Searched refs:glBindTexture (Results 1 - 25 of 156) sorted by last modified time

1234567

/external/skia/src/gpu/gl/android/
H A DGrGLCreateNativeInterface_android.cpp35 functions->fBindTexture = glBindTexture;
/external/skia/src/gpu/gl/iOS/
H A DGrGLCreateNativeInterface_iOS.cpp23 functions->fBindTexture = glBindTexture;
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java71 public void glBindTexture(int target, int texture) { method in class:GLErrorLogger.ErrorLoggingGL
72 ((GL10)mGL).glBindTexture(target, texture);
H A DOpenGLSystem.java55 sGL.glBindTexture(target, texture);
H A DTextureLibrary.java143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName);
/external/robolectric/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
H A Dopengl-api-gl1.1-android-2.1_r1.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ...
/external/qemu/distrib/sdl-1.2.15/src/video/
H A DSDL_glfuncs.h11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
H A DSDL_video.c863 video->glBindTexture( GL_TEXTURE_2D, video->texture );
1648 this->glBindTexture( GL_TEXTURE_2D, this->texture );
/external/qemu/distrib/sdl-1.2.15/src/video/dc/
H A DSDL_dcvideo.c339 DEF(glBindTexture),
/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestgl.c229 glBindTexture(GL_TEXTURE_2D, texture);
289 glBindTexture(GL_TEXTURE_2D, cursor_texture);
363 glBindTexture(GL_TEXTURE_2D, global_texture);
/external/mesa3d/include/GL/
H A Dgl.h1339 GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
H A Dgl_mangle.h98 #define glBindTexture MANGLE(BindTexture) macro
/external/mesa3d/include/GLES/
H A Dgl.h636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
/external/mesa3d/include/GLES2/
H A Dgl2.h480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
/external/mesa3d/src/gallium/state_trackers/wgl/
H A Dstw_context.c744 &glBindTexture,
/external/deqp/modules/gles3/functional/
H A Des3fRasterizerDiscardTests.cpp169 glBindTexture (GL_TEXTURE_2D, m_colorBuf);
H A Des3fTextureSpecificationTests.cpp653 glBindTexture(GL_TEXTURE_2D, tex);
708 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
753 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
792 glBindTexture(GL_TEXTURE_3D, tex);
844 glBindTexture(GL_TEXTURE_2D, tex);
904 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
968 glBindTexture(GL_TEXTURE_2D, tex);
1025 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1094 glBindTexture(GL_TEXTURE_2D, tex);
1166 glBindTexture(GL_TEXTURE_3
[all...]
H A Des3fTextureStateQueryTests.cpp212 glBindTexture(m_textureTarget, textureId);
243 glBindTexture(m_textureTarget, textureId);
604 glBindTexture(m_textureTarget, textureID);
665 glBindTexture(m_textureTarget, textureID);
H A Des3fVertexTextureTests.cpp764 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture());
1099 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture());
1439 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture());
1782 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture());
/external/deqp/modules/gles31/functional/
H A Des31fFboColorbufferTests.cpp168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
217 glBindTexture(GL_TEXTURE_2D, tmpTex);
240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
H A Des31fGeometryShaderTests.cpp4859 gl.glBindTexture(GL_TEXTURE_3D, *texture);
4871 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture);
4883 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, *texture);
4899 gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, *texture);
4953 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
4958 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture1);
4987 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
4992 gl.glBindTexture(GL_TEXTURE_3D, *texture1);
H A Des31fIntegerStateQueryTests.cpp519 gl.glBindTexture(m_texTarget, texture);
H A Des31fNegativeBufferApiTests.cpp238 ctx.glBindTexture (GL_TEXTURE_2D, texture);
302 ctx.glBindTexture (GL_TEXTURE_2D, 0);
412 ctx.glBindTexture (GL_TEXTURE_2D, texture);
457 ctx.glBindTexture (GL_TEXTURE_2D, texture);
499 ctx.glBindTexture (GL_TEXTURE_2D, texture);
653 ctx.glBindTexture (GL_TEXTURE_2D, texture);
821 ctx.glBindTexture (GL_TEXTURE_2D, texture);
1011 ctx.glBindTexture(GL_TEXTURE_2D, tex2D);
1013 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
1124 ctx.glBindTexture (GL_TEXTURE_2
[all...]
H A Des31fNegativeTextureApiTests.cpp100 // glBindTexture
108 ctx.glBindTexture(0, 1);
110 ctx.glBindTexture(GL_FRAMEBUFFER, 1);
115 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
117 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
119 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]);
121 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
124 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]);
126 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]);
128 ctx.glBindTexture(GL_TEXTURE_3
[all...]

Completed in 438 milliseconds

1234567