Searched refs:precisiontype (Results 1 - 25 of 29) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dshaderapi.h194 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
H A Dshaderapi.c1894 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, argument
1914 switch (precisiontype) {
1935 "glGetShaderPrecisionFormat(precisiontype)");
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp111 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
720 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
722 return es2::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
H A DlibGLESv2.hpp132 void (*glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
H A DlibGLESv2.cpp3411 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
3413 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
3414 shadertype, precisiontype, range, precision);
3425 switch(precisiontype)
/external/mesa3d/include/GLES2/
H A Dgl2.h450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/external/swiftshader/include/GLES2/
H A Dgl2.h452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.hpp119 void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
/external/skia/include/gpu/gl/
H A DGrGLFunctions.h104 typedef GrGLvoid (* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
/external/skia/src/gpu/gl/
H A DGrGLTestInterface.h102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} argument
/external/skqp/include/gpu/gl/
H A DGrGLFunctions.h105 typedef GrGLvoid (* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
/external/skqp/src/gpu/gl/
H A DGrGLTestInterface.h102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} argument
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h878 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
/external/mesa3d/include/GLES3/
H A Dgl3.h450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
H A Dgl31.h450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
H A Dgl32.h450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/external/swiftshader/include/GLES3/
H A Dgl3.h452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp2959 void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
2961 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
2962 shadertype, precisiontype, range, precision);
2973 switch(precisiontype)
/external/deqp/framework/platform/null/
H A DtcuNullRenderContextFuncs.inl2941 GLW_APICALL void GLW_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
2944 DE_UNREF(precisiontype);
/external/mesa3d/include/GL/
H A Dglcorearb.h1936 typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
2025 GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/external/deqp/framework/opengl/wrapper/
H A DglwImpl.inl2751 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
2756 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
H A DglwApi.inl1241 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/external/deqp/framework/opengl/
H A DgluCallLogWrapper.inl2541 void CallLogWrapper::glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision)
2544 m_log << TestLog::Message << "glGetShaderPrecisionFormat(" << getShaderTypeStr(shadertype) << ", " << getPrecisionFormatTypeStr(precisiontype) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(range))) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(precision))) << ");" << TestLog::EndMessage;
2545 m_gl.getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
H A DgluCallLogWrapperApi.inl349 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision);

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