/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.h | 194 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
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H A D | shaderapi.c | 1894 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, argument 1914 switch (precisiontype) { 1935 "glGetShaderPrecisionFormat(precisiontype)");
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 111 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 720 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument 722 return es2::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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H A D | libGLESv2.hpp | 132 void (*glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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H A D | libGLESv2.cpp | 3411 void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument 3413 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", 3414 shadertype, precisiontype, range, precision); 3425 switch(precisiontype)
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.hpp | 119 void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
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/external/skia/include/gpu/gl/ |
H A D | GrGLFunctions.h | 104 typedef GrGLvoid (* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/skia/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} argument
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/external/skqp/include/gpu/gl/ |
H A D | GrGLFunctions.h | 105 typedef GrGLvoid (* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
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/external/skqp/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 102 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} argument
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 878 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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H A D | gl31.h | 450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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H A D | gl32.h | 450 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 592 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 2959 void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument 2961 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", 2962 shadertype, precisiontype, range, precision); 2973 switch(precisiontype)
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContextFuncs.inl | 2941 GLW_APICALL void GLW_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) 2944 DE_UNREF(precisiontype);
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 1936 typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 2025 GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwImpl.inl | 2751 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) 2756 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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H A D | glwApi.inl | 1241 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/external/deqp/framework/opengl/ |
H A D | gluCallLogWrapper.inl | 2541 void CallLogWrapper::glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision) 2544 m_log << TestLog::Message << "glGetShaderPrecisionFormat(" << getShaderTypeStr(shadertype) << ", " << getPrecisionFormatTypeStr(precisiontype) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(range))) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(precision))) << ");" << TestLog::EndMessage; 2545 m_gl.getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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H A D | gluCallLogWrapperApi.inl | 349 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision);
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