Searched refs:glScissor (Results 1 - 20 of 20) sorted by relevance

/external/chromium/webkit/glue/
H A Dgl_bindings_skia_cmd_buffer.cc73 glScissor,
/external/skia/src/gpu/android/
H A DGrGLCreateNativeInterface_android.cpp69 interface->fScissor = glScissor;
/external/quake/quake/src/WinQuake/
H A Dglquake.h409 #define glScissor(...) do { glScissor(__VA_ARGS__); GLCHECK("glScissor");} while(0) macro
/external/skia/src/gpu/ios/
H A DGrGLDefaultInterface_iOS.cpp70 interface->fScissor = glScissor;
/external/skia/src/gpu/unix/
H A DGrGLCreateNativeInterface_unix.cpp105 interface->fScissor = glScissor;
/external/skia/src/gpu/win/
H A DGrGLCreateNativeInterface_win.cpp69 interface->fScissor = glScissor;
/external/skia/src/gpu/mac/
H A DGrGLCreateNativeInterface_mac.cpp110 interface->fScissor = glScissor;
/external/webkit/Source/WebCore/platform/graphics/android/
H A DGLWebViewState.cpp478 glScissor(rect.x(), rect.y(), rect.width(), rect.height());
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java596 public void glScissor(int x, int y, int width, int height) { method in class:GLErrorLogger.ErrorLoggingGL
597 ((GL10)mGL).glScissor(x, y, width, height);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglGL1Renderer.java405 glScissor(x, y, width, height);
H A DLwjglRenderer.java726 glScissor(x, y, width, height);
/external/mesa3d/include/GLES2/
H A Dgl2.h570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DShaderProgram.cpp672 // we should only call glScissor in this function, so that we can easily
700 glScissor(screenClip.x(), screenClip.y(), screenClip.width(), screenClip.height());
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp599 GL_CMD(glScissor(rect.x(), rect.y(), rect.width(), rect.height()))
H A DGraphicsContext3DOpenGL.cpp906 ::glScissor(x, y, width, height);
/external/qemu/distrib/sdl-1.2.15/src/video/
H A DSDL_glfuncs.h257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java696 logger.log(Level.INFO, "GLES20.glScissor({0}, {1}, {2}, {3})", new Object[]{x, y, width, height});
698 GLES20.glScissor(x, y, width, height);
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContext3DQt.cpp1187 glScissor(x, y, width, height);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp4157 void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) function

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