Searched refs:GL_FLOAT_VEC4 (Results 1 - 25 of 41) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A DShader.cpp288 case GL_FLOAT_VEC4: return true;
296 case GL_FLOAT_VEC4:
301 case GL_FLOAT_VEC4: return true;
314 case GL_FLOAT_VEC4: return false;
327 case GL_FLOAT_VEC4: return false;
340 case GL_FLOAT_VEC4: return false;
H A Dutilities.cpp47 case GL_FLOAT_VEC4:
74 case GL_FLOAT_VEC4:
121 case GL_FLOAT_VEC4:
160 case GL_FLOAT_VEC4:
H A DProgram.cpp456 if(targetUniform->type == GL_FLOAT_VEC4)
923 case GL_FLOAT_VEC4: applyUniform4fv(location, size, f); break;
/external/swiftshader/src/OpenGL/libGLESv2/
H A DShader.cpp311 case GL_FLOAT_VEC4: return true;
319 case GL_FLOAT_VEC4:
324 case GL_FLOAT_VEC4: return true;
337 case GL_FLOAT_VEC4: return false;
350 case GL_FLOAT_VEC4: return false;
363 case GL_FLOAT_VEC4: return false;
H A Dutilities.cpp70 case GL_FLOAT_VEC4:
107 case GL_FLOAT_VEC4:
211 case GL_FLOAT_VEC4:
279 case GL_FLOAT_VEC4:
H A DProgram.cpp525 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 };
1144 case GL_FLOAT_VEC4: applyUniform4fv(device, location, size, f); break;
/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp885 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, Cond("A", false)));
945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4);
1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0"));
1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0"));
1064 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0"));
1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4);
1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4);
1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4);
1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4);
1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4);
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fAttribLocationTests.cpp47 AttribType("vec4", 1, GL_FLOAT_VEC4),
81 AttribType("vec4", 1, GL_FLOAT_VEC4),
H A Des3fShaderStateQueryTests.cpp1627 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE },
/external/deqp/modules/gles2/functional/
H A Des2fAttribLocationTests.cpp54 AttribType("vec4", 1, GL_FLOAT_VEC4),
H A Des2fShaderStateQueryTests.cpp1329 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE },
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cProgramInterfaceQueryTests.cpp519 GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 };
534 GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 };
808 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 };
1227 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 };
1314 6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos")
1319 8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recolor")
1483 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a")
1517 4, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "j.b")
3465 11, GL_FLOAT_VEC4, 5, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a[2][1]")
3538 GLint expected5[] = { 11, GL_FLOAT_VEC4,
[all...]
/external/deqp/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp421 case GL_FLOAT_VEC4:
742 : index(_index), embeddedRetVal(GL_FLOAT_VEC4, generator)
1458 case GL_FLOAT_VEC4:
2139 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_CSH));
2152 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(0x0a, Loc::Hex), DefOccurence::FSH_OR_CSH));
2154 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(010, Loc::Oct), DefOccurence::FSH_OR_CSH));
2165 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2)));
2178 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2)));
2179 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(3)));
2180 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Lo
[all...]
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h52 DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1)
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp832 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4;
H A DgluStrUtil.inl956 case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
/external/mesa3d/src/compiler/glsl/
H A Dopt_dead_builtin_varyings.cpp114 var->type->gl_type != GL_FLOAT_VEC4)
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h381 #define GL_FLOAT_VEC4 0x8B52 macro
/external/mesa3d/include/GLES2/
H A Dgl2.h314 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h316 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h405 #define GL_FLOAT_VEC4 0x8B52 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl922 #define GL_FLOAT_VEC4 0x8B52
/external/mesa3d/include/GLES3/
H A Dgl3.h314 #define GL_FLOAT_VEC4 0x8B52 macro
H A Dgl31.h314 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h316 #define GL_FLOAT_VEC4 0x8B52 macro

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