/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 68 case GL_STENCIL_PASS_DEPTH_PASS: return "GL_STENCIL_PASS_DEPTH_PASS"; 1101 case GL_STENCIL_PASS_DEPTH_PASS: return "GL_STENCIL_PASS_DEPTH_PASS";
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/external/robolectric/v1/lib/main/ |
H A D | opengl-api-gl1.1-android-2.1_r1.jar | META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ... |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/deqp/modules/gles2/functional/ |
H A D | es2fIntegerStateQueryTests.cpp | 1091 case GL_STENCIL_PASS_DEPTH_PASS: 1130 case GL_STENCIL_PASS_DEPTH_PASS: 2123 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS }
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/external/mesa3d/include/GLES/ |
H A D | gl.h | 215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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/external/swiftshader/include/GLES/ |
H A D | gl.h | 179 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
H A D | gl.h | 215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
macro
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/external/deqp/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 1370 case GL_STENCIL_PASS_DEPTH_PASS: 1410 case GL_STENCIL_PASS_DEPTH_PASS: 2872 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS }
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 1229 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; 1466 case GL_STENCIL_PASS_DEPTH_PASS: 1618 case GL_STENCIL_PASS_DEPTH_PASS:
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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/external/mesa3d/prebuilt-intermediates/main/ |
H A D | get_hash.h | 43 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 205 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
macro
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 1315 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; 1536 case GL_STENCIL_PASS_DEPTH_PASS:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1957 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; return true; 2550 case GL_STENCIL_PASS_DEPTH_PASS:
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/external/mesa3d/src/mesa/main/ |
H A D | get.c | 769 case GL_STENCIL_PASS_DEPTH_PASS:
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 148 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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/external/mesa3d/include/GL/ |
H A D | gl.h | 426 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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H A D | glcorearb.h | 268 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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H A D | gl31.h | 161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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H A D | gl32.h | 161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 162 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
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