Searched refs:shader (Results 76 - 100 of 762) sorted by relevance

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/external/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_matrix_filter.c51 struct ureg_program *shader; local
55 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
56 if (!shader)
59 i_vpos = ureg_DECL_vs_input(shader, 0);
60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
61 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
63 ureg_MOV(shader, o_vpos, i_vpos);
64 ureg_MOV(shader, o_vtex, i_vpos);
66 ureg_END(shader);
68 return ureg_create_shader_and_destroy(shader, filte
81 struct ureg_program *shader; local
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/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dtest_optpass.cpp176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
177 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
192 printf(" --vertex-shader: test with a vertex shader (the default)\n");
193 printf(" --fragment-shader: test with a fragment shader\n");
204 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); local
205 shader->Type = shader_type;
210 = new(shader) _mesa_glsl_parse_state(ctx, shader
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/external/mesa3d/src/glsl/
H A Dtest_optpass.cpp176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
177 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
192 printf(" --vertex-shader: test with a vertex shader (the default)\n");
193 printf(" --fragment-shader: test with a fragment shader\n");
204 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); local
205 shader->Type = shader_type;
210 = new(shader) _mesa_glsl_parse_state(ctx, shader
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
H A Dsp_state_shader.c46 * Create a new fragment shader variant.
54 struct pipe_shader_state *stipple_fs = NULL, *curfs = &fs->shader;
59 /* get new shader that implements polygon stippling */
80 &fs->shader);
132 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
136 &state->shader);
138 FREE((void *) state->shader.tokens);
160 /* This depends on the current fragment shader and must always be
200 FREE((void *) state->shader.tokens);
216 /* copy shader token
337 softpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) argument
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H A Dsp_state.h82 void (*prepare)(const struct sp_fragment_shader_variant *shader,
86 unsigned (*run)(const struct sp_fragment_shader_variant *shader,
91 void (*delete)(struct sp_fragment_shader_variant *shader,
100 struct pipe_shader_state shader; member in struct:sp_fragment_shader
108 struct pipe_shader_state shader; member in struct:sp_vertex_shader
115 struct pipe_shader_state shader; member in struct:sp_geometry_shader
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_shader.c46 * Create a new fragment shader variant.
54 struct pipe_shader_state *stipple_fs = NULL, *curfs = &fs->shader;
59 /* get new shader that implements polygon stippling */
80 &fs->shader);
132 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
136 &state->shader);
138 FREE((void *) state->shader.tokens);
160 /* This depends on the current fragment shader and must always be
200 FREE((void *) state->shader.tokens);
216 /* copy shader token
337 softpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) argument
[all...]
H A Dsp_state.h82 void (*prepare)(const struct sp_fragment_shader_variant *shader,
86 unsigned (*run)(const struct sp_fragment_shader_variant *shader,
91 void (*delete)(struct sp_fragment_shader_variant *shader,
100 struct pipe_shader_state shader; member in struct:sp_fragment_shader
108 struct pipe_shader_state shader; member in struct:sp_vertex_shader
115 struct pipe_shader_state shader; member in struct:sp_geometry_shader
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_fragshader.c128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
134 if (shader->NumPasses < 2) {
140 for (pass = 0; pass < shader->NumPasses; pass++) {
143 for (pc = 0; pc < shader->numArithInstr[pass]; pc++) {
145 struct atifs_instruction *inst = &shader->Instructions[pass][pc];
284 if (sat || (pc == (shader->numArithInstr[pass] - 1) &&
285 ((pass == 1) || (shader->NumPasses == 1))))
327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
334 if (shader->swizzlerq & (1 << (2 * reg)))
350 if (shader
505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
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/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_fragshader.c128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
134 if (shader->NumPasses < 2) {
140 for (pass = 0; pass < shader->NumPasses; pass++) {
143 for (pc = 0; pc < shader->numArithInstr[pass]; pc++) {
145 struct atifs_instruction *inst = &shader->Instructions[pass][pc];
284 if (sat || (pc == (shader->numArithInstr[pass] - 1) &&
285 ((pass == 1) || (shader->NumPasses == 1))))
327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
334 if (shader->swizzlerq & (1 << (2 * reg)))
350 if (shader
505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
H A Dlp_state_vs.c52 /* copy shader tokens, the ones passed in will go away.
54 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
55 if (state->shader.tokens == NULL)
63 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
71 FREE( (void *)state->shader.tokens );
106 FREE( (void *)state->shader.tokens );
H A Dlp_state_fs.c35 * - fragment shader
48 * the fragment shader needs typically to be done in floats, but the
100 /** Fragment shader number (for debugging) */
212 * Generate the fragment shader, depth/stencil test, and alpha tests.
218 struct lp_fragment_shader *shader,
235 const struct tgsi_token *tokens = shader->base.tokens;
243 boolean simple_shader = (shader->info.base.file_count[TGSI_FILE_SAMPLER] == 0 &&
244 shader->info.base.num_inputs < 3 &&
245 shader->info.base.num_instructions < 8);
261 if (!shader
217 generate_fs(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, unsigned i, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef *pmask, LLVMValueRef (*color)[4], LLVMValueRef depth_ptr, LLVMValueRef facing, unsigned partial_mask, LLVMValueRef mask_input, LLVMValueRef counter) argument
442 generate_fs_loop(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef num_loop, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef mask_store, LLVMValueRef (*out_color)[4], LLVMValueRef depth_ptr, unsigned depth_bits, LLVMValueRef facing, LLVMValueRef counter) argument
761 generate_fragment(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, struct lp_fragment_shader_variant *variant, unsigned partial_mask) argument
1217 generate_variant(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key) argument
1307 struct lp_fragment_shader *shader; local
1462 struct lp_fragment_shader *shader = fs; local
1493 llvmpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) argument
1564 make_variant_key(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, struct lp_fragment_shader_variant_key *key) argument
1663 struct lp_fragment_shader *shader = lp->fs; local
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/external/deqp/framework/randomshaders/
H A DrsgShaderGenerator.hpp42 void generate (const ShaderParameters& shaderParams, Shader& shader, const std::vector<ShaderInput*>& outputs);
/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_vs.c52 /* copy shader tokens, the ones passed in will go away.
54 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
55 if (state->shader.tokens == NULL)
63 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
71 FREE( (void *)state->shader.tokens );
106 FREE( (void *)state->shader.tokens );
H A Dlp_state_fs.c35 * - fragment shader
48 * the fragment shader needs typically to be done in floats, but the
100 /** Fragment shader number (for debugging) */
212 * Generate the fragment shader, depth/stencil test, and alpha tests.
218 struct lp_fragment_shader *shader,
235 const struct tgsi_token *tokens = shader->base.tokens;
243 boolean simple_shader = (shader->info.base.file_count[TGSI_FILE_SAMPLER] == 0 &&
244 shader->info.base.num_inputs < 3 &&
245 shader->info.base.num_instructions < 8);
261 if (!shader
217 generate_fs(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, unsigned i, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef *pmask, LLVMValueRef (*color)[4], LLVMValueRef depth_ptr, LLVMValueRef facing, unsigned partial_mask, LLVMValueRef mask_input, LLVMValueRef counter) argument
442 generate_fs_loop(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef num_loop, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef mask_store, LLVMValueRef (*out_color)[4], LLVMValueRef depth_ptr, unsigned depth_bits, LLVMValueRef facing, LLVMValueRef counter) argument
761 generate_fragment(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, struct lp_fragment_shader_variant *variant, unsigned partial_mask) argument
1217 generate_variant(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key) argument
1307 struct lp_fragment_shader *shader; local
1462 struct lp_fragment_shader *shader = fs; local
1493 llvmpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) argument
1564 make_variant_key(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, struct lp_fragment_shader_variant_key *key) argument
1663 struct lp_fragment_shader *shader = lp->fs; local
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/rbug/
H A Drbug_objects.h61 void *shader; member in struct:rbug_shader
175 struct rbug_shader *shader; local
179 shader = rbug_shader(_state);
180 return shader->replaced_shader ? shader->replaced_shader : shader->shader;
/external/mesa3d/src/gallium/drivers/rbug/
H A Drbug_objects.h61 void *shader; member in struct:rbug_shader
175 struct rbug_shader *shader; local
179 shader = rbug_shader(_state);
180 return shader->replaced_shader ? shader->replaced_shader : shader->shader;
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
H A Ddraw_vs_exec.c61 vs_exec_prepare( struct draw_vertex_shader *shader, argument
64 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
69 if (evs->machine->Tokens != shader->state.tokens) {
71 shader->state.tokens,
80 /* Simplified vertex shader interface for the pt paths. Given the
85 vs_exec_run_linear( struct draw_vertex_shader *shader, argument
94 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
98 boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
103 if (shader->info.uses_instanceid) {
107 machine->SystemValue[i].i[j] = shader
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/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_vs_exec.c61 vs_exec_prepare( struct draw_vertex_shader *shader, argument
64 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
69 if (evs->machine->Tokens != shader->state.tokens) {
71 shader->state.tokens,
80 /* Simplified vertex shader interface for the pt paths. Given the
85 vs_exec_run_linear( struct draw_vertex_shader *shader, argument
94 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
98 boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
103 if (shader->info.uses_instanceid) {
107 machine->SystemValue[i].i[j] = shader
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/external/chromium_org/third_party/angle/tests/angle_tests/
H A DANGLETest.cpp78 GLuint shader = glCreateShader(type); local
81 glShaderSource(shader, 1, sourceArray, NULL);
82 glCompileShader(shader);
85 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
90 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
93 glGetShaderInfoLog(shader, infoLog.size(), NULL, infoLog.data());
95 std::cerr << "shader compilation failed: " << infoLog.data();
97 glDeleteShader(shader);
98 shader = 0;
101 return shader;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
H A Dshaders_cache.c51 /* Essentially we construct an ubber-shader based on the state
122 struct pipe_shader_state *shader)
227 shader->tokens = ureg_finalize(ureg);
228 if(!shader->tokens)
231 p = pipe->create_fs_state(pipe, shader);
254 struct pipe_shader_state *shader)
378 return combine_shaders(shaders, idx, pipe, shader);
435 struct vg_shader *shader = (struct vg_shader *)MALLOC( local
445 shader->type = type;
446 shader
120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, struct pipe_context *pipe, struct pipe_shader_state *shader) argument
252 create_shader(struct pipe_context *pipe, int id, struct pipe_shader_state *shader) argument
455 vg_shader_destroy(struct vg_context *ctx, struct vg_shader *shader) argument
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/external/mesa3d/src/gallium/state_trackers/vega/
H A Dshaders_cache.c51 /* Essentially we construct an ubber-shader based on the state
122 struct pipe_shader_state *shader)
227 shader->tokens = ureg_finalize(ureg);
228 if(!shader->tokens)
231 p = pipe->create_fs_state(pipe, shader);
254 struct pipe_shader_state *shader)
378 return combine_shaders(shaders, idx, pipe, shader);
435 struct vg_shader *shader = (struct vg_shader *)MALLOC( local
445 shader->type = type;
446 shader
120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, struct pipe_context *pipe, struct pipe_shader_state *shader) argument
252 create_shader(struct pipe_context *pipe, int id, struct pipe_shader_state *shader) argument
455 vg_shader_destroy(struct vg_context *ctx, struct vg_shader *shader) argument
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/external/chromium_org/cc/output/
H A Dprogram_binding.cc79 unsigned shader = context->CreateShader(type); local
80 if (!shader)
86 shader, 1,
89 context->CompileShader(shader);
92 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
96 return shader;
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowPaint.java27 private Shader shader; field in class:ShadowPaint
47 public Shader setShader(Shader shader) { argument
48 this.shader = shader;
49 return shader;
65 return shader;
/external/chromium_org/third_party/skia/src/effects/gradients/
H A DSkTwoPointConicalGradient_gpu.cpp38 static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader, argument
42 const SkPoint& center1 = shader.getStartCenter();
43 const SkPoint& center2 = shader.getEndCenter();
64 const SkTwoPointConicalGradient& shader,
67 return SkNEW_ARGS(Edge2PtConicalEffect, (ctx, shader, matrix, tm));
92 const SkTwoPointConicalGradient& shader,
95 : INHERITED(ctx, shader, matrix, tm),
96 fCenterX1(shader.getCenterX1()),
97 fRadius0(shader.getStartRadius()),
98 fDiffRadius(shader
63 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) argument
91 Edge2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) argument
315 set_matrix_focal_conical(const SkTwoPointConicalGradient& shader, SkMatrix* invLMatrix, SkScalar* focalX) argument
378 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, SkScalar focalX) argument
404 FocalOutside2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, SkScalar focalX) argument
590 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, SkScalar focalX) argument
614 FocalInside2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, SkScalar focalX) argument
771 set_matrix_circle_conical(const SkTwoPointConicalGradient& shader, SkMatrix* invLMatrix, CircleConicalInfo* info) argument
828 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, const CircleConicalInfo& info) argument
859 CircleInside2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, const CircleConicalInfo& info) argument
1045 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, const CircleConicalInfo& info) argument
1080 CircleOutside2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, const CircleConicalInfo& info) argument
1302 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, SkShader::TileMode tm, const SkMatrix* localMatrix) argument
[all...]
/external/skia/src/effects/gradients/
H A DSkTwoPointConicalGradient_gpu.cpp37 static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader, argument
41 const SkPoint& center1 = shader.getStartCenter();
42 const SkPoint& center2 = shader.getEndCenter();
63 const SkTwoPointConicalGradient& shader,
66 AutoEffectUnref effect(SkNEW_ARGS(Edge2PtConicalEffect, (ctx, shader, matrix, tm)));
92 const SkTwoPointConicalGradient& shader,
95 : INHERITED(ctx, shader, matrix, tm),
96 fCenterX1(shader.getCenterX1()),
97 fRadius0(shader.getStartRadius()),
98 fDiffRadius(shader
62 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) argument
91 Edge2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) argument
306 set_matrix_focal_conical(const SkTwoPointConicalGradient& shader, SkMatrix* invLMatrix, SkScalar* focalX) argument
369 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, SkScalar focalX) argument
396 FocalOutside2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, SkScalar focalX) argument
584 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, SkScalar focalX) argument
609 FocalInside2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, SkScalar focalX) argument
761 set_matrix_circle_conical(const SkTwoPointConicalGradient& shader, SkMatrix* invLMatrix, CircleConicalInfo* info) argument
818 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, const CircleConicalInfo& info) argument
850 CircleInside2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, const CircleConicalInfo& info) argument
1031 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, const CircleConicalInfo& info) argument
1067 CircleOutside2PtConicalEffect(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm, const CircleConicalInfo& info) argument
1288 Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, SkShader::TileMode tm, const SkMatrix* localMatrix) argument
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