Searched refs:GLenum (Results 76 - 100 of 142) sorted by relevance

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/frameworks/base/libs/hwui/
H A DLayer.h211 inline GLenum getRenderTarget() const {
215 inline void setRenderTarget(GLenum renderTarget) {
223 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
227 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
392 GLenum renderTarget = GL_TEXTURE_2D;
H A DReadback.cpp59 GLenum format;
60 GLenum type;
148 GLenum status = GL_NO_ERROR;
H A DDeferredLayerUpdater.h66 GLenum target = texture->getCurrentTextureTarget();
H A DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform);
H A DProgram.h146 GLenum bitmapWrapS;
147 GLenum bitmapWrapT;
280 static inline uint32_t getEnumForWrap(GLenum wrap) {
401 GLuint buildShader(const char* source, GLenum type);
/frameworks/rs/driver/
H A DrsdAllocation.h54 GLenum glTarget;
55 GLenum glType;
56 GLenum glFormat;
77 GLenum rsdTypeToGLType(RsDataType t);
78 GLenum rsdKindToGLFormat(RsDataKind k);
H A DrsdProgramStore.cpp32 GLenum blendSrc;
33 GLenum blendDst;
36 GLenum depthFunc;
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h76 CacheTexture(uint16_t width, uint16_t height, GLenum format, uint32_t maxQuadCount);
102 inline GLenum getFormat() const {
187 GLenum mFormat;
/frameworks/native/opengl/libagl/
H A Dcontext.h193 void init(GLint, GLenum, GLsizei, const GLvoid *, const buffer_t*, GLsizei);
209 GLenum indicesType;
249 void dump_stats(GLenum mode);
261 GLenum mode;
320 GLenum face;
321 GLenum mode;
334 GLenum shadeModel;
342 GLenum cullFace;
343 GLenum frontFace;
510 GLenum matrixMod
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H A DBufferObjectManager.cpp70 GLsizeiptr size, GLenum usage)
H A Darray.cpp46 static void validate_arrays(ogles_context_t* c, GLenum mode);
313 GLint size, GLenum type, GLsizei stride,
401 void vertex_cache_t::dump_stats(GLenum mode)
423 void vertex_cache_t::dump_stats(GLenum /*mode*/)
434 void enableDisableClientState(ogles_context_t* c, GLenum array, bool enable)
1084 void validate_arrays(ogles_context_t* c, GLenum mode)
1240 GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1261 GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1281 GLenum type, GLsizei stride, const GLvoid *pointer)
1302 GLint size, GLenum typ
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/frameworks/av/cmds/screenrecord/
H A DProgram.h78 static status_t compileShader(GLenum shaderType, const char* src,
H A DProgram.cpp137 status_t Program::compileShader(GLenum shaderType, const char* src,
285 GLenum glErr;
300 GLenum glErr;
/frameworks/base/libs/hwui/renderstate/
H A DMeshState.h74 void genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, const void* data, GLenum usage);
H A DStencil.cpp48 GLenum Stencil::getLayerStencilFormat() {
/frameworks/native/libs/gui/tests/
H A DGLTest.h31 static void loadShader(GLenum shaderType, const char* pSource,
H A DSurfaceTextureMultiContextGL_test.cpp176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglCreateShaderProgramv.cpp1 /* GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings ) */
49 _returnValue = glCreateShaderProgramv((GLenum)type, _count, _strings);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp117 GLenum combineRGB;
118 GLenum combineAlpha;
119 GLenum src0Alpha;
208 GLenum filter = GL_NEAREST;
H A DProgram.cpp97 GLuint Program::buildShader(const char* source, GLenum type) {
115 String8& Program::dumpShader(String8& result, GLenum /*type*/) {
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp47 GL_API void GL_APIENTRY glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
49 GL_API void GL_APIENTRY glNormalPointerBounds(GLenum type, GLsizei stride,
51 GL_API void GL_APIENTRY glTexCoordPointerBounds(GLint size, GLenum type,
53 GL_API void GL_APIENTRY glVertexPointerBounds(GLint size, GLenum type,
55 GL_API void GL_APIENTRY glPointSizePointerOESBounds(GLenum type,
57 GL_API void GL_APIENTRY glMatrixIndexPointerOESBounds(GLint size, GLenum type,
59 GL_API void GL_APIENTRY glWeightPointerOESBounds(GLint size, GLenum type,
63 static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type,
69 static void glVertexAttribIPointerBounds(GLuint indx, GLint size, GLenum type,
341 typename ARRAYRELEASER, typename CTYPE, void GET(GLenum, CTYP
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/frameworks/native/opengl/libs/EGL/
H A Degl.cpp121 const GLubyte * egl_get_string_for_current_context(GLenum name) {
139 const GLubyte * egl_get_string_for_current_context(GLenum name, GLuint index) {
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp15 static void printGLString(const char *name, GLenum s) {
37 GLuint loadShader(GLenum shaderType, const char* pSource) {
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp15 static void printGLString(const char *name, GLenum s) {
37 GLuint loadShader(GLenum shaderType, const char* pSource) {
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp193 std::vector<GLenum> targets;
199 const GLenum target = input[i]->GetTextureTarget();
296 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) {
378 GLenum type;
420 const std::vector<GLenum>& targets) {
460 const std::vector<GLenum>& targets) {
587 void ShaderProgram::SetDrawMode(GLenum mode) {
709 GLenum type;
760 GLenum type;
836 GLenum typ
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