/external/swiftshader/src/OpenGL/libGL/ |
H A D | Shader.cpp | 290 case GL_FLOAT_VEC3: return true; 303 case GL_FLOAT_VEC3: return true; 316 case GL_FLOAT_VEC3: return true; 322 case GL_FLOAT_VEC3: 329 case GL_FLOAT_VEC3: return true; 342 case GL_FLOAT_VEC3: return false;
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H A D | utilities.cpp | 43 case GL_FLOAT_VEC3: 73 case GL_FLOAT_VEC3: 118 case GL_FLOAT_VEC3: 155 case GL_FLOAT_VEC3:
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H A D | Program.cpp | 408 if(targetUniform->type == GL_FLOAT_VEC3) 922 case GL_FLOAT_VEC3: applyUniform3fv(location, size, f); break;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 313 case GL_FLOAT_VEC3: return true; 326 case GL_FLOAT_VEC3: return true; 339 case GL_FLOAT_VEC3: return true; 345 case GL_FLOAT_VEC3: 352 case GL_FLOAT_VEC3: return true; 365 case GL_FLOAT_VEC3: return false;
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H A D | utilities.cpp | 66 case GL_FLOAT_VEC3: 106 case GL_FLOAT_VEC3: 208 case GL_FLOAT_VEC3: 272 case GL_FLOAT_VEC3:
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H A D | Program.cpp | 525 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; 1143 case GL_FLOAT_VEC3: applyUniform3fv(device, location, size, f); break;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 46 AttribType("vec3", 1, GL_FLOAT_VEC3), 80 AttribType("vec3", 1, GL_FLOAT_VEC3),
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H A D | es3fShaderStateQueryTests.cpp | 1626 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE },
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/external/deqp/modules/gles2/functional/ |
H A D | es2fAttribLocationTests.cpp | 53 AttribType("vec3", 1, GL_FLOAT_VEC3),
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H A D | es2fShaderStateQueryTests.cpp | 1328 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE },
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/external/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 51 DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1)
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 416 case GL_FLOAT_VEC3: 1455 case GL_FLOAT_VEC3: 2199 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3))); 2312 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); 2329 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); 2354 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8))); 2374 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CSH))); 2390 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3))); 2412 Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_SH)); 2416 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Lo [all...] |
/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 831 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3;
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H A D | gluStrUtil.inl | 955 case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
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/external/mesa3d/src/compiler/glsl/ |
H A D | opt_dead_builtin_varyings.cpp | 113 var->type->gl_type != GL_FLOAT_VEC3 &&
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 380 #define GL_FLOAT_VEC3 0x8B51
macro
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cProgramInterfaceQueryTests.cpp | 651 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; 755 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; 1065 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; 1165 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; 1896 GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 };
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/external/deqp/modules/glshared/ |
H A D | glsAttributeLocationTests.cpp | 161 case GL_FLOAT_VEC3:
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 313 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 404 #define GL_FLOAT_VEC3 0x8B51
macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 921 #define GL_FLOAT_VEC3 0x8B51
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 313 #define GL_FLOAT_VEC3 0x8B51 macro
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H A D | gl31.h | 313 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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