Searched refs:zpass (Results 1 - 25 of 48) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dstencil.h53 _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
61 _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
H A Dstencil.c298 * \param zpass action to take when stencil test passes and the depth test
308 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument
324 if (!validate_stencil_op(ctx, zpass)) {
325 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
332 ctx->Stencil.ZPassFunc[face] == zpass &&
337 ctx->Stencil.ZPassFunc[face] = zpass;
344 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
351 ctx->Stencil.ZPassFunc[0] == zpass &&
352 ctx->Stencil.ZPassFunc[1] == zpass &&
358 ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
396 _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) argument
[all...]
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di830_state.c92 GLenum zpass)
97 DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __func__,
100 _mesa_enum_to_string(zpass));
162 switch (zpass) {
91 i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
H A Di915_state.c175 GLenum zpass)
174 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp154 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
155 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
946 GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument
948 return es2::StencilOp(fail, zfail, zpass);
951 GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
953 return es2::StencilOpSeparate(face, fail, zfail, zpass);
H A DlibGLESv2.hpp175 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
176 void (*glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
H A DlibGLESv2.cpp4863 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument
4865 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4868 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
4871 face, fail, zfail, zpass);
4913 switch(zpass)
4934 context->setStencilOperations(fail, zfail, zpass);
4939 context->setStencilBackOperations(fail, zfail, zpass);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.hpp153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass);
154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
/external/skia/include/gpu/gl/
H A DGrGLFunctions.h149 typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
150 typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_state.c362 GLenum zfail, GLenum zpass)
361 nouveau_stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DlibGLES_CM.hpp189 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
H A Dmain.cpp299 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
1263 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument
1265 return es1::StencilOp(fail, zfail, zpass);
H A DlibGLES_CM.cpp3572 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument
3574 TRACE("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", fail, zfail, zpass);
3606 switch(zpass)
3625 context->setStencilOperations(fail, zfail, zpass);
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java616 public void glStencilOp(int fail, int zfail, int zpass) { argument
617 ((GL10)mGL).glStencilOp(fail, zfail, zpass);
/external/mesa3d/include/GLES2/
H A Dgl2.h484 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
626 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/skia/src/gpu/gl/
H A DGrGLTestInterface.h144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument
145 virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument
/external/skqp/include/gpu/gl/
H A DGrGLFunctions.h152 typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
153 typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
/external/skqp/src/gpu/gl/
H A DGrGLTestInterface.h144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument
145 virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument
/external/swiftshader/include/GLES2/
H A Dgl2.h486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h912 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
913 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
/external/mesa3d/include/GLES/
H A Dgl.h724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/swiftshader/include/GLES/
H A Dgl.h533 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
H A Dgl.h724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp4103 void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument
4105 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4108 void APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
4111 face, fail, zfail, zpass);
4153 switch(zpass)
4179 context->setStencilOperations(fail, zfail, zpass);
4184 context->setStencilBackOperations(fail, zfail, zpass);

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