Searched refs:timeDelta (Results 1 - 25 of 55) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
H A DBaseObject.java34 * @param timeDelta The duration since the last update (in seconds).
37 public void update(float timeDelta, BaseObject parent) { argument
H A DMainLoop.java34 public void update(float timeDelta, BaseObject parent) { argument
35 mTimeSystem.update(timeDelta, parent);
H A DTimeSystem.java58 public void update(float timeDelta, BaseObject parent) { argument
59 mRealTime += timeDelta;
60 mRealFrameDelta = timeDelta;
63 mFreezeDelay -= timeDelta;
89 mGameTime += (timeDelta * scale);
90 mGameFrameDelta = (timeDelta * scale);
H A DFrameRateWatcherComponent.java37 public void update(float timeDelta, BaseObject parent) { argument
39 if (timeDelta > mMaxFrameTime) {
H A DGravityComponent.java41 public void update(float timeDelta, BaseObject parent) { argument
43 mScaledGravity.multiply(timeDelta);
H A DCameraBiasComponent.java30 public void update(float timeDelta, BaseObject parent) { argument
H A DFixedAnimationComponent.java34 public void update(float timeDelta, BaseObject parent) { argument
H A DMovementComponent.java39 public void update(float timeDelta, BaseObject parent) { argument
44 float offsetX = sInterpolator.interpolate(timeDelta);
50 float offsetY = sInterpolator.interpolate(timeDelta);
H A DPlayerComponent.java118 protected void move(float time, float timeDelta, GameObject parentObject) { argument
126 mFuel += mDifficultyConstants.getFuelGroundRefillSpeed() * timeDelta;
128 mFuel += mFuelAirRefillSpeed * timeDelta;
154 mFuel -= timeDelta;
155 impulse.y = AIR_VERTICAL_IMPULSE_SPEED * timeDelta;
171 impulse.x = (impulse.x * horziontalSpeed * timeDelta);
196 (AIR_DRAG_SPEED * timeDelta * Utils.sign(currentSpeed));
213 public void update(float timeDelta, BaseObject parent) { argument
294 stateMove(gameTime, timeDelta, parentObject);
297 stateStomp(gameTime, timeDelta, parentObjec
331 stateMove(float time, float timeDelta, GameObject parentObject) argument
385 stateStomp(float time, float timeDelta, GameObject parentObject) argument
437 stateHitReact(float time, float timeDelta, GameObject parentObject) argument
449 stateDead(float time, float timeDelta, GameObject parentObject) argument
487 stateWin(float time, float timeDelta, GameObject parentObject) argument
508 stateFrozen(float time, float timeDelta, GameObject parentObject) argument
518 statePostGhostDelay(float time, float timeDelta, GameObject parentObject) argument
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H A DTheSourceComponent.java59 public void update(float timeDelta, BaseObject parent) { argument
86 mTimer -= timeDelta;
96 final float offset = SINK_SPEED * timeDelta;
99 mExplosionTimer -= timeDelta;
117 if (mTimer - timeDelta <= 0.0f) {
133 if (mTimer - timeDelta <= 0.0f) {
H A DOrbitalMagnetComponent.java53 public void update(float timeDelta, BaseObject parent) { argument
62 timeDelta);
67 private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { argument
88 mVelocity.multiply(timeDelta);
H A DPlaySingleSoundComponent.java40 public void update(float timeDelta, BaseObject parent) { argument
H A DGameThread.java57 final long timeDelta = time - mLastTime;
58 long finalDelta = timeDelta;
59 if (timeDelta > 12) {
H A DCrusherAndouComponent.java34 public void update(float timeDelta, BaseObject parent) { argument
H A DInventoryComponent.java42 public void update(float timeDelta, BaseObject parent) { argument
H A DSleeperComponent.java58 public void update(float timeDelta, BaseObject parent) { argument
76 mStateTime -= timeDelta;
H A DGameObjectManager.java75 public void update(float timeDelta, BaseObject parent) { argument
92 gameObject.update(timeDelta, this);
121 gameObject.update(timeDelta, this);
H A DMotionBlurComponent.java64 public void update(float timeDelta, BaseObject parent) { argument
66 mTimeSinceLastStep += timeDelta;
H A DNPCComponent.java112 public void update(float timeDelta, BaseObject parent) { argument
129 if (mDeathTime < mDeathFadeDelay && mDeathTime + timeDelta >= mDeathFadeDelay) {
138 mDeathTime += timeDelta;
170 accepted = executeCommand(hotSpot, parentObject, timeDelta);
173 accepted = executeCommand(hotSpot, parentObject, timeDelta);
185 accepted = executeCommand(nextCommand(), parentObject, timeDelta);
201 mPauseTime -= timeDelta;
212 private boolean executeCommand(int hotSpot, GameObject parentObject, float timeDelta) { argument
H A DObjectManager.java81 public void update(float timeDelta, BaseObject parent) { argument
88 object.update(timeDelta, this);
H A DButtonAnimationComponent.java48 public void update(float timeDelta, BaseObject parent) { argument
H A DDynamicCollisionComponent.java51 public void update(float timeDelta, BaseObject parent) { argument
H A DGenericAnimationComponent.java34 public void update(float timeDelta, BaseObject parent) { argument
H A DHitPlayerComponent.java47 public void update(float timeDelta, BaseObject parent) { argument
/external/chromium_org/third_party/WebKit/Source/platform/mac/
H A DScrollElasticityController.mm206 CFTimeInterval timeDelta = wheelEvent.timestamp() - m_lastMomentumScrollTimestamp;
208 if (m_lastMomentumScrollTimestamp && timeDelta > 0 && timeDelta < scrollVelocityZeroingTimeout) {
209 m_momentumVelocity.setWidth(eventCoalescedDeltaX / (float)timeDelta);
210 m_momentumVelocity.setHeight(eventCoalescedDeltaY / (float)timeDelta);
331 CFTimeInterval timeDelta = [NSDate timeIntervalSinceReferenceDate] - m_startTime;
361 FloatPoint delta(roundToDevicePixelTowardZero(elasticDeltaForTimeDelta(m_startStretch.width(), -m_origVelocity.width(), (float)timeDelta)),
362 roundToDevicePixelTowardZero(elasticDeltaForTimeDelta(m_startStretch.height(), -m_origVelocity.height(), (float)timeDelta)));
403 CFTimeInterval timeDelta = systemUptime() - m_lastMomentumScrollTimestamp;
404 if (m_lastMomentumScrollTimestamp && timeDelta >
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