Searched refs:GL_COLOR_CLEAR_VALUE (Results 1 - 25 of 35) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluStrUtil.inl82 case GL_COLOR_CLEAR_VALUE: return "GL_COLOR_CLEAR_VALUE";
1120 case GL_COLOR_CLEAR_VALUE: return "GL_COLOR_CLEAR_VALUE";
/external/deqp/modules/gles2/functional/
H A Des2fFloatStateQueryTests.cpp986 //m_verifier->verifyFloat4Color(m_testCtx, GL_COLOR_CLEAR_VALUE, 0, 0, 0, 0);
1003 m_verifier->verifyFloat4Color(m_testCtx, GL_COLOR_CLEAR_VALUE, fixedTests[ndx].r, fixedTests[ndx].g, fixedTests[ndx].b, fixedTests[ndx].a);
1018 m_verifier->verifyFloat4Color(m_testCtx, GL_COLOR_CLEAR_VALUE, r, g, b, a);
/external/robolectric/v1/lib/main/
H A Dopengl-api-gl1.1-android-2.1_r1.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ...
/external/deqp/modules/gles3/functional/
H A Des3fFloatStateQueryTests.cpp1118 //m_verifier->verifyFloat4Color(m_testCtx, GL_COLOR_CLEAR_VALUE, 0, 0, 0, 0);
1134 m_verifier->verifyFloat4Color(m_testCtx, GL_COLOR_CLEAR_VALUE, fixedTests[ndx].r, fixedTests[ndx].g, fixedTests[ndx].b, fixedTests[ndx].a);
1147 m_verifier->verifyFloat4Color(m_testCtx, GL_COLOR_CLEAR_VALUE, r, g, b, a);
/external/mesa3d/include/GLES/
H A Dgl.h233 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/swiftshader/include/GLES/
H A Dgl.h196 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
H A Dgl.h233 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h195 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp1160 case GL_COLOR_CLEAR_VALUE:
1516 case GL_COLOR_CLEAR_VALUE:
1677 case GL_COLOR_CLEAR_VALUE:
H A DlibGLES_CM.cpp2193 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE)
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp1580 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
2925 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
3008 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
H A DContext.cpp1892 case GL_COLOR_CLEAR_VALUE:
2718 case GL_COLOR_CLEAR_VALUE:
H A DlibGLESv2.cpp3072 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
/external/mesa3d/include/GLES2/
H A Dgl2.h174 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h11 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
/external/swiftshader/include/GLES2/
H A Dgl2.h176 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h219 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1240 case GL_COLOR_CLEAR_VALUE:
1630 case GL_COLOR_CLEAR_VALUE:
/external/mesa3d/src/mesa/main/
H A Dget.c966 case GL_COLOR_CLEAR_VALUE:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl162 #define GL_COLOR_CLEAR_VALUE 0x0C22
/external/mesa3d/include/GL/
H A Dgl.h494 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/mesa3d/include/GLES3/
H A Dgl3.h174 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
H A Dgl31.h174 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
H A Dgl32.h174 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h176 #define GL_COLOR_CLEAR_VALUE 0x0C22 macro

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