.dumpMemoryUsage(); 92 caches.dumpMemoryUsage(); 175 Caches& caches = Caches::getInstance(); local 178 caches 187 auto& caches = Caches::getInstance(); local 330 AutoGlTexture(uirenderer::Caches& caches) argument 342 uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap, GraphicBuffer& buffer, GLint format, GLint type) argument 407 uirenderer::Caches& caches = uirenderer::Caches::getInstance(); local [all...] |
H A D | CanvasContext.cpp | 537 Caches& caches = Caches::getInstance(); local 538 caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted();
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/frameworks/base/core/java/android/content/res/ |
H A D | ResourcesImpl.java | 65 * The implementation of Resource access. This class contains the AssetManager and all caches 110 /** Lock object used to protect access to caches and configuration. */ 581 final DrawableCache caches; 586 caches = mColorDrawableCache; 590 caches = mDrawableCache; 598 final Drawable cachedDrawable = caches.getInstance(key, wrapper, theme); 656 cacheDrawable(value, isColorDrawable, caches, theme, canApplyTheme, key, dr); 686 private void cacheDrawable(TypedValue value, boolean isColorDrawable, DrawableCache caches, argument 715 caches.put(key, theme, cs, usesTheme);
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/frameworks/data-binding/prebuilds/1.0-rc0/ |
H A D | databinding-studio-bundle.jar | META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ... |