/frameworks/av/media/libstagefright/ |
H A D | MP3Extractor.cpp | 329 unsigned layer = 4 - ((header >> 17) & 3); local 331 switch (layer) {
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H A D | avc_utils.cpp | 521 // NAL-type = 0xE layer-Id 523 // layer_id 0 is for base layer, while 1, 2, ... are enhancement layers. 524 // Layer n uses reference frames from layer 0, 1, ..., n-1. 694 unsigned layer = (header >> 17) & 3; local 696 if (layer == 0x00) { 725 if (layer == 3) { 726 // layer I 753 // layer II or III 772 bitrate = (layer == 2 /* L2 */) 784 *out_num_samples = (layer [all...] |
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/include/ |
H A D | mp4dec_api.h | 70 int layer; /* current video layer */ member in struct:tagApplicationData
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | vop.cpp | 82 PV_STATUS DecodeVOLHeader(VideoDecData *video, int layer) argument 98 currVol = video->vol[layer]; 112 if (layer) /* */ 295 if (layer) /* */ 314 if (layer) 603 if (layer) return PV_FAIL; /* */ 637 if (layer == 0) return PV_FAIL; /* */ 645 if (layer) /* */ 650 /* 1 : ref. layer has higher resolution */ 651 /* 0 : ref. layer ha [all...] |
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
H A D | mp4enc_api.cpp | 436 /* base layer */ 633 /* Set Profile and Video Buffer Size for each layer */ 655 //video->frameRate = video->encParams->LayerFrameRate[0]; /* Set current layer frame rate */ 934 /* Initialize reference Vol ID to the base layer = 0 */ 936 /* Initialize layer resolution to same as the reference */ 1311 OSCL_EXPORT_REF Bool PVGetVolHeader(VideoEncControls *encCtrl, UChar *volHeader, Int *size, Int layer) argument 1324 encData->currLayer = layer; /* Set Layer */ 1328 encData->encParams->GetVolHeader[layer] = 1; /* Set usage flag: Needed to support old method*/ 1427 if (!encodeVop) /* skip enh layer, no base layer code [all...] |
/frameworks/av/media/libstagefright/codecs/mp3dec/test/ |
H A D | mp3reader.cpp | 72 unsigned layer = (header >> 17) & 3; local 74 if (layer == 0x00) { 101 if (layer == 3) { 102 // layer I 129 // layer II or III 148 bitrate = (layer == 2 /* L2 */) 160 *out_num_samples = (layer == 1 /* L3 */) ? 576 : 1152; 172 size_t tmp = (layer == 1 /* L3 */) ? 72000 : 144000; 190 // Mask to extract the version, layer, sampling rate parts of the MP3 header,
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/frameworks/av/media/libstagefright/mpeg2ts/ |
H A D | ESQueue.cpp | 213 unsigned layer = (ptr[1] >> 1) & 3; local 215 if (layer != 0) { 253 unsigned layer = (ptr[1] >> 1) & 3; local 255 if (layer == 0) { 847 bits.skipBits(3); // ID, layer 1222 unsigned layer = 4 - ((header >> 17) & 3); local 1245 switch (layer) { 1410 // GOP layer
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/frameworks/base/core/java/android/view/ |
H A D | DisplayListCanvas.java | 193 // Hardware layer 197 * Draws the specified layer onto this canvas. 199 * @param layer The layer to composite on this canvas 201 void drawHardwareLayer(HardwareLayer layer) { argument 202 nDrawLayer(mNativeCanvasWrapper, layer.getLayerHandle()); 260 private static native void nDrawLayer(long renderer, long layer); argument
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H A D | HardwareLayer.java | 28 * A hardware layer can be used to render graphics operations into a hardware 29 * friendly buffer. For instance, with an OpenGL backend a hardware layer 30 * would use a Frame Buffer Object (FBO.) The hardware layer can be used as 50 * Update the paint used when drawing this layer. 52 * @param paint The paint used when the layer is drawn into the destination canvas. 61 * Indicates whether this layer can be rendered. 63 * @return True if the layer can be rendered into, false otherwise 88 * Copies this layer into the specified bitmap. 90 * @param bitmap The bitmap to copy they layer into 99 * Update the layer' 144 adoptTextureLayer(ThreadedRenderer renderer, long layer) argument [all...] |
H A D | ThreadedRenderer.java | 513 * Detaches the layer's surface texture from the GL context and releases 794 * Creates a new hardware layer. A hardware layer built by calling this 795 * method will be treated as a texture layer, instead of as a render target. 797 * @return A hardware layer 800 long layer = nCreateTextureLayer(mNativeProxy); 801 return HardwareLayer.adoptTextureLayer(this, layer); 810 boolean copyLayerInto(final HardwareLayer layer, final Bitmap bitmap) { argument 812 layer.getDeferredLayerUpdater(), bitmap); 816 * Indicates that the specified hardware layer need 821 pushLayerUpdate(HardwareLayer layer) argument 829 onLayerDestroyed(HardwareLayer layer) argument 1007 nCopyLayerInto(long nativeProxy, long layer, Bitmap bitmap) argument 1008 nPushLayerUpdate(long nativeProxy, long layer) argument 1009 nCancelLayerUpdate(long nativeProxy, long layer) argument 1010 nDetachSurfaceTexture(long nativeProxy, long layer) argument [all...] |
H A D | WindowInfo.java | 41 public int layer; field in class:WindowInfo 66 window.layer = other.layer; 99 parcel.writeInt(layer); 122 builder.append(", layer=").append(layer); 135 layer = parcel.readInt(); 155 layer = 0;
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/frameworks/base/core/java/android/view/accessibility/ |
H A D | AccessibilityWindowInfo.java | 162 * Gets the layer which determines the Z-order of the window. Windows 163 * with greater layer appear on top of windows with lesser layer. 165 * @return The window layer. 172 * Sets the layer which determines the Z-order of the window. Windows 173 * with greater layer appear on top of windows with lesser layer. 175 * @param layer The window layer. 179 public void setLayer(int layer) { argument [all...] |
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES30.cpp | 1778 /* void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) */ 1781 (JNIEnv *_env, jobject _this, jint target, jint attachment, jint texture, jint level, jint layer) { 1787 (GLint)layer 1780 android_glFramebufferTextureLayer__IIIII(JNIEnv *_env, jobject _this, jint target, jint attachment, jint texture, jint level, jint layer) argument
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H A D | android_opengl_GLES31.cpp | 3238 /* void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) */ 3241 (JNIEnv *_env, jobject _this, jint unit, jint texture, jint level, jboolean layered, jint layer, jint access, jint format) { 3247 (GLint)layer, 3240 android_glBindImageTexture__IIIZIII(JNIEnv *_env, jobject _this, jint unit, jint texture, jint level, jboolean layered, jint layer, jint access, jint format) argument
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H A D | android_view_DisplayListCanvas.cpp | 162 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); local 163 canvas->drawLayer(layer);
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H A D | android_view_HardwareLayer.cpp | 45 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local 47 changed |= layer->setSize(width, height); 48 changed |= layer->setBlend(!isOpaque); 54 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local 55 if (layer) { 57 layer->setPaint(paint); 63 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local 65 layer->setTransform(matrix); 70 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local 72 layer 77 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local [all...] |
H A D | android_view_ThreadedRenderer.cpp | 472 * Implements JNI layer for hwui frame metrics reporting. 737 DeferredLayerUpdater* layer = proxy->createTextureLayer(); local 738 return reinterpret_cast<jlong>(layer); 751 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); local 754 return proxy->copyLayerInto(layer, bitmap); 760 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); local 761 proxy->pushLayerUpdate(layer); 767 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); local 768 proxy->cancelLayerUpdate(layer); 774 DeferredLayerUpdater* layer local [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | AdaptiveIconDrawable.java | 67 * background layer as following: 117 * background layer. 166 final ChildDrawable layer = new ChildDrawable(mLayerState.mDensity); 167 layer.mDrawable = drawable; 168 layer.mDrawable.setCallback(this); 170 layer.mDrawable.getChangingConfigurations(); 171 return layer; 196 * Sets the layer to the {@param index} and invalidates cache. 198 * @param index The index of the layer. 199 * @param layer Th 201 addLayer(int index, @NonNull ChildDrawable layer) argument 504 updateLayerFromTypedArray(@onNull ChildDrawable layer, @NonNull TypedArray a) argument [all...] |
H A D | LayerDrawable.java | 50 * It can be defined in an XML file with the <code><layer-list></code> element. 51 * Each Drawable in the layer is defined in a nested <code><item></code>. 73 * Padding mode used to nest each layer inside the padding of the previous 74 * layer. 81 * Padding mode used to stack each layer directly atop the previous layer. 113 * Creates a new layer drawable with the list of specified layers. 123 * Creates a new layer drawable with the specified list of layers and the 190 final ChildDrawable layer = array[i]; 191 layer 336 updateLayerFromTypedArray(@onNull ChildDrawable layer, @NonNull TypedArray a) argument 431 addLayer(@onNull ChildDrawable layer) argument [all...] |
/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 146 // Dirty the current layer if possible. When the 9-patch does not 766 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); local 767 if (!layer) { 770 const bool tryToSnap = layer->getForceFilter(); 771 float alpha = (layer->getAlpha() / 255.0f) * state.alpha; 776 .setFillTextureLayer(*(layer), alpha) 778 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(layer->getWidth(), layer->getHeight())) 814 // render debug layer highlight 826 LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer alread 843 OffscreenBuffer& layer = **(op.layerHandle); local [all...] |
H A D | BakedOpRenderer.cpp | 33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 45 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 50 // repaint full layer, so throw away entire region 308 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; local 311 layer->texture.width(), layer->texture.height());
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H A D | Caches.cpp | 172 const Layer* layer = *it; local 173 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL); 174 const GlLayer* glLayer = static_cast<const GlLayer*>(layer); 176 layer->getWidth(), layer->getHeight(), 178 layer->getStrongCount()); 179 memused += layer->getWidth() * layer->getHeight() * 4;
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H A D | FrameBuilder.cpp | 64 // TODO: remove, with each layer on its own save stack 82 // only schedule repaint if node still on layer - possible it may have been 85 OffscreenBuffer* layer = layerNode->getLayer(); local 86 if (CC_LIKELY(layer)) { 91 // TODO: ensure layer damage can't be larger than layer 92 layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight); 97 layer->inverseTransformInWindow.mapPoint3d(lightCenter); 244 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 792 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); local [all...] |
H A D | FrameBuilder.h | 44 * reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either 122 LayerBuilder& layer = *(mLayerBuilders[i]); local 123 if (layer.renderNode) { 124 // cached HW layer - can't skip layer if empty 125 renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect); 127 layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers); 130 } else if (!layer.empty()) { 131 // save layer [all...] |
H A D | OpenGLReadback.cpp | 271 GlLayer& layer, SkBitmap* bitmap) { 273 renderThread.renderState(), layer.getTexture(), layer.getTexTransform(), 270 copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer, SkBitmap* bitmap) argument
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