/external/skia/src/gpu/gl/android/ |
H A D | GrGLCreateNativeInterface_android.cpp | 35 functions->fBindTexture = glBindTexture;
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/external/skia/src/gpu/gl/iOS/ |
H A D | GrGLCreateNativeInterface_iOS.cpp | 23 functions->fBindTexture = glBindTexture;
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 71 public void glBindTexture(int target, int texture) { method in class:GLErrorLogger.ErrorLoggingGL 72 ((GL10)mGL).glBindTexture(target, texture);
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H A D | OpenGLSystem.java | 55 sGL.glBindTexture(target, texture);
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H A D | TextureLibrary.java | 143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName);
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/external/robolectric/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
H A D | opengl-api-gl1.1-android-2.1_r1.jar | META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ... |
/external/qemu/distrib/sdl-1.2.15/src/video/ |
H A D | SDL_glfuncs.h | 11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
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H A D | SDL_video.c | 863 video->glBindTexture( GL_TEXTURE_2D, video->texture ); 1648 this->glBindTexture( GL_TEXTURE_2D, this->texture );
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/external/qemu/distrib/sdl-1.2.15/src/video/dc/ |
H A D | SDL_dcvideo.c | 339 DEF(glBindTexture),
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/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testgl.c | 229 glBindTexture(GL_TEXTURE_2D, texture); 289 glBindTexture(GL_TEXTURE_2D, cursor_texture); 363 glBindTexture(GL_TEXTURE_2D, global_texture);
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/external/mesa3d/include/GL/ |
H A D | gl.h | 1339 GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
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H A D | gl_mangle.h | 98 #define glBindTexture MANGLE(BindTexture) macro
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/external/mesa3d/include/GLES/ |
H A D | gl.h | 636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
H A D | stw_context.c | 744 &glBindTexture,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fRasterizerDiscardTests.cpp | 169 glBindTexture (GL_TEXTURE_2D, m_colorBuf);
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H A D | es3fTextureSpecificationTests.cpp | 653 glBindTexture(GL_TEXTURE_2D, tex); 708 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); 753 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); 792 glBindTexture(GL_TEXTURE_3D, tex); 844 glBindTexture(GL_TEXTURE_2D, tex); 904 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); 968 glBindTexture(GL_TEXTURE_2D, tex); 1025 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); 1094 glBindTexture(GL_TEXTURE_2D, tex); 1166 glBindTexture(GL_TEXTURE_3 [all...] |
H A D | es3fTextureStateQueryTests.cpp | 212 glBindTexture(m_textureTarget, textureId); 243 glBindTexture(m_textureTarget, textureId); 604 glBindTexture(m_textureTarget, textureID); 665 glBindTexture(m_textureTarget, textureID);
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H A D | es3fVertexTextureTests.cpp | 764 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); 1099 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); 1439 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture()); 1782 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture());
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboColorbufferTests.cpp | 168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); 217 glBindTexture(GL_TEXTURE_2D, tmpTex); 240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
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H A D | es31fGeometryShaderTests.cpp | 4859 gl.glBindTexture(GL_TEXTURE_3D, *texture); 4871 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture); 4883 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, *texture); 4899 gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, *texture); 4953 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0); 4958 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture1); 4987 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0); 4992 gl.glBindTexture(GL_TEXTURE_3D, *texture1);
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H A D | es31fIntegerStateQueryTests.cpp | 519 gl.glBindTexture(m_texTarget, texture);
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H A D | es31fNegativeBufferApiTests.cpp | 238 ctx.glBindTexture (GL_TEXTURE_2D, texture); 302 ctx.glBindTexture (GL_TEXTURE_2D, 0); 412 ctx.glBindTexture (GL_TEXTURE_2D, texture); 457 ctx.glBindTexture (GL_TEXTURE_2D, texture); 499 ctx.glBindTexture (GL_TEXTURE_2D, texture); 653 ctx.glBindTexture (GL_TEXTURE_2D, texture); 821 ctx.glBindTexture (GL_TEXTURE_2D, texture); 1011 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); 1013 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 1124 ctx.glBindTexture (GL_TEXTURE_2 [all...] |
H A D | es31fNegativeTextureApiTests.cpp | 100 // glBindTexture 108 ctx.glBindTexture(0, 1); 110 ctx.glBindTexture(GL_FRAMEBUFFER, 1); 115 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); 117 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); 119 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); 121 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); 124 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); 126 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); 128 ctx.glBindTexture(GL_TEXTURE_3 [all...] |