Searched refs:GL_FLOAT_VEC3 (Results 1 - 25 of 41) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A DShader.cpp290 case GL_FLOAT_VEC3: return true;
303 case GL_FLOAT_VEC3: return true;
316 case GL_FLOAT_VEC3: return true;
322 case GL_FLOAT_VEC3:
329 case GL_FLOAT_VEC3: return true;
342 case GL_FLOAT_VEC3: return false;
H A Dutilities.cpp43 case GL_FLOAT_VEC3:
73 case GL_FLOAT_VEC3:
118 case GL_FLOAT_VEC3:
155 case GL_FLOAT_VEC3:
H A DProgram.cpp408 if(targetUniform->type == GL_FLOAT_VEC3)
922 case GL_FLOAT_VEC3: applyUniform3fv(location, size, f); break;
/external/swiftshader/src/OpenGL/libGLESv2/
H A DShader.cpp313 case GL_FLOAT_VEC3: return true;
326 case GL_FLOAT_VEC3: return true;
339 case GL_FLOAT_VEC3: return true;
345 case GL_FLOAT_VEC3:
352 case GL_FLOAT_VEC3: return true;
365 case GL_FLOAT_VEC3: return false;
H A Dutilities.cpp66 case GL_FLOAT_VEC3:
106 case GL_FLOAT_VEC3:
208 case GL_FLOAT_VEC3:
272 case GL_FLOAT_VEC3:
H A DProgram.cpp525 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 };
1143 case GL_FLOAT_VEC3: applyUniform3fv(device, location, size, f); break;
/external/deqp/modules/gles3/functional/
H A Des3fAttribLocationTests.cpp46 AttribType("vec3", 1, GL_FLOAT_VEC3),
80 AttribType("vec3", 1, GL_FLOAT_VEC3),
H A Des3fShaderStateQueryTests.cpp1626 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE },
/external/deqp/modules/gles2/functional/
H A Des2fAttribLocationTests.cpp53 AttribType("vec3", 1, GL_FLOAT_VEC3),
H A Des2fShaderStateQueryTests.cpp1328 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE },
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h51 DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1)
/external/deqp/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp416 case GL_FLOAT_VEC3:
1455 case GL_FLOAT_VEC3:
2199 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3)));
2312 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5)));
2329 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5)));
2354 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8)));
2374 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CSH)));
2390 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3)));
2412 Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_SH));
2416 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Lo
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/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp831 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3;
H A DgluStrUtil.inl955 case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
/external/mesa3d/src/compiler/glsl/
H A Dopt_dead_builtin_varyings.cpp113 var->type->gl_type != GL_FLOAT_VEC3 &&
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cProgramInterfaceQueryTests.cpp651 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 };
755 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 };
1065 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 };
1165 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 };
1896 GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 };
/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp161 case GL_FLOAT_VEC3:
/external/mesa3d/include/GLES2/
H A Dgl2.h313 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h315 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h404 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl921 #define GL_FLOAT_VEC3 0x8B51
/external/mesa3d/include/GLES3/
H A Dgl3.h313 #define GL_FLOAT_VEC3 0x8B51 macro
H A Dgl31.h313 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h315 #define GL_FLOAT_VEC3 0x8B51 macro

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