Searched refs:parentObject (Results 1 - 25 of 59) sorted by relevance

123

/external/replicaisland/src/com/replica/replicaisland/
H A DNPCAnimationComponent.java69 GameObject parentObject = (GameObject)parent;
74 idle(parentObject);
77 walk(parentObject);
80 runStart(parentObject);
83 run(parentObject);
86 shoot(parentObject);
89 jumpStart(parentObject);
92 jumpAir(parentObject);
95 takeHit(parentObject);
98 surprised(parentObject);
120 shouldFall(GameObject parentObject) argument
133 shouldJump(GameObject parentObject) argument
145 shouldRun(GameObject parentObject) argument
156 shouldMove(GameObject parentObject) argument
169 shouldTakeHit(GameObject parentObject) argument
190 idle(GameObject parentObject) argument
216 walk(GameObject parentObject) argument
246 runStart(GameObject parentObject) argument
253 run(GameObject parentObject) argument
284 shoot(GameObject parentObject) argument
302 jumpStart(GameObject parentObject) argument
318 jumpAir(GameObject parentObject) argument
347 takeHit(GameObject parentObject) argument
359 surprised(GameObject parentObject) argument
365 death(GameObject parentObject) argument
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H A DPatrolComponent.java70 GameObject parentObject = (GameObject) parent;
72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) {
85 updateAttack(player, parentObject);
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
95 hotSpot = hotSpotSystem.getHotSpot(parentObject.getCenteredPositionX(),
96 parentObject
201 updateAttack(GameObject player, GameObject parentObject) argument
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H A DNPCComponent.java114 GameObject parentObject = (GameObject)parent;
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
120 pauseMovement(parentObject);
121 parentObject.getVelocity().x = -parentObject.facingDirection.x * HIT_IMPULSE;
122 parentObject.getAcceleration().x = HIT_ACCELERATION;
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
126 if (Utils.close(parentObject.getVelocity().x, 0.0f)
127 && parentObject.touchingGround()) {
144 } else if (parentObject
212 executeCommand(int hotSpot, GameObject parentObject, float timeDelta) argument
432 pauseMovement(GameObject parentObject) argument
438 resumeMovement(GameObject parentObject) argument
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H A DSimpleCollisionComponent.java48 GameObject parentObject = (GameObject) parent;
51 mCurrentPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY());
58 mMovementDirection, mHitPoint, mHitNormal, parentObject);
62 final float halfWidth = parentObject.width / 2.0f;
63 final float halfHeight = parentObject.height / 2.0f;
65 parentObject.getPosition().x = mHitPoint.x - halfWidth;
69 parentObject.getPosition().y = mHitPoint.y - halfHeight;
77 parentObject.setLastTouchedLeftWallTime(time);
79 parentObject
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H A DSleeperComponent.java59 GameObject parentObject = (GameObject) parent;
61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
69 if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)) {
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
80 parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x;
81 parentObject
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H A DSimplePhysicsComponent.java41 GameObject parentObject = (GameObject) parent;
43 final Vector2 impulse = parentObject.getImpulse();
44 float velocityX = parentObject.getVelocity().x + impulse.x;
45 float velocityY = parentObject.getVelocity().y + impulse.y;
47 if ((parentObject.touchingCeiling() && velocityY > 0.0f)
48 || (parentObject.touchingGround() && velocityY < 0.0f)) {
56 if ((parentObject.touchingRightWall() && velocityX > 0.0f)
57 || (parentObject.touchingLeftWall() && velocityX < 0.0f)){
65 parentObject.getVelocity().set(velocityX, velocityY);
H A DLifetimeComponent.java79 GameObject parentObject = (GameObject)parent;
83 die(parentObject);
92 Math.abs(parentObject.getPosition().x - camera.getFocusPositionX());
94 Math.abs(parentObject.getPosition().y - camera.getFocusPositionY());
98 die(parentObject);
103 if (parentObject.life > 0 && mVulnerableToDeathTiles) {
107 if (hotSpot.getHotSpot(parentObject.getCenteredPositionX(),
108 parentObject.getPosition().y + 10.0f) == HotSpotSystem.HotSpotType.DIE) {
109 parentObject.life = 0;
114 if (parentObject
126 die(GameObject parentObject) argument
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H A DCameraBiasComponent.java31 GameObject parentObject = (GameObject)parent;
34 camera.addCameraBias(parentObject.getPosition());
H A DCrusherAndouComponent.java35 GameObject parentObject = (GameObject)parent;
38 if (parentObject.touchingGround()) {
39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
45 mSwap.activate(parentObject);
H A DPlayerComponent.java118 protected void move(float time, float timeDelta, GameObject parentObject) { argument
174 float currentSpeed = parentObject.getVelocity().x;
179 parentObject.getVelocity().x = (currentSpeed);
184 if (parentObject.getVelocity().y + impulse.y > MAX_UPWARD_SPEED
187 if (parentObject.getVelocity().y < MAX_UPWARD_SPEED) {
188 parentObject.getVelocity().y = (MAX_UPWARD_SPEED);
202 parentObject.getVelocity().x = (postDragSpeed);
206 parentObject.getImpulse().add(impulse);
216 GameObject parentObject = (GameObject)parent;
219 mTouchingGround = parentObject
326 gotoMove(GameObject parentObject) argument
331 stateMove(float time, float timeDelta, GameObject parentObject) argument
375 gotoStomp(GameObject parentObject) argument
385 stateStomp(float time, float timeDelta, GameObject parentObject) argument
425 gotoHitReact(GameObject parentObject, float time) argument
437 stateHitReact(float time, float timeDelta, GameObject parentObject) argument
449 stateDead(float time, float timeDelta, GameObject parentObject) argument
487 stateWin(float time, float timeDelta, GameObject parentObject) argument
503 gotoFrozen(GameObject parentObject) argument
508 stateFrozen(float time, float timeDelta, GameObject parentObject) argument
518 statePostGhostDelay(float time, float timeDelta, GameObject parentObject) argument
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H A DSolidSurfaceComponent.java91 GameObject parentObject = (GameObject)parent;
92 final Vector2 position = parentObject.getPosition();
99 if (parentObject.facingDirection.x < 0.0f) {
100 start.flipHorizontal(parentObject.width);
103 if (parentObject.facingDirection.y < 0.0f) {
104 start.flipVertical(parentObject.height);
109 if (parentObject.facingDirection.x < 0.0f) {
110 end.flipHorizontal(parentObject.width);
113 if (parentObject.facingDirection.y < 0.0f) {
114 end.flipVertical(parentObject
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H A DHitPlayerComponent.java53 GameObject parentObject = (GameObject)parent;
54 mMyPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY());
60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType);
61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted);
64 boolean accepted = playerHitReact.receivedHit(player, parentObject, mHitType);
65 mHitReact.hitVictim(parentObject, player, mHitType, accepted);
H A DEnemyAnimationComponent.java64 GameObject parentObject = (GameObject) parent;
65 final float velocityX = parentObject.getVelocity().x;
67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
73 facePlayer(parentObject);
88 final float targetVelocityX = parentObject.getTargetVelocity().x;
92 parentObject.facingDirection.x = -1.0f;
94 parentObject.facingDirection.x = 1.0f;
120 facePlayer(parentObject);
135 private void facePlayer(GameObject parentObject) { argument
140 if (player.getPosition().x < parentObject
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H A DAttackAtDistanceComponent.java46 GameObject parentObject = (GameObject) parent;
53 mDistance.subtract(parentObject.getPosition());
58 (Utils.sign(player.getPosition().x - parentObject.getPosition().x)
59 == Utils.sign(parentObject.facingDirection.x));
62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
H A DFixedAnimationComponent.java36 GameObject parentObject = (GameObject)parent;
37 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class);
H A DGenericAnimationComponent.java36 GameObject parentObject = (GameObject) parent;
37 if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
38 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
40 switch(parentObject.getCurrentAction()) {
H A DGhostComponent.java59 GameObject parentObject = (GameObject) parent;
64 if (parentObject.life > 0) {
72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class);
79 if (parentObject.getPosition().y < -parentObject.height) {
81 parentObject.life = 0;
85 parentObject.setCurrentAction(mTargetAction);
87 camera.setTarget(parentObject);
94 parentObject.getTargetVelocity().x =
97 parentObject
154 releaseControl(GameObject parentObject) argument
[all...]
H A DTheSourceComponent.java60 GameObject parentObject = (GameObject)parent;
61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
66 if (parentObject.life > 0) {
69 mShakeStartPosition = parentObject.getPosition().x;
70 parentObject.setCurrentAction(ActionType.IDLE);
73 parentObject.setCurrentAction(ActionType.DEATH);
93 camera.setTarget(parentObject);
97 parentObject.getPosition().y += offset;
103 float x = ((float)Math.random() - 0.5f) * (parentObject.width * 0.75f);
104 float y = ((float)Math.random() - 0.5f) * (parentObject
[all...]
H A DLauncherComponent.java65 GameObject parentObject = (GameObject)parent;
74 fire(mShot, parentObject, mAngle);
77 parentObject.setCurrentAction(ActionType.ATTACK);
80 mShot.setPosition(parentObject.getPosition());
85 parentObject.setCurrentAction(ActionType.IDLE);
90 public void prepareToLaunch(GameObject object, GameObject parentObject) { argument
95 fire(mShot, parentObject, mAngle);
104 private void fire(GameObject object, GameObject parentObject, float mAngle) { argument
109 mLaunchDirection.multiply(parentObject.facingDirection);
124 final Vector2 position = parentObject
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H A DButtonAnimationComponent.java50 GameObject parentObject = (GameObject)parent;
52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) {
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
H A DSelectDialogComponent.java42 GameObject parentObject = (GameObject)parent;
43 final Vector2 currentPosition = parentObject.getPosition();
44 if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
47 final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10);
H A DBackgroundCollisionComponent.java137 GameObject parentObject = (GameObject) parent;
138 parentObject.setBackgroundCollisionNormal(Vector2.ZERO);
149 mCurrentPosition.set(parentObject.getPosition());
171 parentObject);
174 parentObject);
179 parentObject);
182 parentObject);
235 mVerticalHitNormal, parentObject)) {
267 mHorizontalHitNormal, parentObject)) {
289 parentObject
324 sweepHorizontal(Vector2 previousPosition, Vector2 currentPosition, Vector2 delta, int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal, GameObject parentObject) argument
359 sweepVertical(Vector2 previousPosition, Vector2 currentPosition, Vector2 delta, int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal, GameObject parentObject) argument
[all...]
H A DPopOutComponent.java62 GameObject parentObject = (GameObject) parent;
69 mDistance.subtract(parentObject.getPosition());
76 parentObject.setCurrentAction(GameObject.ActionType.HIDE);
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
H A DAnimationComponent.java109 GameObject parentObject = (GameObject) parent;
111 final float velocityX = parentObject.getVelocity().x;
112 final float velocityY = parentObject.getVelocity().y;
115 GameObject.ActionType currentAction = parentObject.getCurrentAction();
134 final boolean touchingGround = parentObject.touchingGround();
196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) {
197 mDamageSwap.activate(parentObject);
198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) {
199 mDamageSwap.activate(parentObject);
209 parentObject
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/external/chromium_org/third_party/WebKit/Source/core/accessibility/
H A DAXSVGRoot.cpp60 AXObject* AXSVGRoot::parentObject() const function in class:blink::AXSVGRoot
67 return AXRenderObject::parentObject();

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