Searched refs:setWalkDirection (Results 1 - 12 of 12) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsCharacter.java117 public void setWalkDirection(Vector3f vec) { method in class:PhysicsCharacter
119 setWalkDirection(characterId, vec);
122 private native void setWalkDirection(long characterId, Vector3f vec); method in class:PhysicsCharacter
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsCharacter.java113 public void setWalkDirection(Vector3f vec) { method in class:PhysicsCharacter
115 character.setWalkDirection(Converter.convert(walkDirection, tempVec));
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
H A DTestQ3.java136 player.setWalkDirection(walkDirection);
H A DTestPhysicsCharacter.java153 physicsCharacter.setWalkDirection(walkDirection);
H A DTestWalkingChar.java358 character.setWalkDirection(walkDirection);
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
H A DHelloCollision.java163 * The setWalkDirection() command is what lets a physics-controlled player walk.
175 player.setWalkDirection(walkDirection);
H A DHelloTerrainCollision.java208 * The setWalkDirection() command is what lets a physics-controlled player walk.
220 player.setWalkDirection(walkDirection);
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
H A DTerrainGridSerializationTest.java175 this.player3.setWalkDirection(this.walkDirection);
H A DTerrainGridTest.java235 this.player3.setWalkDirection(this.walkDirection);
H A DTerrainGridTileLoaderTest.java232 this.player3.setWalkDirection(this.walkDirection);
H A DTerrainGridAlphaMapTest.java324 this.player3.setWalkDirection(this.walkDirection);
/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_objects_PhysicsCharacter.cpp114 * Method: setWalkDirection
127 character->setWalkDirection(vec);

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