Searched defs:layer (Results 1 - 25 of 89) sorted by path

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/frameworks/av/media/libstagefright/
H A DMP3Extractor.cpp329 unsigned layer = 4 - ((header >> 17) & 3); local
331 switch (layer) {
H A Davc_utils.cpp521 // NAL-type = 0xE layer-Id
523 // layer_id 0 is for base layer, while 1, 2, ... are enhancement layers.
524 // Layer n uses reference frames from layer 0, 1, ..., n-1.
694 unsigned layer = (header >> 17) & 3; local
696 if (layer == 0x00) {
725 if (layer == 3) {
726 // layer I
753 // layer II or III
772 bitrate = (layer == 2 /* L2 */)
784 *out_num_samples = (layer
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/include/
H A Dmp4dec_api.h70 int layer; /* current video layer */ member in struct:tagApplicationData
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dvop.cpp82 PV_STATUS DecodeVOLHeader(VideoDecData *video, int layer) argument
98 currVol = video->vol[layer];
112 if (layer) /* */
295 if (layer) /* */
314 if (layer)
603 if (layer) return PV_FAIL; /* */
637 if (layer == 0) return PV_FAIL; /* */
645 if (layer) /* */
650 /* 1 : ref. layer has higher resolution */
651 /* 0 : ref. layer ha
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
H A Dmp4enc_api.cpp436 /* base layer */
633 /* Set Profile and Video Buffer Size for each layer */
655 //video->frameRate = video->encParams->LayerFrameRate[0]; /* Set current layer frame rate */
934 /* Initialize reference Vol ID to the base layer = 0 */
936 /* Initialize layer resolution to same as the reference */
1311 OSCL_EXPORT_REF Bool PVGetVolHeader(VideoEncControls *encCtrl, UChar *volHeader, Int *size, Int layer) argument
1324 encData->currLayer = layer; /* Set Layer */
1328 encData->encParams->GetVolHeader[layer] = 1; /* Set usage flag: Needed to support old method*/
1427 if (!encodeVop) /* skip enh layer, no base layer code
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/frameworks/av/media/libstagefright/codecs/mp3dec/test/
H A Dmp3reader.cpp72 unsigned layer = (header >> 17) & 3; local
74 if (layer == 0x00) {
101 if (layer == 3) {
102 // layer I
129 // layer II or III
148 bitrate = (layer == 2 /* L2 */)
160 *out_num_samples = (layer == 1 /* L3 */) ? 576 : 1152;
172 size_t tmp = (layer == 1 /* L3 */) ? 72000 : 144000;
190 // Mask to extract the version, layer, sampling rate parts of the MP3 header,
/frameworks/av/media/libstagefright/mpeg2ts/
H A DESQueue.cpp213 unsigned layer = (ptr[1] >> 1) & 3; local
215 if (layer != 0) {
253 unsigned layer = (ptr[1] >> 1) & 3; local
255 if (layer == 0) {
847 bits.skipBits(3); // ID, layer
1222 unsigned layer = 4 - ((header >> 17) & 3); local
1245 switch (layer) {
1410 // GOP layer
/frameworks/base/core/java/android/view/
H A DDisplayListCanvas.java193 // Hardware layer
197 * Draws the specified layer onto this canvas.
199 * @param layer The layer to composite on this canvas
201 void drawHardwareLayer(HardwareLayer layer) { argument
202 nDrawLayer(mNativeCanvasWrapper, layer.getLayerHandle());
260 private static native void nDrawLayer(long renderer, long layer); argument
H A DHardwareLayer.java28 * A hardware layer can be used to render graphics operations into a hardware
29 * friendly buffer. For instance, with an OpenGL backend a hardware layer
30 * would use a Frame Buffer Object (FBO.) The hardware layer can be used as
50 * Update the paint used when drawing this layer.
52 * @param paint The paint used when the layer is drawn into the destination canvas.
61 * Indicates whether this layer can be rendered.
63 * @return True if the layer can be rendered into, false otherwise
88 * Copies this layer into the specified bitmap.
90 * @param bitmap The bitmap to copy they layer into
99 * Update the layer'
144 adoptTextureLayer(ThreadedRenderer renderer, long layer) argument
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H A DThreadedRenderer.java513 * Detaches the layer's surface texture from the GL context and releases
794 * Creates a new hardware layer. A hardware layer built by calling this
795 * method will be treated as a texture layer, instead of as a render target.
797 * @return A hardware layer
800 long layer = nCreateTextureLayer(mNativeProxy);
801 return HardwareLayer.adoptTextureLayer(this, layer);
810 boolean copyLayerInto(final HardwareLayer layer, final Bitmap bitmap) { argument
812 layer.getDeferredLayerUpdater(), bitmap);
816 * Indicates that the specified hardware layer need
821 pushLayerUpdate(HardwareLayer layer) argument
829 onLayerDestroyed(HardwareLayer layer) argument
1007 nCopyLayerInto(long nativeProxy, long layer, Bitmap bitmap) argument
1008 nPushLayerUpdate(long nativeProxy, long layer) argument
1009 nCancelLayerUpdate(long nativeProxy, long layer) argument
1010 nDetachSurfaceTexture(long nativeProxy, long layer) argument
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H A DWindowInfo.java41 public int layer; field in class:WindowInfo
66 window.layer = other.layer;
99 parcel.writeInt(layer);
122 builder.append(", layer=").append(layer);
135 layer = parcel.readInt();
155 layer = 0;
/frameworks/base/core/java/android/view/accessibility/
H A DAccessibilityWindowInfo.java162 * Gets the layer which determines the Z-order of the window. Windows
163 * with greater layer appear on top of windows with lesser layer.
165 * @return The window layer.
172 * Sets the layer which determines the Z-order of the window. Windows
173 * with greater layer appear on top of windows with lesser layer.
175 * @param layer The window layer.
179 public void setLayer(int layer) { argument
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/frameworks/base/core/jni/
H A Dandroid_opengl_GLES30.cpp1778 /* void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) */
1781 (JNIEnv *_env, jobject _this, jint target, jint attachment, jint texture, jint level, jint layer) {
1787 (GLint)layer
1780 android_glFramebufferTextureLayer__IIIII(JNIEnv *_env, jobject _this, jint target, jint attachment, jint texture, jint level, jint layer) argument
H A Dandroid_opengl_GLES31.cpp3238 /* void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) */
3241 (JNIEnv *_env, jobject _this, jint unit, jint texture, jint level, jboolean layered, jint layer, jint access, jint format) {
3247 (GLint)layer,
3240 android_glBindImageTexture__IIIZIII(JNIEnv *_env, jobject _this, jint unit, jint texture, jint level, jboolean layered, jint layer, jint access, jint format) argument
H A Dandroid_view_DisplayListCanvas.cpp162 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); local
163 canvas->drawLayer(layer);
H A Dandroid_view_HardwareLayer.cpp45 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
47 changed |= layer->setSize(width, height);
48 changed |= layer->setBlend(!isOpaque);
54 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
55 if (layer) {
57 layer->setPaint(paint);
63 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
65 layer->setTransform(matrix);
70 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
72 layer
77 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr); local
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H A Dandroid_view_ThreadedRenderer.cpp472 * Implements JNI layer for hwui frame metrics reporting.
737 DeferredLayerUpdater* layer = proxy->createTextureLayer(); local
738 return reinterpret_cast<jlong>(layer);
751 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); local
754 return proxy->copyLayerInto(layer, bitmap);
760 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); local
761 proxy->pushLayerUpdate(layer);
767 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); local
768 proxy->cancelLayerUpdate(layer);
774 DeferredLayerUpdater* layer local
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/frameworks/base/graphics/java/android/graphics/drawable/
H A DAdaptiveIconDrawable.java67 * background layer as following:
117 * background layer.
166 final ChildDrawable layer = new ChildDrawable(mLayerState.mDensity);
167 layer.mDrawable = drawable;
168 layer.mDrawable.setCallback(this);
170 layer.mDrawable.getChangingConfigurations();
171 return layer;
196 * Sets the layer to the {@param index} and invalidates cache.
198 * @param index The index of the layer.
199 * @param layer Th
201 addLayer(int index, @NonNull ChildDrawable layer) argument
504 updateLayerFromTypedArray(@onNull ChildDrawable layer, @NonNull TypedArray a) argument
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H A DLayerDrawable.java50 * It can be defined in an XML file with the <code>&lt;layer-list></code> element.
51 * Each Drawable in the layer is defined in a nested <code>&lt;item></code>.
73 * Padding mode used to nest each layer inside the padding of the previous
74 * layer.
81 * Padding mode used to stack each layer directly atop the previous layer.
113 * Creates a new layer drawable with the list of specified layers.
123 * Creates a new layer drawable with the specified list of layers and the
190 final ChildDrawable layer = array[i];
191 layer
336 updateLayerFromTypedArray(@onNull ChildDrawable layer, @NonNull TypedArray a) argument
431 addLayer(@onNull ChildDrawable layer) argument
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/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.cpp146 // Dirty the current layer if possible. When the 9-patch does not
766 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); local
767 if (!layer) {
770 const bool tryToSnap = layer->getForceFilter();
771 float alpha = (layer->getAlpha() / 255.0f) * state.alpha;
776 .setFillTextureLayer(*(layer), alpha)
778 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(layer->getWidth(), layer->getHeight()))
814 // render debug layer highlight
826 LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer alread
843 OffscreenBuffer& layer = **(op.layerHandle); local
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H A DBakedOpRenderer.cpp33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
45 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
50 // repaint full layer, so throw away entire region
308 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; local
311 layer->texture.width(), layer->texture.height());
H A DCaches.cpp172 const Layer* layer = *it; local
173 LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL);
174 const GlLayer* glLayer = static_cast<const GlLayer*>(layer);
176 layer->getWidth(), layer->getHeight(),
178 layer->getStrongCount());
179 memused += layer->getWidth() * layer->getHeight() * 4;
H A DFrameBuilder.cpp64 // TODO: remove, with each layer on its own save stack
82 // only schedule repaint if node still on layer - possible it may have been
85 OffscreenBuffer* layer = layerNode->getLayer(); local
86 if (CC_LIKELY(layer)) {
91 // TODO: ensure layer damage can't be larger than layer
92 layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight);
97 layer->inverseTransformInWindow.mapPoint3d(lightCenter);
244 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
792 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); local
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H A DFrameBuilder.h44 * reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either
122 LayerBuilder& layer = *(mLayerBuilders[i]); local
123 if (layer.renderNode) {
124 // cached HW layer - can't skip layer if empty
125 renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect);
127 layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
130 } else if (!layer.empty()) {
131 // save layer
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H A DOpenGLReadback.cpp271 GlLayer& layer, SkBitmap* bitmap) {
273 renderThread.renderState(), layer.getTexture(), layer.getTexTransform(),
270 copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer, SkBitmap* bitmap) argument

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