Searched defs:shader (Results 1 - 25 of 45) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglShaderSource.java1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
4 int shader,
3 glShaderSource( int shader, String string ) argument
H A DglGetProgramInfoLog.cpp3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { argument
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
H A DglGetShaderInfoLog.cpp3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { argument
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
H A DglGetShaderSource.java1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
4 int shader,
12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
15 int shader,
21 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
24 int shader
3 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument
14 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
H A DglShaderSource.cpp2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
H A DglGetShaderSource.cpp1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
4 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) {
50 (GLuint)shader,
70 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
73 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) {
85 (GLuint)shader,
95 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
96 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { argument
98 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
107 glGetShaderSource(shader, shaderLe
3 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument
72 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument
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/frameworks/rs/driver/
H A DrsdProgram.cpp37 const char* shader, size_t shaderLen,
40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
74 ALOGV("Destroying vertex shader with ID %u", (uint32_t)pv);
84 const char* shader, size_t shaderLen,
87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
108 ALOGV("Destroying fragment shader with ID %u", (uint32_t)pf);
36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
83 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DViewFilter.java131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { argument
132 shader.setTargetRect(getTargetRect(frameRect, outputRect));
133 shader.setClearsOutput(true);
134 shader.setClearColor(mClearColor);
136 shader.setSourceRect(0f, 1f, 1f, -1f);
/frameworks/base/libs/hwui/
H A DProgram.cpp145 GLuint shader = glCreateShader(type); local
146 glShaderSource(shader, 1, &source, 0);
147 glCompileShader(shader);
150 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
155 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
156 ALOGE("Error while compiling shader: %s", log);
157 glDeleteShader(shader);
161 return shader;
H A DResourceCache.cpp371 SkiaShader* shader = (SkiaShader*) resource; local
372 delete shader;
H A DGradientCache.cpp118 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { argument
H A DDisplayListRenderer.h130 virtual void setupShader(SkiaShader* shader);
304 inline SkiaShader* refShader(SkiaShader* shader) { argument
305 if (!shader) return NULL;
307 SkiaShader* shaderCopy = mShaderMap.valueFor(shader);
309 if (shaderCopy == NULL || shaderCopy->getGenerationId() != shader->getGenerationId()) {
310 shaderCopy = shader->copy();
312 mShaderMap.replaceValueFor(shader, shaderCopy);
H A DSkiaShader.cpp58 // Base shader
61 void SkiaShader::copyFrom(const SkiaShader& shader) { argument
62 mType = shader.mType;
63 mKey = shader.mKey;
64 mTileX = shader.mTileX;
65 mTileY = shader.mTileY;
66 mBlend = shader.mBlend;
67 mUnitMatrix = shader.mUnitMatrix;
68 mShaderMatrix = shader.mShaderMatrix;
69 mGenerationId = shader
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/frameworks/native/opengl/libs/EGL/
H A Dtrace.cpp102 static void TraceGLShaderSource(GLuint shader, GLsizei count, argument
125 shader, count);
128 shader, count);
189 GLuint shader = va_arg(argp, GLuint);
197 TraceGLShaderSource(shader, count, string, length);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 ALOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader
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/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp38 GLuint shader = glCreateShader(shaderType); local
39 if (shader) {
40 glShaderSource(shader, 1, &pSource, NULL);
41 glCompileShader(shader);
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
51 ALOGE("Could not compile shader %d:\n%s\n",
55 glDeleteShader(shader);
56 shader
[all...]
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp98 GLuint shader = glCreateShader(type); local
99 glShaderSource(shader, 1, &source, 0);
100 glCompileShader(shader);
102 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
107 glGetShaderInfoLog(shader, sizeof(log), 0, log);
108 ALOGE("Error while compiling shader: \n%s\n%s", source, log);
109 glDeleteShader(shader);
112 return shader;
116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; local
118 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGT
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/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.cpp387 void GLEnv::AttachShader(int key, ShaderProgram* shader) { argument
391 attached_shaders_[key] = shader;
/frameworks/native/cmds/flatland/
H A DGLHelper.cpp197 fprintf(stderr, "unknown shader name: \"%s\"\n", name);
304 GLuint shader = glCreateShader(shaderType); local
305 if (shader == 0) {
310 glShaderSource(shader, 1, &src, NULL);
311 glCompileShader(shader);
314 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
317 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
321 glGetShaderInfoLog(shader, infoLen, NULL, buf);
326 glDeleteShader(shader);
329 *outShader = shader;
[all...]
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader
[all...]
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp34 GLuint shader = glCreateShader(shaderType); local
35 if (shader) {
36 glShaderSource(shader, 1, &pSource, NULL);
37 glCompileShader(shader);
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
46 glGetShaderInfoLog(shader, infoLen, NULL, buf);
47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
50 glDeleteShader(shader);
51 shader
[all...]
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader
[all...]
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp84 GLuint shader = glCreateShader(shaderType); local
85 if (shader) {
86 glShaderSource(shader, 1, &pSource, NULL);
87 glCompileShader(shader);
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
97 fprintf(stderr, "Could not compile shader %d:\n%s\n",
105 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
106 fprintf(stderr, "Could not compile shader
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/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp285 GLuint shader = glCreateShader(shaderType); local
288 glShaderSource(shader, 1, &pSource, NULL);
291 glCompileShader(shader);
295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
298 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
301 glGetShaderInfoLog(shader, infoLen, NULL, buf);
305 glDeleteShader(shader);
306 shader = 0;
308 *outShader = shader;
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp199 GLuint shader = glCreateShader(shaderType); local
201 if (shader) {
202 glShaderSource(shader, 1, &pSource, NULL);
204 glCompileShader(shader);
207 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
211 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
216 glGetShaderInfoLog(shader, infoLen, NULL, buf);
224 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
230 glDeleteShader(shader);
231 shader
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