Searched refs:gl_shader_program (Results 1 - 13 of 13) sorted by relevance

/external/mesa3d/src/glsl/
H A Dprogram.h27 link_shaders(const struct gl_context *ctx, struct gl_shader_program *prog);
H A Dlinker.h29 linker_error_printf(gl_shader_program *prog, const char *fmt, ...);
32 link_function_calls(gl_shader_program *prog, gl_shader *main,
H A Dlink_functions.cpp42 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
201 gl_shader_program *prog;
251 link_function_calls(gl_shader_program *prog, gl_shader *main,
H A Dlinker.cpp178 linker_error_printf(gl_shader_program *prog, const char *fmt, ...)
248 validate_vertex_shader_executable(struct gl_shader_program *prog,
272 validate_fragment_shader_executable(struct gl_shader_program *prog,
321 cross_validate_globals(struct gl_shader_program *prog,
441 cross_validate_uniforms(struct gl_shader_program *prog)
452 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
767 struct gl_shader_program *prog,
947 update_array_sizes(struct gl_shader_program *prog)
1069 assign_uniform_locations(struct gl_shader_program *prog)
1170 assign_attribute_locations(gl_shader_program *pro
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H A Dglsl_compiler.cpp237 struct gl_shader_program *whole_program;
239 whole_program = hieralloc_zero (NULL, struct gl_shader_program);
/external/mesa3d/src/mesa/program/
H A Dir_to_mesa.h32 void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
34 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
/external/mesa3d/src/pixelflinger2/
H A Dshader.cpp135 extern void link_shaders(const struct gl_context *ctx, struct gl_shader_program *prog);
211 gl_shader_program * GGLShaderProgramCreate()
213 gl_shader_program * program = hieralloc_zero(NULL, struct gl_shader_program);
229 static gl_shader_program * ShaderProgramCreate(const GGLInterface * iface)
232 gl_shader_program * program = GGLShaderProgramCreate();
238 unsigned GGLShaderAttach(gl_shader_program * program, gl_shader * shader)
256 static void ShaderAttach(const GGLInterface * iface, gl_shader_program * program,
264 GLboolean GGLShaderProgramLink(gl_shader_program * program, const char ** infoLog)
287 static GLboolean ShaderProgramLink(gl_shader_program * progra
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H A Dpixelflinger2.h99 gl_shader_program * CurrentProgram;
186 // actual gl_shader and gl_shader_program is created and destroyed by Shader(Program)Create/Delete,
H A Dscanline.cpp186 void GGLScanLine(const gl_shader_program * program, const GGLPixelFormat colorFormat,
H A Draster.cpp57 void GGLProcessVertex(const gl_shader_program * program, const VertexInput * input,
430 // iface->ShaderUniformMatrix((gl_shader_program *)program, 4, 4, 0, 1, GL_FALSE, matrix);
H A Dllvm_scanline.cpp448 void GenerateScanLine(const GGLState * gglCtx, const gl_shader_program * program, Module * mod,
/external/mesa3d/include/pixelflinger2/
H A Dpixelflinger2_interface.h27 typedef struct gl_shader_program gl_shader_program_t;
/external/mesa3d/src/mesa/main/
H A Dmtypes.h2095 struct gl_shader_program struct
2176 struct gl_shader_program *CurrentVertexProgram;
2177 struct gl_shader_program *CurrentGeometryProgram;
2178 struct gl_shader_program *CurrentFragmentProgram;
2185 struct gl_shader_program *ActiveProgram;
2318 // /** Table of both gl_shader and gl_shader_program objects */

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