/external/mesa3d/src/mesa/main/ |
H A D | stencil.h | 53 _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ); 61 _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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H A D | stencil.c | 298 * \param zpass action to take when stencil test passes and the depth test 308 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument 324 if (!validate_stencil_op(ctx, zpass)) { 325 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); 332 ctx->Stencil.ZPassFunc[face] == zpass && 337 ctx->Stencil.ZPassFunc[face] = zpass; 344 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); 351 ctx->Stencil.ZPassFunc[0] == zpass && 352 ctx->Stencil.ZPassFunc[1] == zpass && 358 ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; 396 _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) argument [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | i830_state.c | 92 GLenum zpass) 97 DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __func__, 100 _mesa_enum_to_string(zpass)); 162 switch (zpass) { 91 i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
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H A D | i915_state.c | 175 GLenum zpass) 174 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 154 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 155 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 946 GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument 948 return es2::StencilOp(fail, zfail, zpass); 951 GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument 953 return es2::StencilOpSeparate(face, fail, zfail, zpass);
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H A D | libGLESv2.hpp | 175 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); 176 void (*glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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H A D | libGLESv2.cpp | 4863 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument 4865 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); 4868 void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument 4871 face, fail, zfail, zpass); 4913 switch(zpass) 4934 context->setStencilOperations(fail, zfail, zpass); 4939 context->setStencilBackOperations(fail, zfail, zpass);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.hpp | 153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass); 154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
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/external/skia/include/gpu/gl/ |
H A D | GrGLFunctions.h | 149 typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); 150 typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_state.c | 362 GLenum zfail, GLenum zpass) 361 nouveau_stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | libGLES_CM.hpp | 189 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
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H A D | main.cpp | 299 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 1263 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument 1265 return es1::StencilOp(fail, zfail, zpass);
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H A D | libGLES_CM.cpp | 3572 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument 3574 TRACE("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", fail, zfail, zpass); 3606 switch(zpass) 3625 context->setStencilOperations(fail, zfail, zpass);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 616 public void glStencilOp(int fail, int zfail, int zpass) { argument 617 ((GL10)mGL).glStencilOp(fail, zfail, zpass);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 484 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 626 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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/external/skia/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument 145 virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument
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/external/skqp/include/gpu/gl/ |
H A D | GrGLFunctions.h | 152 typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); 153 typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
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/external/skqp/src/gpu/gl/ |
H A D | GrGLTestInterface.h | 144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument 145 virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 912 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
913 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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/external/mesa3d/include/GLES/ |
H A D | gl.h | 724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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/external/swiftshader/include/GLES/ |
H A D | gl.h | 533 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
H A D | gl.h | 724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 4103 void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument 4105 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); 4108 void APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument 4111 face, fail, zfail, zpass); 4153 switch(zpass) 4179 context->setStencilOperations(fail, zfail, zpass); 4184 context->setStencilBackOperations(fail, zfail, zpass);
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