/external/replicaisland/src/com/replica/replicaisland/ |
H A D | NPCAnimationComponent.java | 69 GameObject parentObject = (GameObject)parent; 74 idle(parentObject); 77 walk(parentObject); 80 runStart(parentObject); 83 run(parentObject); 86 shoot(parentObject); 89 jumpStart(parentObject); 92 jumpAir(parentObject); 95 takeHit(parentObject); 98 surprised(parentObject); 120 shouldFall(GameObject parentObject) argument 133 shouldJump(GameObject parentObject) argument 145 shouldRun(GameObject parentObject) argument 156 shouldMove(GameObject parentObject) argument 169 shouldTakeHit(GameObject parentObject) argument 190 idle(GameObject parentObject) argument 216 walk(GameObject parentObject) argument 246 runStart(GameObject parentObject) argument 253 run(GameObject parentObject) argument 284 shoot(GameObject parentObject) argument 302 jumpStart(GameObject parentObject) argument 318 jumpAir(GameObject parentObject) argument 347 takeHit(GameObject parentObject) argument 359 surprised(GameObject parentObject) argument 365 death(GameObject parentObject) argument [all...] |
H A D | PatrolComponent.java | 70 GameObject parentObject = (GameObject) parent; 72 if (parentObject.getCurrentAction() == ActionType.INVALID 73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) { 74 parentObject.setCurrentAction(GameObject.ActionType.MOVE); 77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) { 85 updateAttack(player, parentObject); 89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE 95 hotSpot = hotSpotSystem.getHotSpot(parentObject.getCenteredPositionX(), 96 parentObject 201 updateAttack(GameObject player, GameObject parentObject) argument [all...] |
H A D | NPCComponent.java | 114 GameObject parentObject = (GameObject)parent; 118 parentObject.getCurrentAction() == ActionType.HIT_REACT) { 120 pauseMovement(parentObject); 121 parentObject.getVelocity().x = -parentObject.facingDirection.x * HIT_IMPULSE; 122 parentObject.getAcceleration().x = HIT_ACCELERATION; 124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { 126 if (Utils.close(parentObject.getVelocity().x, 0.0f) 127 && parentObject.touchingGround()) { 144 } else if (parentObject 212 executeCommand(int hotSpot, GameObject parentObject, float timeDelta) argument 432 pauseMovement(GameObject parentObject) argument 438 resumeMovement(GameObject parentObject) argument [all...] |
H A D | SimpleCollisionComponent.java | 48 GameObject parentObject = (GameObject) parent; 51 mCurrentPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY()); 58 mMovementDirection, mHitPoint, mHitNormal, parentObject); 62 final float halfWidth = parentObject.width / 2.0f; 63 final float halfHeight = parentObject.height / 2.0f; 65 parentObject.getPosition().x = mHitPoint.x - halfWidth; 69 parentObject.getPosition().y = mHitPoint.y - halfHeight; 77 parentObject.setLastTouchedLeftWallTime(time); 79 parentObject [all...] |
H A D | SleeperComponent.java | 59 GameObject parentObject = (GameObject) parent; 61 if (parentObject.getCurrentAction() == ActionType.INVALID) { 62 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 69 if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)) { 72 parentObject.setCurrentAction(GameObject.ActionType.MOVE); 79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 80 parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x; 81 parentObject [all...] |
H A D | SimplePhysicsComponent.java | 41 GameObject parentObject = (GameObject) parent; 43 final Vector2 impulse = parentObject.getImpulse(); 44 float velocityX = parentObject.getVelocity().x + impulse.x; 45 float velocityY = parentObject.getVelocity().y + impulse.y; 47 if ((parentObject.touchingCeiling() && velocityY > 0.0f) 48 || (parentObject.touchingGround() && velocityY < 0.0f)) { 56 if ((parentObject.touchingRightWall() && velocityX > 0.0f) 57 || (parentObject.touchingLeftWall() && velocityX < 0.0f)){ 65 parentObject.getVelocity().set(velocityX, velocityY);
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H A D | LifetimeComponent.java | 79 GameObject parentObject = (GameObject)parent; 83 die(parentObject); 92 Math.abs(parentObject.getPosition().x - camera.getFocusPositionX()); 94 Math.abs(parentObject.getPosition().y - camera.getFocusPositionY()); 98 die(parentObject); 103 if (parentObject.life > 0 && mVulnerableToDeathTiles) { 107 if (hotSpot.getHotSpot(parentObject.getCenteredPositionX(), 108 parentObject.getPosition().y + 10.0f) == HotSpotSystem.HotSpotType.DIE) { 109 parentObject.life = 0; 114 if (parentObject 126 die(GameObject parentObject) argument [all...] |
H A D | CameraBiasComponent.java | 31 GameObject parentObject = (GameObject)parent; 34 camera.addCameraBias(parentObject.getPosition());
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H A D | CrusherAndouComponent.java | 35 GameObject parentObject = (GameObject)parent; 38 if (parentObject.touchingGround()) { 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 45 mSwap.activate(parentObject);
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H A D | PlayerComponent.java | 118 protected void move(float time, float timeDelta, GameObject parentObject) { argument 174 float currentSpeed = parentObject.getVelocity().x; 179 parentObject.getVelocity().x = (currentSpeed); 184 if (parentObject.getVelocity().y + impulse.y > MAX_UPWARD_SPEED 187 if (parentObject.getVelocity().y < MAX_UPWARD_SPEED) { 188 parentObject.getVelocity().y = (MAX_UPWARD_SPEED); 202 parentObject.getVelocity().x = (postDragSpeed); 206 parentObject.getImpulse().add(impulse); 216 GameObject parentObject = (GameObject)parent; 219 mTouchingGround = parentObject 326 gotoMove(GameObject parentObject) argument 331 stateMove(float time, float timeDelta, GameObject parentObject) argument 375 gotoStomp(GameObject parentObject) argument 385 stateStomp(float time, float timeDelta, GameObject parentObject) argument 425 gotoHitReact(GameObject parentObject, float time) argument 437 stateHitReact(float time, float timeDelta, GameObject parentObject) argument 449 stateDead(float time, float timeDelta, GameObject parentObject) argument 487 stateWin(float time, float timeDelta, GameObject parentObject) argument 503 gotoFrozen(GameObject parentObject) argument 508 stateFrozen(float time, float timeDelta, GameObject parentObject) argument 518 statePostGhostDelay(float time, float timeDelta, GameObject parentObject) argument [all...] |
H A D | SolidSurfaceComponent.java | 91 GameObject parentObject = (GameObject)parent; 92 final Vector2 position = parentObject.getPosition(); 99 if (parentObject.facingDirection.x < 0.0f) { 100 start.flipHorizontal(parentObject.width); 103 if (parentObject.facingDirection.y < 0.0f) { 104 start.flipVertical(parentObject.height); 109 if (parentObject.facingDirection.x < 0.0f) { 110 end.flipHorizontal(parentObject.width); 113 if (parentObject.facingDirection.y < 0.0f) { 114 end.flipVertical(parentObject [all...] |
H A D | HitPlayerComponent.java | 53 GameObject parentObject = (GameObject)parent; 54 mMyPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY()); 60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType); 61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted); 64 boolean accepted = playerHitReact.receivedHit(player, parentObject, mHitType); 65 mHitReact.hitVictim(parentObject, player, mHitType, accepted);
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H A D | EnemyAnimationComponent.java | 64 GameObject parentObject = (GameObject) parent; 65 final float velocityX = parentObject.getVelocity().x; 67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 73 facePlayer(parentObject); 88 final float targetVelocityX = parentObject.getTargetVelocity().x; 92 parentObject.facingDirection.x = -1.0f; 94 parentObject.facingDirection.x = 1.0f; 120 facePlayer(parentObject); 135 private void facePlayer(GameObject parentObject) { argument 140 if (player.getPosition().x < parentObject [all...] |
H A D | AttackAtDistanceComponent.java | 46 GameObject parentObject = (GameObject) parent; 53 mDistance.subtract(parentObject.getPosition()); 58 (Utils.sign(player.getPosition().x - parentObject.getPosition().x) 59 == Utils.sign(parentObject.facingDirection.x)); 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { 64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
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H A D | FixedAnimationComponent.java | 36 GameObject parentObject = (GameObject)parent; 37 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class);
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H A D | GenericAnimationComponent.java | 36 GameObject parentObject = (GameObject) parent; 37 if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) { 38 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x); 40 switch(parentObject.getCurrentAction()) {
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H A D | GhostComponent.java | 59 GameObject parentObject = (GameObject) parent; 64 if (parentObject.life > 0) { 72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); 79 if (parentObject.getPosition().y < -parentObject.height) { 81 parentObject.life = 0; 85 parentObject.setCurrentAction(mTargetAction); 87 camera.setTarget(parentObject); 94 parentObject.getTargetVelocity().x = 97 parentObject 154 releaseControl(GameObject parentObject) argument [all...] |
H A D | TheSourceComponent.java | 60 GameObject parentObject = (GameObject)parent; 61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 66 if (parentObject.life > 0) { 69 mShakeStartPosition = parentObject.getPosition().x; 70 parentObject.setCurrentAction(ActionType.IDLE); 73 parentObject.setCurrentAction(ActionType.DEATH); 93 camera.setTarget(parentObject); 97 parentObject.getPosition().y += offset; 103 float x = ((float)Math.random() - 0.5f) * (parentObject.width * 0.75f); 104 float y = ((float)Math.random() - 0.5f) * (parentObject [all...] |
H A D | LauncherComponent.java | 65 GameObject parentObject = (GameObject)parent; 74 fire(mShot, parentObject, mAngle); 77 parentObject.setCurrentAction(ActionType.ATTACK); 80 mShot.setPosition(parentObject.getPosition()); 85 parentObject.setCurrentAction(ActionType.IDLE); 90 public void prepareToLaunch(GameObject object, GameObject parentObject) { argument 95 fire(mShot, parentObject, mAngle); 104 private void fire(GameObject object, GameObject parentObject, float mAngle) { argument 109 mLaunchDirection.multiply(parentObject.facingDirection); 124 final Vector2 position = parentObject [all...] |
H A D | ButtonAnimationComponent.java | 50 GameObject parentObject = (GameObject)parent; 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT && 53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) { 61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
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H A D | SelectDialogComponent.java | 42 GameObject parentObject = (GameObject)parent; 43 final Vector2 currentPosition = parentObject.getPosition(); 44 if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) { 47 final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10);
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H A D | BackgroundCollisionComponent.java | 137 GameObject parentObject = (GameObject) parent; 138 parentObject.setBackgroundCollisionNormal(Vector2.ZERO); 149 mCurrentPosition.set(parentObject.getPosition()); 171 parentObject); 174 parentObject); 179 parentObject); 182 parentObject); 235 mVerticalHitNormal, parentObject)) { 267 mHorizontalHitNormal, parentObject)) { 289 parentObject 324 sweepHorizontal(Vector2 previousPosition, Vector2 currentPosition, Vector2 delta, int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal, GameObject parentObject) argument 359 sweepVertical(Vector2 previousPosition, Vector2 currentPosition, Vector2 delta, int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal, GameObject parentObject) argument [all...] |
H A D | PopOutComponent.java | 62 GameObject parentObject = (GameObject) parent; 69 mDistance.subtract(parentObject.getPosition()); 76 parentObject.setCurrentAction(GameObject.ActionType.HIDE); 83 parentObject.setCurrentAction(GameObject.ActionType.IDLE); 93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
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H A D | AnimationComponent.java | 109 GameObject parentObject = (GameObject) parent; 111 final float velocityX = parentObject.getVelocity().x; 112 final float velocityY = parentObject.getVelocity().y; 115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 134 final boolean touchingGround = parentObject.touchingGround(); 196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) { 197 mDamageSwap.activate(parentObject); 198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) { 199 mDamageSwap.activate(parentObject); 209 parentObject [all...] |
/external/chromium_org/third_party/WebKit/Source/core/accessibility/ |
H A D | AXSVGRoot.cpp | 60 AXObject* AXSVGRoot::parentObject() const function in class:blink::AXSVGRoot 67 return AXRenderObject::parentObject();
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