Searched refs:glDepthRangef (Results 1 - 9 of 9) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dglquake.h289 #define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0) macro
H A Dgl_rmain.cpp852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin));
854 glDepthRangef(gldepthmin, gldepthmax);
1385 glDepthRangef (gldepthmin, gldepthmax);
1427 glDepthRangef (gldepthmin, gldepthmax);
1439 glDepthRangef (gldepthmin, gldepthmax);
/external/quake/quake/src/QW/client/
H A Dgl_rmain.c761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin));
763 glDepthRangef(gldepthmin, gldepthmax);
1114 glDepthRangef (gldepthmin, gldepthmax);
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { method in class:GLErrorLogger.ErrorLoggingGL
196 ((GL10)mGL).glDepthRangef(zNear, zFar);
/external/mesa3d/include/GLES2/
H A Dgl2.h510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java402 logger.log(Level.INFO, "GLES20.glDepthRangef({0}, {1})", new Object[]{start, end});
404 GLES20.glDepthRangef(start, end);
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContext3DQt.cpp865 glDepthRangef(zNear, zFar);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp1598 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) function

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