/external/chromium/webkit/glue/ |
H A D | gl_bindings_skia_cmd_buffer.cc | 34 glColorMask,
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/external/skia/src/gpu/android/ |
H A D | GrGLCreateNativeInterface_android.cpp | 34 interface->fColorMask = glColorMask;
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/external/quake/quake/src/WinQuake/ |
H A D | glquake.h | 337 #define glColorMask(...) do { glColorMask(__VA_ARGS__); GLCHECK("glColorMask");} while(0) macro
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/external/skia/src/gpu/ios/ |
H A D | GrGLDefaultInterface_iOS.cpp | 33 interface->fColorMask = glColorMask;
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/external/skia/src/gpu/unix/ |
H A D | GrGLCreateNativeInterface_unix.cpp | 49 interface->fColorMask = glColorMask;
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/external/skia/src/gpu/win/ |
H A D | GrGLCreateNativeInterface_win.cpp | 47 interface->fColorMask = glColorMask;
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglGL1Renderer.java | 146 glColorMask(true, true, true, true); 282 glColorMask(true, true, true, true); 285 glColorMask(false, false, false, false);
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H A D | LwjglRenderer.java | 426 glColorMask(true, true, true, true);
499 glColorMask(true, true, true, true);
502 glColorMask(false, false, false, false);
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/external/skia/src/gpu/mac/ |
H A D | GrGLCreateNativeInterface_mac.cpp | 62 interface->fColorMask = glColorMask;
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | GraphicsContext3DOpenGL.cpp | 273 ::glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 296 ::glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); 486 ::glColorMask(red, green, blue, alpha);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 126 public void glColorMask(boolean red, boolean green, boolean blue, method in class:GLErrorLogger.ErrorLoggingGL 128 ((GL10)mGL).glColorMask(red, green, blue, alpha);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 491 logger.info("GLES20.glColorMask(true, true, true, true)"); 493 GLES20.glColorMask(true, true, true, true); 498 logger.info("GLES20.glColorMask(false, false, false, false)"); 500 GLES20.glColorMask(false, false, false, false);
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
H A D | SDL_glfuncs.h | 55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | GraphicsContext3DQt.cpp | 821 glColorMask(red, green, blue, alpha);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | libGLESv2.cpp | 678 void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) function
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