Searched refs:glDepthRangef (Results 1 - 9 of 9) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | glquake.h | 289 #define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0) macro
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H A D | gl_rmain.cpp | 852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); 854 glDepthRangef(gldepthmin, gldepthmax); 1385 glDepthRangef (gldepthmin, gldepthmax); 1427 glDepthRangef (gldepthmin, gldepthmax); 1439 glDepthRangef (gldepthmin, gldepthmax);
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/external/quake/quake/src/QW/client/ |
H A D | gl_rmain.c | 761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); 763 glDepthRangef(gldepthmin, gldepthmax); 1114 glDepthRangef (gldepthmin, gldepthmax);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { method in class:GLErrorLogger.ErrorLoggingGL 196 ((GL10)mGL).glDepthRangef(zNear, zFar);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 402 logger.log(Level.INFO, "GLES20.glDepthRangef({0}, {1})", new Object[]{start, end}); 404 GLES20.glDepthRangef(start, end);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | GraphicsContext3DQt.cpp | 865 glDepthRangef(zNear, zFar);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | libGLESv2.cpp | 1598 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) function
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