Searched refs:glDepthMask (Results 1 - 21 of 21) sorted by relevance

/external/chromium/webkit/glue/
H A Dgl_bindings_skia_cmd_buffer.cc45 glDepthMask,
/external/skia/src/gpu/android/
H A DGrGLCreateNativeInterface_android.cpp44 interface->fDepthMask = glDepthMask;
/external/quake/quake/src/QW/client/
H A Dgl_rlight.c154 glDepthMask (0);
172 glDepthMask (1);
H A Dgl_rsurf.c697 glDepthMask (0); // don't bother writing Z
776 glDepthMask (1); // back to normal Z buffering
/external/quake/quake/src/WinQuake/
H A Dgl_rlight.cpp157 glDepthMask (0);
175 glDepthMask (1);
H A Dglquake.h347 #define glDepthMask(...) do { glDepthMask(__VA_ARGS__); GLCHECK("glDepthMask");} while(0) macro
H A Dgl_rsurf.cpp773 glDepthMask (0); // don't bother writing Z
846 glDepthMask (1); // back to normal Z buffering
/external/skia/src/gpu/ios/
H A DGrGLDefaultInterface_iOS.cpp44 interface->fDepthMask = glDepthMask;
/external/skia/src/gpu/unix/
H A DGrGLCreateNativeInterface_unix.cpp61 interface->fDepthMask = glDepthMask;
/external/skia/src/gpu/win/
H A DGrGLCreateNativeInterface_win.cpp51 interface->fDepthMask = glDepthMask;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglGL1Renderer.java153 //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
158 glDepthMask(true);
274 glDepthMask(true);
277 glDepthMask(false);
H A DLwjglRenderer.java433 //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
438 glDepthMask(true);
491 glDepthMask(true);
494 glDepthMask(false);
/external/skia/src/gpu/mac/
H A DGrGLCreateNativeInterface_mac.cpp74 interface->fDepthMask = glDepthMask;
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp278 ::glDepthMask(GL_TRUE);
299 ::glDepthMask(depthMask);
584 ::glDepthMask(flag);
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java190 public void glDepthMask(boolean flag) { method in class:GLErrorLogger.ErrorLoggingGL
191 ((GL10)mGL).glDepthMask(flag);
/external/mesa3d/include/GLES2/
H A Dgl2.h509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java476 logger.info("GLES20.glDepthMask(true)");
478 GLES20.glDepthMask(true);
483 logger.info("GLES20.glDepthMask(false)");
485 GLES20.glDepthMask(false);
/external/qemu/distrib/sdl-1.2.15/src/video/
H A DSDL_glfuncs.h67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContext3DQt.cpp858 glDepthMask(flag);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp1579 void __stdcall glDepthMask(GLboolean flag) function

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