/external/chromium/webkit/glue/ |
H A D | gl_bindings_skia_cmd_buffer.cc | 73 glScissor,
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/external/skia/src/gpu/android/ |
H A D | GrGLCreateNativeInterface_android.cpp | 69 interface->fScissor = glScissor;
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/external/quake/quake/src/WinQuake/ |
H A D | glquake.h | 409 #define glScissor(...) do { glScissor(__VA_ARGS__); GLCHECK("glScissor");} while(0) macro
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/external/skia/src/gpu/ios/ |
H A D | GrGLDefaultInterface_iOS.cpp | 70 interface->fScissor = glScissor;
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/external/skia/src/gpu/unix/ |
H A D | GrGLCreateNativeInterface_unix.cpp | 105 interface->fScissor = glScissor;
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/external/skia/src/gpu/win/ |
H A D | GrGLCreateNativeInterface_win.cpp | 69 interface->fScissor = glScissor;
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/external/skia/src/gpu/mac/ |
H A D | GrGLCreateNativeInterface_mac.cpp | 110 interface->fScissor = glScissor;
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/external/webkit/Source/WebCore/platform/graphics/android/ |
H A D | GLWebViewState.cpp | 478 glScissor(rect.x(), rect.y(), rect.width(), rect.height());
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 596 public void glScissor(int x, int y, int width, int height) { method in class:GLErrorLogger.ErrorLoggingGL 597 ((GL10)mGL).glScissor(x, y, width, height);
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglGL1Renderer.java | 405 glScissor(x, y, width, height);
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H A D | LwjglRenderer.java | 726 glScissor(x, y, width, height);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | ShaderProgram.cpp | 672 // we should only call glScissor in this function, so that we can easily 700 glScissor(screenClip.x(), screenClip.y(), screenClip.width(), screenClip.height());
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | TextureMapperGL.cpp | 599 GL_CMD(glScissor(rect.x(), rect.y(), rect.width(), rect.height()))
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H A D | GraphicsContext3DOpenGL.cpp | 906 ::glScissor(x, y, width, height);
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
H A D | SDL_glfuncs.h | 257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 696 logger.log(Level.INFO, "GLES20.glScissor({0}, {1}, {2}, {3})", new Object[]{x, y, width, height}); 698 GLES20.glScissor(x, y, width, height);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | GraphicsContext3DQt.cpp | 1187 glScissor(x, y, width, height);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | libGLESv2.cpp | 4157 void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) function
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