Searched refs:GL_STENCIL_PASS_DEPTH_FAIL (Results 1 - 25 of 31) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluStrUtil.inl67 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL";
1100 case GL_STENCIL_PASS_DEPTH_FAIL: return "GL_STENCIL_PASS_DEPTH_FAIL";
/external/robolectric/v1/lib/main/
H A Dopengl-api-gl1.1-android-2.1_r1.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ...
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/deqp/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1086 case GL_STENCIL_PASS_DEPTH_FAIL:
1125 case GL_STENCIL_PASS_DEPTH_FAIL:
2122 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL },
/external/mesa3d/include/GLES/
H A Dgl.h214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/include/GLES/
H A Dgl.h178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
H A Dgl.h214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/deqp/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp1365 case GL_STENCIL_PASS_DEPTH_FAIL:
1405 case GL_STENCIL_PASS_DEPTH_FAIL:
2871 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL },
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp1228 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break;
1465 case GL_STENCIL_PASS_DEPTH_FAIL:
1617 case GL_STENCIL_PASS_DEPTH_FAIL:
/external/mesa3d/include/GLES2/
H A Dgl2.h160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h42 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
/external/swiftshader/include/GLES2/
H A Dgl2.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h204 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1314 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break;
1535 case GL_STENCIL_PASS_DEPTH_FAIL:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1956 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return true;
2549 case GL_STENCIL_PASS_DEPTH_FAIL:
/external/mesa3d/src/mesa/main/
H A Dget.c766 case GL_STENCIL_PASS_DEPTH_FAIL:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl147 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
/external/mesa3d/include/GL/
H A Dgl.h425 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
H A Dglcorearb.h267 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/mesa3d/include/GLES3/
H A Dgl3.h160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
H A Dgl31.h160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
H A Dgl32.h160 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h161 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro

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