/external/swiftshader/src/OpenGL/libGL/ |
H A D | Shader.cpp | 288 case GL_FLOAT_VEC4: return true; 296 case GL_FLOAT_VEC4: 301 case GL_FLOAT_VEC4: return true; 314 case GL_FLOAT_VEC4: return false; 327 case GL_FLOAT_VEC4: return false; 340 case GL_FLOAT_VEC4: return false;
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H A D | utilities.cpp | 47 case GL_FLOAT_VEC4: 74 case GL_FLOAT_VEC4: 121 case GL_FLOAT_VEC4: 160 case GL_FLOAT_VEC4:
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H A D | Program.cpp | 456 if(targetUniform->type == GL_FLOAT_VEC4) 923 case GL_FLOAT_VEC4: applyUniform4fv(location, size, f); break;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 311 case GL_FLOAT_VEC4: return true; 319 case GL_FLOAT_VEC4: 324 case GL_FLOAT_VEC4: return true; 337 case GL_FLOAT_VEC4: return false; 350 case GL_FLOAT_VEC4: return false; 363 case GL_FLOAT_VEC4: return false;
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H A D | utilities.cpp | 70 case GL_FLOAT_VEC4: 107 case GL_FLOAT_VEC4: 211 case GL_FLOAT_VEC4: 279 case GL_FLOAT_VEC4:
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H A D | Program.cpp | 525 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; 1144 case GL_FLOAT_VEC4: applyUniform4fv(device, location, size, f); break;
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/external/deqp/modules/glshared/ |
H A D | glsAttributeLocationTests.cpp | 885 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, Cond("A", false))); 945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); 1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); 1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); 1064 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); 1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); 1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); 1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); 1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); 1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 47 AttribType("vec4", 1, GL_FLOAT_VEC4), 81 AttribType("vec4", 1, GL_FLOAT_VEC4),
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H A D | es3fShaderStateQueryTests.cpp | 1627 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE },
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/external/deqp/modules/gles2/functional/ |
H A D | es2fAttribLocationTests.cpp | 54 AttribType("vec4", 1, GL_FLOAT_VEC4),
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H A D | es2fShaderStateQueryTests.cpp | 1329 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE },
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cProgramInterfaceQueryTests.cpp | 519 GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; 534 GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; 808 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; 1227 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; 1314 6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos") 1319 8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recolor") 1483 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a") 1517 4, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "j.b") 3465 11, GL_FLOAT_VEC4, 5, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a[2][1]") 3538 GLint expected5[] = { 11, GL_FLOAT_VEC4, [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 421 case GL_FLOAT_VEC4: 742 : index(_index), embeddedRetVal(GL_FLOAT_VEC4, generator) 1458 case GL_FLOAT_VEC4: 2139 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_CSH)); 2152 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(0x0a, Loc::Hex), DefOccurence::FSH_OR_CSH)); 2154 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(010, Loc::Oct), DefOccurence::FSH_OR_CSH)); 2165 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); 2178 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); 2179 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(3))); 2180 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Lo [all...] |
/external/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 52 DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1)
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/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 832 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4;
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H A D | gluStrUtil.inl | 956 case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
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/external/mesa3d/src/compiler/glsl/ |
H A D | opt_dead_builtin_varyings.cpp | 114 var->type->gl_type != GL_FLOAT_VEC4)
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52
macro
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 314 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 316 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 405 #define GL_FLOAT_VEC4 0x8B52
macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 922 #define GL_FLOAT_VEC4 0x8B52
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 314 #define GL_FLOAT_VEC4 0x8B52 macro
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H A D | gl31.h | 314 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 316 #define GL_FLOAT_VEC4 0x8B52 macro
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