Searched refs:glGetAttachedShaders (Results 1 - 10 of 10) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
H A DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java903 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
905 public static native void glGetAttachedShaders( method in class:GLES20
914 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
916 public static native void glGetAttachedShaders( method in class:GLES20
/frameworks/base/libs/hwui/debug/
H A Dgles_redefine.h319 #define glGetAttachedShaders wrap_glGetAttachedShaders macro
H A Dgles_undefine.h319 #undef glGetAttachedShaders macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2516 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2572 glGetAttachedShaders(
2593 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2639 glGetAttachedShaders(
6556 {"glGetAttachedShaders", "(II[II[II)V", (void *) android_glGetAttachedShaders__II_3II_3II },
6557 {"glGetAttachedShaders", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
H A Dgl31.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
H A Dgl32.h584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);

Completed in 186 milliseconds