Searched refs:_NumColorDrawBuffers (Results 1 - 25 of 47) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_buffers.c47 if (fb->_NumColorDrawBuffers > 0) {
H A Dintel_pixel_copy.c70 if (fb->_NumColorDrawBuffers != 1) {
H A Di830_vtbl.c732 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
754 || (fb->_NumColorDrawBuffers == 0)) {
758 else if (fb->_NumColorDrawBuffers > 1) {
762 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
833 fb->_NumColorDrawBuffers);
H A Dintel_pixel_bitmap.c206 if (fb->_NumColorDrawBuffers != 1) {
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_span.c51 for (i = 0; i < fb->_NumColorDrawBuffers; i++)
/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_framebuffer.c139 framebuffer->nr_cbufs = fb->_NumColorDrawBuffers;
141 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
H A Dst_cb_blit.c188 for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
235 for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
H A Dst_cb_clear.c218 ctx->DrawBuffer->_NumColorDrawBuffers : 1;
412 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
/external/mesa3d/src/mesa/swrast/
H A Ds_clear.c180 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
229 && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
H A Ds_fragprog.c228 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
H A Ds_renderbuffer.c661 for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
692 for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
/external/mesa3d/src/mesa/main/
H A Dframebuffer.c142 fb->_NumColorDrawBuffers = 1;
149 fb->_NumColorDrawBuffers = 1;
180 fb->_NumColorDrawBuffers = 1;
586 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
602 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
610 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
613 for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
653 * _NumColorDrawBuffers
984 return (fb->_NumColorDrawBuffers >= 1 &&
H A Dbuffers.c642 fb->_NumColorDrawBuffers = count;
665 fb->_NumColorDrawBuffers = count;
669 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
H A Dblit.c244 const GLuint numColorDrawBuffers = drawFb->_NumColorDrawBuffers;
508 for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_pixel_copy.c69 if (fb->_NumColorDrawBuffers != 1) {
H A Dintel_pixel_draw.c67 if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
H A Dbrw_wm.c530 key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
537 key->replicate_alpha = ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
564 if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
H A Dbrw_wm_state.c55 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
H A Dgen6_cc.c45 int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
49 * thread dispatch even if _NumColorDrawBuffers is 0 (for example
H A Dgen8_blend_state.c43 * thread dispatch even if _NumColorDrawBuffers is 0 (for example
48 int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
H A Dintel_pixel_bitmap.c203 if (fb->_NumColorDrawBuffers != 1) {
H A Dbrw_wm_surface_state.c430 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
438 return fb->_NumColorDrawBuffers;
465 if (rb_index == fb->_NumColorDrawBuffers)
507 if (rb_index < fb->_NumColorDrawBuffers) {
1084 if (fb->_NumColorDrawBuffers >= 1) {
1085 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
1161 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
H A Dbrw_draw.c385 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
407 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_common.c190 if (fb->_NumColorDrawBuffers > 0) {
213 if (fb->_NumColorDrawBuffers != 1) {
222 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
612 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_common.c190 if (fb->_NumColorDrawBuffers > 0) {
213 if (fb->_NumColorDrawBuffers != 1) {
222 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
612 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {

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