Searched refs:GL_STENCIL_PASS_DEPTH_PASS (Results 1 - 25 of 31) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluStrUtil.inl68 case GL_STENCIL_PASS_DEPTH_PASS: return "GL_STENCIL_PASS_DEPTH_PASS";
1101 case GL_STENCIL_PASS_DEPTH_PASS: return "GL_STENCIL_PASS_DEPTH_PASS";
/external/robolectric/v1/lib/main/
H A Dopengl-api-gl1.1-android-2.1_r1.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ...
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/deqp/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1091 case GL_STENCIL_PASS_DEPTH_PASS:
1130 case GL_STENCIL_PASS_DEPTH_PASS:
2123 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS }
/external/mesa3d/include/GLES/
H A Dgl.h215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/swiftshader/include/GLES/
H A Dgl.h179 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
H A Dgl.h215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/deqp/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp1370 case GL_STENCIL_PASS_DEPTH_PASS:
1410 case GL_STENCIL_PASS_DEPTH_PASS:
2872 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS }
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp1229 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break;
1466 case GL_STENCIL_PASS_DEPTH_PASS:
1618 case GL_STENCIL_PASS_DEPTH_PASS:
/external/mesa3d/include/GLES2/
H A Dgl2.h161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h43 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
/external/swiftshader/include/GLES2/
H A Dgl2.h163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h205 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1315 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break;
1536 case GL_STENCIL_PASS_DEPTH_PASS:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1957 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; return true;
2550 case GL_STENCIL_PASS_DEPTH_PASS:
/external/mesa3d/src/mesa/main/
H A Dget.c769 case GL_STENCIL_PASS_DEPTH_PASS:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl148 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
/external/mesa3d/include/GL/
H A Dgl.h426 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
H A Dglcorearb.h268 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/mesa3d/include/GLES3/
H A Dgl3.h161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
H A Dgl31.h161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
H A Dgl32.h161 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h162 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro

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