Searched refs:glGetAttachedShaders (Results 1 - 10 of 10) sorted by relevance
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
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H A D | GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 903 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 905 public static native void glGetAttachedShaders( method in class:GLES20 914 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 916 public static native void glGetAttachedShaders( method in class:GLES20
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/frameworks/base/libs/hwui/debug/ |
H A D | gles_redefine.h | 319 #define glGetAttachedShaders wrap_glGetAttachedShaders macro
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H A D | gles_undefine.h | 319 #undef glGetAttachedShaders macro
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2516 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 2572 glGetAttachedShaders( 2593 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 2639 glGetAttachedShaders( 6556 {"glGetAttachedShaders", "(II[II[II)V", (void *) android_glGetAttachedShaders__II_3II_3II }, 6557 {"glGetAttachedShaders", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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H A D | gl31.h | 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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H A D | gl32.h | 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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