Searched refs:GL_SAMPLE_COVERAGE (Results 1 - 13 of 13) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if184 public static final int GL_SAMPLE_COVERAGE = 0x80A0;
H A DGLES20Header.java-if86 public static final int GL_SAMPLE_COVERAGE = 0x80A0;
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java184 public static final int GL_SAMPLE_COVERAGE = 0x80A0; field in class:GLES10
H A DGLES20.java86 public static final int GL_SAMPLE_COVERAGE = 0x80A0; field in class:GLES20
H A DGLLogWrapper.java497 case GL_SAMPLE_COVERAGE:
498 return "GL_SAMPLE_COVERAGE";
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java182 int GL_SAMPLE_COVERAGE = 0x80A0; field in interface:GL10
/frameworks/native/opengl/libagl/
H A Dstate.cpp202 case GL_SAMPLE_COVERAGE:
/frameworks/native/opengl/include/GLES/
H A Dgl.h162 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h189 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h144 #define GL_SAMPLE_COVERAGE 0x80A0 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h144 #define GL_SAMPLE_COVERAGE 0x80A0 macro
H A Dgl31.h144 #define GL_SAMPLE_COVERAGE 0x80A0 macro
H A Dgl32.h144 #define GL_SAMPLE_COVERAGE 0x80A0 macro

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