/frameworks/support/wear/tests/src/android/support/wear/widget/util/ |
H A D | ArcSwipe.java | 82 float[] precision) { 87 precision, 117 float[] precision, 126 precision).down; 78 sendSwipe( UiController uiController, float[] startCoordinates, float[] endCoordinates, float[] precision) argument 113 sendArcSwipe( UiController uiController, float[] startCoordinates, float[] endCoordinates, float[] precision, int duration, boolean isClockwise) argument
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/frameworks/support/design/tests/src/android/support/design/widget/ |
H A D | BottomSheetBehaviorTest.java | 200 float[] precision = mPrecisionDescriber.describePrecision(); 206 MotionEvent downEvent = MotionEvents.sendDown(uiController, start, precision).down;
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/frameworks/support/graphics/drawable/animated/src/android/support/graphics/drawable/ |
H A D | AnimatorInflaterCompat.java | 432 private static void setupPathMotion(Path path, ObjectAnimator oa, float precision, argument 451 final int numPoints = min(MAX_NUM_POINTS, (int) (totalLength / precision) + 1);
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/frameworks/rs/script_api/ |
H A D | rs_math.spec | 35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 41 Different precision/speed tradeoffs can be achieved by using variants of the common math 43 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 921 This function is similar to @mad(). fma() retains full precision of the multiplied result 923 This extra precision is not guaranteed in rs_fp_relaxed mode. 1139 summary: Reciprocal computed to 16 bit precision 1143 The precision is that of a 16 bit floating point value. 1155 summary: Reciprocal of a square root computed to 16 bit precision 1159 The precision is that of a 16 bit floating point value. 1171 summary: Square root computed to 16 bit precision [all...] |
H A D | rs_vector_math.spec | 23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 27 Different precision/speed tradeoffs can be achieved by using variants of the common math 29 <li>native_: May have custom hardware implementations with weaker precision. Additionally, 126 The precision is what would be expected from doing the computation using 16 bit floating 144 The precision is what would be expected from doing the computation using 16 bit floating 165 The precision is what would be expected from doing the computation using 16 bit floating
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 454 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 454 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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H A D | gl31.h | 454 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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H A D | gl32.h | 454 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES20.spec | 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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H A D | checks.spec | 72 glGetShaderPrecisionFormat check range 1 check precision 1
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/frameworks/data-binding/prebuilds/1.0-rc0/ |
H A D | databinding-studio-bundle.jar | META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/databinding/Bindable.class Bindable. ... |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1086 int[] precision, 1090 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1096 java.nio.IntBuffer precision 1081 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
H A D | AutoFixFilter.java | 108 "precision mediump float;\n" + 201 long precision = (256l * 256l - 1l); 205 long temp = normal_cdf[i] * precision / histDim;
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/frameworks/base/core/tests/coretests/src/android/view/ |
H A D | PinchZoomAction.java | 52 float[] precision) { 58 checkNotNull(precision); 224 final float[] precision = {1.0f, 1.0f, 1.0f, 1.0f}; 229 this.mSecondFingerEndCoords, precision); 47 sendPinchZoomAction(UiController uiController, float[] firstFingerStartCoords, float[] firstFingerEndCoords, float[] secondFingerStartCoords, float[] secondFingerEndCoords, float[] precision) argument
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/frameworks/base/core/tests/coretests/src/android/widget/espresso/ |
H A D | DragAction.java | 66 UiController uiController, float[] coordinates, float[] precision) { 68 uiController, coordinates, precision) 77 float[] startCoordinates, float[] endCoordinates, float[] precision) { 79 uiController, downMotion, startCoordinates, endCoordinates, precision); 101 UiController uiController, float[] coordinates, float[] precision) { 102 return performDoubleTap(uiController, coordinates, precision); 109 float[] startCoordinates, float[] endCoordinates, float[] precision) { 111 uiController, downMotion, startCoordinates, endCoordinates, precision); 132 UiController uiController, float[] coordinates, float[] precision) { 134 uiController, coordinates, precision) 305 sendLinearDrag( UiController uiController, DownMotionPerformer downMotion, float[] startCoordinates, float[] endCoordinates, float[] precision) argument 363 performLongPress( UiController uiController, float[] coordinates, float[] precision) argument 377 performDoubleTap( UiController uiController, float[] coordinates, float[] precision) argument 419 perform(UiController uiController, float[] coordinates, float[] precision) argument [all...] |
H A D | MouseClickAction.java | 44 float[] precision) { 45 Tapper.Status stat = sendSingleTap(uiController, coordinates, precision); 58 stat = sendSingleTap(uiController, coordinates, precision); 75 float[] coordinates, float[] precision) { 76 DownResultHolder res = MotionEvents.sendDown(uiController, coordinates, precision); 74 sendSingleTap(UiController uiController, float[] coordinates, float[] precision) argument
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/frameworks/base/core/java/com/android/internal/widget/ |
H A D | PointerLocationView.java | 840 public FasterStringBuilder append(float value, int precision) { argument 842 for (int i = 0; i < precision; i++) { 849 if (precision != 0) { 853 append((int) (value * scale), precision);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3245 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3257 GLint *precision = (GLint *) 0; local 3285 _exceptionMessage = "precision == null"; 3303 precision = precision_base + precisionOffset; 3309 (GLint *)precision 3326 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3340 GLint *precision = (GLint *) 0; local 3358 _exceptionMessage = "precision == null"; 3361 precision = (GLint *)getPointer(_env, precision_buf, (jarray*)&_precisionArray, &_precisionRemaining, &_precisionBufferOffset); 3372 if (precision [all...] |
/frameworks/av/include/media/ |
H A D | convert.h | 101 * Set the decimal precision to 10 digits. 154 oss.precision(gFloatPrecision);
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/frameworks/av/media/libmedia/include/media/ |
H A D | convert.h | 101 * Set the decimal precision to 10 digits. 154 oss.precision(gFloatPrecision);
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